public SuccessStoryEditManual(Game game)
        {
            InitializeComponent();

            gameAchievements = PluginDatabase.Get(game, true);
            LoadData(game);
        }
        private void LoadData(Game GameSelected)
        {
            Guid                GameId           = GameSelected.Id;
            GameAchievements    successStories   = PluginDatabase.Get(GameSelected);
            List <Achievements> ListAchievements = successStories.Items;
            List <GameStats>    ListGameStats    = successStories.ItemsStats;


            // List Achievements
            SuccessStoryAchievementsList successStoryAchievementsList = new SuccessStoryAchievementsList(true);

            successStoryAchievementsList.SetScData(successStories);
            PART_Achievements_List.Children.Add(successStoryAchievementsList);


            // Chart achievements
            int limit = 0;

            if (!PluginDatabase.PluginSettings.GraphicAllUnlockedByDay)
            {
                PART_ChartTitle.Content = resources.GetString("LOCSuccessStoryGraphicTitle");
                limit = 20;
            }
            else
            {
                PART_ChartTitle.Content = resources.GetString("LOCSuccessStoryGraphicTitleDay");
                limit = 16;
            }

            PluginDatabase.PluginSettings.IgnoreSettings = true;
            SuccessStoryAchievementsGraphics successStoryAchievementsGraphics = new SuccessStoryAchievementsGraphics();

            successStoryAchievementsGraphics.SetScData(GameId, limit);
            PART_Achievements_Graphics.Children.Add(successStoryAchievementsGraphics);


            // User stats
            SuccessStoryUserStats successStoryUserStats = new SuccessStoryUserStats();

            successStoryUserStats.SetScData(ListGameStats);
            PART_ScUserStats.Children.Add(successStoryUserStats);
        }
        // To add new game menu items override GetGameMenuItems
        public override List <GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
        {
            Game             GameMenu          = args.Games.First();
            string           SourceName        = PlayniteTools.GetSourceName(PlayniteApi, GameMenu);
            bool             IsAddOrShowManual = SuccessStoryDatabase.IsAddOrShowManual(GameMenu, SourceName);
            GameAchievements gameAchievements  = PluginDatabase.Get(GameMenu, true);

            List <GameMenuItem> gameMenuItems = new List <GameMenuItem>();

            if (!settings.EnableOneGameView || (settings.EnableOneGameView && gameAchievements.HasData))
            {
                // Show list achievements for the selected game
                gameMenuItems.Add(new GameMenuItem
                {
                    MenuSection = resources.GetString("LOCSuccessStory"),
                    Description = resources.GetString("LOCSuccessStoryViewGame"),
                    Action      = (gameMenuItem) =>
                    {
                        dynamic ViewExtension     = null;
                        PluginDatabase.IsViewOpen = true;
                        if (PluginDatabase.PluginSettings.EnableOneGameView)
                        {
                            ViewExtension = new SuccessStoryOneGameView(GameMenu);
                        }
                        else
                        {
                            ViewExtension = new SuccessView(this, PlayniteApi, this.GetPluginUserDataPath(), false, GameMenu);
                        }
                        Window windowExtension = PlayniteUiHelper.CreateExtensionWindow(PlayniteApi, resources.GetString("LOCSuccessStory"), ViewExtension);
                        windowExtension.ShowDialog();
                        PluginDatabase.IsViewOpen = false;
                    }
                });
            }

            if (!IsAddOrShowManual)
            {
                gameMenuItems.Add(new GameMenuItem
                {
                    MenuSection = resources.GetString("LOCSuccessStory"),
                    Description = resources.GetString("LOCCommonRefreshGameData"),
                    Action      = (gameMenuItem) =>
                    {
                        if (settings.EnableIntegrationInCustomTheme || settings.EnableIntegrationInDescription)
                        {
                            PlayniteUiHelper.ResetToggle();
                        }

