Ejemplo n.º 1
0
 public void MarioCanShot(Mario mario, SuperBonus superBonus, Bonus bonus)
 {
     if (mario.X == superBonus.X && mario.Y == superBonus.Y)
     {
         mario.CanShot     = true;
         bonus.BonusScore += 200;
     }
 }
Ejemplo n.º 2
0
        public void MarioCanShotTest()
        {
            Mario      mario      = new Mario(1, 1);
            SuperBonus superBonus = new SuperBonus(1, 1);
            Bonus      bonus      = new Bonus(2, 2);

            bonus.BonusScore = 0;
            mario.MarioCanShot(mario, superBonus, bonus);
            Assert.IsTrue(mario.CanShot);
            Assert.AreEqual(bonus.BonusScore, 200);
        }
        //code cloning. Create new function!
        public void GenerateBonuses()
        {
            _superBonus = new SuperBonus(5, 2);
            DrawSuperBonus();
            _bonus = new Bonus(2, 2)
            {
                CountOfBonuses = 30
            };
            List <Bonus> listBonuses = new List <Bonus>();

            for (int i = 0; i < _bonus.CountOfBonuses; i++)
            {
                listBonuses.Add(new Bonus(_bonus.X, _bonus.Y));
                _bonus.ListBonuses = listBonuses;
                _bonus.X          += 2;
                if (_gameGround[_bonus.X - 1, _bonus.Y - 1] != 'X')
                {
                    DrawBonuses();
                }
            }
            _bonus = new Bonus(2, 5)
            {
                CountOfBonuses = 20
            };
            for (int i = 0; i < _bonus.CountOfBonuses; i++)
            {
                listBonuses.Add(new Bonus(_bonus.X, _bonus.Y));
                _bonus.ListBonuses = listBonuses;
                _bonus.X          += 2;
                if (_gameGround[_bonus.X - 1, _bonus.Y - 1] != 'X')
                {
                    DrawBonuses();
                }
            }
            _bonus = new Bonus(2, 8)
            {
                CountOfBonuses = 29
            };
            for (int i = 0; i < _bonus.CountOfBonuses; i++)
            {
                listBonuses.Add(new Bonus(_bonus.X, _bonus.Y));
                _bonus.ListBonuses = listBonuses;
                _bonus.X          += 2;
                if (_gameGround[_bonus.X - 1, _bonus.Y - 1] != 'X')
                {
                    DrawBonuses();
                }
            }
            _bonus = new Bonus(20, 12)
            {
                CountOfBonuses = 20
            };
            for (int i = 0; i < _bonus.CountOfBonuses; i++)
            {
                listBonuses.Add(new Bonus(_bonus.X, _bonus.Y));
                _bonus.ListBonuses = listBonuses;
                _bonus.X          += 2;
                if (_gameGround[_bonus.X - 1, _bonus.Y - 1] != 'X')
                {
                    DrawBonuses();
                }
            }
            _bonus = new Bonus(2, 17)
            {
                CountOfBonuses = 15
            };
            for (int i = 0; i < _bonus.CountOfBonuses; i++)
            {
                listBonuses.Add(new Bonus(_bonus.X, _bonus.Y));
                _bonus.ListBonuses = listBonuses;
                _bonus.X          += 2;
                if (_gameGround[_bonus.X - 1, _bonus.Y - 1] != 'X')
                {
                    DrawBonuses();
                }
            }
            _bonus = new Bonus(2, 21)
            {
                CountOfBonuses = 30
            };
            for (int i = 0; i < _bonus.CountOfBonuses; i++)
            {
                listBonuses.Add(new Bonus(_bonus.X, _bonus.Y));
                _bonus.ListBonuses = listBonuses;
                _bonus.X          += 2;
                if (_gameGround[_bonus.X - 1, _bonus.Y - 1] != 'X')
                {
                    DrawBonuses();
                }
            }
            _bonus.ListBonuses = listBonuses;
        }
Ejemplo n.º 4
0
        //extract switches to seperate functions
        public void CheckButton(Mario mario, char[,] backGround, Bonus bonus, SuperBonus superBonus, Game game, Bullet bullet, List <Bullet> listBullets)
        {
            _movement       = new Movement();
            _backGroundDraw = new BackGroundDraw();
            _keyInfo        = Console.ReadKey(true);
            if (game.GameInProgress == true)
            {
                switch (_keyInfo.Key)
                {
                case ConsoleKey.UpArrow:
                    _movement.UpButton    = true;
                    _movement.RightButton = false;
                    _movement.LeftButton  = false;
                    break;

                case ConsoleKey.RightArrow:
                    _movement.RightButton = true;
                    _movement.LeftButton  = false;
                    _movement.UpButton    = false;
                    break;

                case ConsoleKey.LeftArrow:
                    _movement.LeftButton  = true;
                    _movement.RightButton = false;
                    _movement.UpButton    = false;
                    break;

                case ConsoleKey.Spacebar:
                    break;
                }
                _movement.CanMove = mario.ObjectCollisions(mario, backGround, _movement, game);
                if (_movement.CanMove == true)
                {
                    switch (_keyInfo.Key)
                    {
                    case ConsoleKey.UpArrow:
                        _movement.UpButton = true;
                        _backGroundDraw.RemoveMario(mario);
                        _movement.MarioMoving(mario);
                        if (mario.CanShot == false)
                        {
                            mario.MarioCanShot(mario, superBonus, bonus);
                        }
                        bonus.CheckScore(mario, bonus.ListBonuses);
                        _backGroundDraw.DrawMario(mario);
                        Thread.Sleep(100);
                        _backGroundDraw.RemoveMario(mario);
                        _movement.MoveDownAfterJump(mario);
                        bonus.CheckScore(mario, bonus.ListBonuses);
                        _backGroundDraw.DrawMario(mario);
                        _movement.UpButton = false;
                        break;


                    case ConsoleKey.RightArrow:
                        mario.LeftOrRight = true;
                        _backGroundDraw.RemoveMario(mario);
                        mario.EarthUnderfoot(mario, backGround, _movement);
                        _movement.MarioMoving(mario);
                        _backGroundDraw.DrawMario(mario);
                        _movement.RightButton = false;
                        break;

                    case ConsoleKey.LeftArrow:
                        mario.LeftOrRight = false;
                        _backGroundDraw.RemoveMario(mario);
                        mario.EarthUnderfoot(mario, backGround, _movement);
                        _movement.MarioMoving(mario);
                        bonus.CheckScore(mario, bonus.ListBonuses);
                        _backGroundDraw.DrawMario(mario);
                        _movement.LeftButton = false;
                        break;
                    }
                }
            }
        }