public override void Init()
 {
     base.Init();
     this.summonerItem = Resources.Load <SummonerSkillItem>("Prefab/UI/Summoner/SummonerSkillItem");
     this.P_Grid       = this.transform.Find("Panel/Grid").GetComponent <UIGrid>();
     this.P_ScrollView = this.transform.Find("Panel").GetComponent <UIScrollView>();
     this.P_Bg         = this.transform.Find("Bg2");
     UIEventListener.Get(this.P_Bg.gameObject).onClick = new UIEventListener.VoidDelegate(this.ClickBackBtn);
 }
Ejemplo n.º 2
0
 public void Init()
 {
     this.summonerItem   = Resources.Load <SummonerSkillItem>("Prefab/UI/Summoner/SummonerSkillItem");
     this.L_Panel        = this.transform.transform.Find("LeftAnchor/Panel").GetComponent <UIScrollView>();
     this.L_Grid         = this.transform.transform.Find("LeftAnchor/Panel/Grid").GetComponent <UIGrid>();
     this.R_Mask         = this.transform.transform.Find("RightAnchor/Mask").GetComponent <UISprite>();
     this.R_Texture      = this.transform.transform.Find("RightAnchor/Texture").GetComponent <UITexture>();
     this.R_Performance  = this.transform.transform.Find("RightAnchor/Performance").GetComponent <UITexture>();
     this.R_Name         = this.transform.transform.Find("RightAnchor/Name").GetComponent <UILabel>();
     this.R_Grade        = this.transform.transform.Find("RightAnchor/Grade").GetComponent <UILabel>();
     this.R_Introduction = this.transform.transform.Find("RightAnchor/Introduction").GetComponent <UILabel>();
 }