                        var TaskIntegrationUI = Task.Run(() =>
                        {
                            PluginDatabase.Remove(GameMenu);
                            var dispatcherOp        = successStoryUI.AddElements();
                            dispatcherOp.Completed += (s, e) => { successStoryUI.RefreshElements(GameMenu); };
                        });
                    }
                });
            }

            if (settings.EnableManual && IsAddOrShowManual)
            {
                if (!gameAchievements.HasData)
                {
                    gameMenuItems.Add(new GameMenuItem
                    {
                        MenuSection = resources.GetString("LOCSuccessStory"),
                        Description = resources.GetString("LOCAddTitle"),
                        Action      = (mainMenuItem) =>
                        {
                            var TaskIntegrationUI = Task.Run(() =>
                            {
                                PluginDatabase.Remove(GameMenu);
                                PluginDatabase.GetManual(GameMenu);

                                var dispatcherOp        = successStoryUI.AddElements();
                                dispatcherOp.Completed += (s, e) => { successStoryUI.RefreshElements(GameMenu); };
                            });
                        }
                    });
                }
                else
                {
                    gameMenuItems.Add(new GameMenuItem
                    {
                        MenuSection = resources.GetString("LOCSuccessStory"),
                        Description = resources.GetString("LOCEditGame"),
                        Action      = (mainMenuItem) =>
                        {
                            var ViewExtension      = new SuccessStoryEditManual(GameMenu);
                            Window windowExtension = PlayniteUiHelper.CreateExtensionWindow(PlayniteApi, resources.GetString("LOCSuccessStory"), ViewExtension);
                            windowExtension.ShowDialog();
                        }
                    });

                    gameMenuItems.Add(new GameMenuItem
                    {
                        MenuSection = resources.GetString("LOCSuccessStory"),
                        Description = resources.GetString("LOCRemoveTitle"),
                        Action      = (gameMenuItem) =>
                        {
                            if (settings.EnableIntegrationInCustomTheme || settings.EnableIntegrationInDescription)
                            {
                                PlayniteUiHelper.ResetToggle();
                            }

                            var TaskIntegrationUI = Task.Run(() =>
                            {
                                PluginDatabase.Remove(GameMenu);
                                var dispatcherOp        = successStoryUI.AddElements();
                                dispatcherOp.Completed += (s, e) => { successStoryUI.RefreshElements(GameMenu); };
                            });
                        }
                    });
                }
            }

#if DEBUG
            gameMenuItems.Add(new GameMenuItem
            {
                MenuSection = resources.GetString("LOCSuccessStory"),
                Description = "Test",
                Action      = (mainMenuItem) => { }
            });
#endif
            return(gameMenuItems);
        }
Ejemplo n.º 4
0
        private void RefreshData(string SourceName, bool IsGet = false)
        {
            SuccessStoryDatabase.ListErrors = new CumulErrors();

#if DEBUG
            logger.Info($"SuccessStory [Ignored] - RefreshData() - Start");
            Stopwatch stopwatch = new Stopwatch();
            stopwatch.Start();
#endif

            SuccessStorySettings.IsEnabled = false;

            pbDataLoad.IsIndeterminate = false;
            pbDataLoad.Minimum         = 0;
            pbDataLoad.Value           = 0;

            DataLoad.Visibility   = Visibility.Visible;
            tcSettings.Visibility = Visibility.Hidden;

            tokenSource = new CancellationTokenSource();
            ct          = tokenSource.Token;

            bool IsFirstLoop = true;

            var taskSystem = Task.Run(() =>
            {
                try
                {
                    // filter games
                    IEnumerable <Game> FilterDatabaseGame = null;
                    switch (SourceName.ToLower())
                    {
                    case "all":
                        FilterDatabaseGame = _PlayniteApi.Database.Games;
                        break;

                    case "allrecent":
                        FilterDatabaseGame = _PlayniteApi.Database.Games.Where(
                            x => x.LastActivity > DateTime.Now.AddMonths(-2) || (x.Added != null && x.Added > DateTime.Now.AddMonths(-2))
                            );
                        break;

                    case "allinstalled":
                        FilterDatabaseGame = _PlayniteApi.Database.Games.Where(x => x.IsInstalled);
                        break;

                    default:
                        FilterDatabaseGame = _PlayniteApi.Database.Games.Where(
                            x => PlayniteTools.GetSourceName(_PlayniteApi, x).ToLower() == SourceName.ToLower()
                            );
                        break;
                    }

                    Application.Current.Dispatcher.BeginInvoke((Action) delegate { pbDataLoad.Maximum = FilterDatabaseGame.Count(); });
#if DEBUG
                    logger.Debug($"SuccessStory [Ignored] - FilterDatabaseGame: {FilterDatabaseGame.Count()}");
#endif
                    foreach (var game in FilterDatabaseGame)
                    {
                        try
                        {
                            if (SourceName.ToLower() == "steam" && IsFirstLoop)
                            {
#if DEBUG
                                logger.Debug($"SuccessStory [Ignored] - Check Steam profil with {game.GameId}");
#endif

                                SteamAchievements steamAPI = new SteamAchievements(_PlayniteApi, PluginDatabase.PluginSettings, _PluginUserDataPath);
                                int AppId = 0;
                                int.TryParse(game.GameId, out AppId);
                                if (!steamAPI.CheckIsPublic(AppId))
                                {
                                    SuccessStoryDatabase.ListErrors.Add(resources.GetString("LOCSuccessStoryNotificationsSteamPrivate"));
                                    break;
                                }
                                IsFirstLoop = false;
                            }

                            // Respect API limitation
                            Thread.Sleep(1000);

                            if (IsGet)
                            {
                                // Add only it's not loaded
                                if (!PluginDatabase.VerifAchievementsLoad(game.Id))
                                {
                                    PluginDatabase.Get(game);
                                }
                            }
                            else
                            {
                                PluginDatabase.Remove(game);
                                PluginDatabase.Get(game);
                            }

                            Application.Current.Dispatcher.BeginInvoke((Action) delegate { pbDataLoad.Value += 1; });
                        }
                        catch (Exception ex)
                        {
                            Common.LogError(ex, "SuccessStory", $"Error on RefreshData({SourceName}, {IsGet}) for {game.Name}");
                        }

                        if (ct.IsCancellationRequested)
                        {
                            logger.Info($"IsCancellationRequested for RefreshData({ SourceName}, { IsGet})");
                            break;
                        }
                    }
                }
                catch (Exception ex)
                {
                    Common.LogError(ex, "SuccessStory", $"Error on RefreshData({SourceName}, {IsGet})");
                }
            }, tokenSource.Token)
                             .ContinueWith(antecedent =>
            {
                Application.Current.Dispatcher.BeginInvoke((Action) delegate
                {
                    DataLoad.Visibility   = Visibility.Collapsed;
                    tcSettings.Visibility = Visibility.Visible;

                    if (!WithoutMessage)
                    {
                        if (SuccessStoryDatabase.ListErrors.Get() != string.Empty)
                        {
                            _PlayniteApi.Dialogs.ShowErrorMessage(SuccessStoryDatabase.ListErrors.Get(), "SuccessStory errors");
                        }
                        else
                        {
                            _PlayniteApi.Dialogs.ShowMessage((string)ResourceProvider.GetResource("LOCSuccessStoryRefreshDataMessage"), "Success Story");
                        }
                    }

                    SetTotal();

                    SuccessStorySettings.IsEnabled = true;
#if DEBUG
                    stopwatch.Stop();
                    logger.Debug($"SuccessStory [Ignored] - RefreshData() - End - {stopwatch.Elapsed}");
#endif
                });
            });
        }
        /// <summary>
        /// Show list game with achievement.
        /// </summary>
        public void GetListGame()
        {
            string pluginFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            try
            {
                if (ListGames.Count == 0)
                {
                    var dataGameAchievements = PluginDatabase.Database.Where(x => x.HaveAchivements && x.IsDeleted == false);
                    foreach (GameAchievements item in dataGameAchievements)
                    {
                        string SourceName = PlayniteTools.GetSourceName(_PlayniteApi, item.Id);

                        string   GameId           = item.Id.ToString();
                        string   GameName         = item.Name;
                        string   GameIcon         = string.Empty;
                        string   Icon100          = string.Empty;
                        DateTime?GameLastActivity = null;

                        GameAchievements successStories = PluginDatabase.Get(item.Id);

                        if (item.LastActivity != null)
                        {
                            GameLastActivity = ((DateTime)item.LastActivity).ToLocalTime();
                        }

                        if (!item.Icon.IsNullOrEmpty())
                        {
                            GameIcon = _PlayniteApiDatabase.GetFullFilePath(item.Icon);
                        }

                        if (successStories.Is100Percent)
                        {
                            Icon100 = Path.Combine(pluginFolder, "Resources\\badge.png");
                        }

                        ListGames.Add(new ListViewGames()
                        {
                            Icon100Percent   = Icon100,
                            Id               = GameId,
                            Name             = GameName,
                            Icon             = GameIcon,
                            LastActivity     = GameLastActivity,
                            SourceName       = SourceName,
                            SourceIcon       = TransformIcon.Get(SourceName),
                            ProgressionValue = successStories.Progression,
                            Total            = successStories.Total,
                            TotalPercent     = successStories.Progression + "%",
                            Unlocked         = successStories.Unlocked,
                            IsManual         = successStories.IsManual
                        });
                    }

#if DEBUG
                    logger.Debug($"SuccessStory [Ignored] - ListGames: {JsonConvert.SerializeObject(ListGames)}");
#endif
                }

                Application.Current.Dispatcher.BeginInvoke((Action) delegate
                {
                    ListviewGames.ItemsSource = ListGames;
                    Sorting();
                });
            }
            catch (Exception ex)
            {
                Common.LogError(ex, "SuccessStory", "Errorn on GetListGames()");
            }
        }
Ejemplo n.º 6
0
        // To add new game menu items override GetGameMenuItems
        public override List <GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
        {
            var GameMenu = args.Games.First();

            List <GameMenuItem> gameMenuItems = new List <GameMenuItem>();

            if (!PluginDatabase.PluginSettings.EnableOneGameView ||
                (PluginDatabase.PluginSettings.EnableOneGameView && PluginDatabase.Get(GameMenu, true).HasData))
            {
                // Show list achievements for the selected game
                gameMenuItems.Add(new GameMenuItem
                {
                    MenuSection = resources.GetString("LOCSuccessStory"),
                    Description = resources.GetString("LOCSuccessStoryViewGame"),
                    Action      = (gameMenuItem) =>
                    {
                        dynamic ViewExtension     = null;
                        PluginDatabase.IsViewOpen = true;
                        if (PluginDatabase.PluginSettings.EnableOneGameView)
                        {
                            ViewExtension = new SuccessStoryOneGameView(GameMenu);
                        }
                        else
                        {
                            ViewExtension = new SuccessView(this, PlayniteApi, this.GetPluginUserDataPath(), false, GameMenu);
                        }
                        Window windowExtension = PlayniteUiHelper.CreateExtensionWindow(PlayniteApi, resources.GetString("LOCSuccessStory"), ViewExtension);
                        windowExtension.ShowDialog();
                        PluginDatabase.IsViewOpen = false;
                    }
                });
            }

            gameMenuItems.Add(new GameMenuItem
            {
                // Delete & download localizations data for the selected game
                MenuSection = resources.GetString("LOCSuccessStory"),
                Description = resources.GetString("LOCCommonRefreshGameData"),
                Action      = (gameMenuItem) =>
                {
                    if (settings.EnableIntegrationInCustomTheme || settings.EnableIntegrationInDescription)
                    {
                        PlayniteUiHelper.ResetToggle();
                    }

                    var TaskIntegrationUI = Task.Run(() =>
                    {
                        PluginDatabase.Remove(GameMenu);
                        var dispatcherOp        = successStoryUI.AddElements();
                        dispatcherOp.Completed += (s, e) => { successStoryUI.RefreshElements(GameMenu); };
                    });
                }
            });

#if DEBUG
            gameMenuItems.Add(new GameMenuItem
            {
                MenuSection = resources.GetString("LOCSuccessStory"),
                Description = "Test",
                Action      = (mainMenuItem) => { }
            });
#endif

            return(gameMenuItems);
        }