Ejemplo n.º 1
0
 private void InitializeTab(SubQuestTypes subtype)
 {
     if (subtype == SubQuestTypes.Special)
     {
         if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TabTriple, (UnityEngine.Object)null))
         {
             this.TabTriple.SetActive(true);
         }
         if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TabDouble, (UnityEngine.Object)null))
         {
             this.TabDouble.SetActive(false);
         }
         this.mCurrentTab      = this.TabTriple;
         this.mCurrentTabPages = this.TripleTabPages;
         for (int index = 0; index < this.TripleTabPages.Length; ++index)
         {
             // ISSUE: object of a compiler-generated type is created
             // ISSUE: method pointer
             ((UnityEvent <bool>) this.TripleTabPages[index].onValueChanged).AddListener(new UnityAction <bool>((object)new EventQuestList.\u003CInitializeTab\u003Ec__AnonStorey327()
             {
                 \u003C\u003Ef__this = this,
                 index = index
             }, __methodptr(\u003C\u003Em__361)));
         }
     }
     else
     {
         if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TabTriple, (UnityEngine.Object)null))
         {
             this.TabTriple.SetActive(false);
         }
         if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TabDouble, (UnityEngine.Object)null))
         {
             this.TabDouble.SetActive(true);
         }
         this.mCurrentTab      = this.TabDouble;
         this.mCurrentTabPages = this.DoubleTabPages;
         for (int index = 0; index < this.DoubleTabPages.Length; ++index)
         {
             // ISSUE: object of a compiler-generated type is created
             // ISSUE: method pointer
             ((UnityEvent <bool>) this.DoubleTabPages[index].onValueChanged).AddListener(new UnityAction <bool>((object)new EventQuestList.\u003CInitializeTab\u003Ec__AnonStorey328()
             {
                 \u003C\u003Ef__this = this,
                 index = index
             }, __methodptr(\u003C\u003Em__362)));
         }
     }
 }
Ejemplo n.º 2
0
        private void Awake()
        {
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null))
            {
                this.ItemTemplate.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Caution, (UnityEngine.Object)null))
            {
                this.Caution.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestTypeTextFrame, (UnityEngine.Object)null))
            {
                this.QuestTypeTextFrame.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TabTriple, (UnityEngine.Object)null))
            {
                this.TabTriple.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TabDouble, (UnityEngine.Object)null))
            {
                this.TabDouble.SetActive(false);
            }
            if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter))
            {
                ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter);

                if (area != null)
                {
                    this.mEventType = !area.IsGpsQuest() ? (!area.IsKeyQuest() ? (!area.IsBeginnerQuest() ? EventQuestList.EventQuestTypes.Normal : EventQuestList.EventQuestTypes.Beginner) : EventQuestList.EventQuestTypes.Key) : EventQuestList.EventQuestTypes.Gps;
                }
            }
            else
            {
                if (GlobalVars.ReqEventPageListType == GlobalVars.EventQuestListType.KeyQuest)
                {
                    ChapterParam[] chapters = MonoSingleton <GameManager> .Instance.Chapters;
                    if (chapters != null)
                    {
                        for (int index = 0; index < chapters.Length; ++index)
                        {
                            if (chapters[index].IsKeyQuest())
                            {
                                this.mEventType = EventQuestList.EventQuestTypes.Key;
                                break;
                            }
                        }
                    }
                }
                if (GlobalVars.ReqEventPageListType == GlobalVars.EventQuestListType.BeginnerQuest)
                {
                    ChapterParam[] chapters = MonoSingleton <GameManager> .Instance.Chapters;
                    if (chapters != null)
                    {
                        for (int index = 0; index < chapters.Length; ++index)
                        {
                            if (chapters[index].IsBeginnerQuest())
                            {
                                this.mEventType = EventQuestList.EventQuestTypes.Beginner;
                                break;
                            }
                        }
                    }
                }
                if (GlobalVars.ReqEventPageListType == GlobalVars.EventQuestListType.Tower && this.IsOpendTower())
                {
                    this.mEventType = EventQuestList.EventQuestTypes.Tower;
                }
                if (GlobalVars.ReqEventPageListType == GlobalVars.EventQuestListType.RankingQuest && MonoSingleton <GameManager> .Instance.AvailableRankingQuesstParams.Count > 0)
                {
                    GlobalVars.RankingQuestSelected = true;
                    this.mEventType = EventQuestList.EventQuestTypes.Ranking;
                    this.RefreshQuestTypeText(this.mEventType);
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
                    return;
                }
            }
            SubQuestTypes highestPrioritySubType = this.GetHighestPrioritySubType();

            this.InitializeTab(highestPrioritySubType);
            this.mTabIndex = (int)highestPrioritySubType;
            if (this.mEventType == EventQuestList.EventQuestTypes.Beginner && this.DisabledInBeginnerQuest != null && this.DisabledInBeginnerQuest.Length > 0)
            {
                foreach (GameObject gameObject in this.DisabledInBeginnerQuest)
                {
                    gameObject.SetActive(false);
                }
            }
            if (this.RefreshOnStart)
            {
                this.Refresh(this.mEventType);
            }
            this.RefreshQuestTypeText(this.mEventType);
        }
Ejemplo n.º 3
0
        private void Refresh(EventQuestList.EventQuestTypes type)
        {
            GameUtility.DestroyGameObjects <ListItemEvents>(this.mItems);
            this.mItems.Clear();
            GameManager instance = MonoSingleton <GameManager> .Instance;

            ChapterParam[]      chapters          = instance.Chapters;
            QuestParam[]        availableQuests   = instance.Player.AvailableQuests;
            long                serverTime        = Network.GetServerTime();
            ChapterParam        currentChapter    = (ChapterParam)null;
            List <ChapterParam> availableChapters = this.GetAvailableChapters(type, chapters, availableQuests, (string)GlobalVars.SelectedSection, (string)GlobalVars.SelectedChapter, serverTime, out currentChapter);

            if (type == EventQuestList.EventQuestTypes.Normal)
            {
                SubQuestTypes mTabIndex = (SubQuestTypes)this.mTabIndex;
                for (int index = 0; index < availableChapters.Count; ++index)
                {
                    if (availableChapters[index].GetSubQuestType() != mTabIndex)
                    {
                        availableChapters.RemoveAt(index--);
                    }
                }
            }
            if (this.Descending)
            {
                availableChapters.Reverse();
            }
            if (type == EventQuestList.EventQuestTypes.Tower && string.IsNullOrEmpty(GlobalVars.SelectedChapter.Get()))
            {
                List <TowerParam> towerParamList = new List <TowerParam>();
                for (int index1 = 0; index1 < instance.Towers.Length; ++index1)
                {
                    TowerParam tower = instance.Towers[index1];
                    for (int index2 = 0; index2 < availableQuests.Length; ++index2)
                    {
                        if (availableQuests[index2].type == QuestTypes.Tower && !(availableQuests[index2].iname != tower.iname) && availableQuests[index2].IsDateUnlock(serverTime))
                        {
                            towerParamList.Add(tower);
                            break;
                        }
                    }
                }
                for (int index = 0; index < towerParamList.Count; ++index)
                {
                    TowerParam     data            = towerParamList[index];
                    ListItemEvents listItemEvents1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                    if (!string.IsNullOrEmpty(data.prefabPath))
                    {
                        StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                        stringBuilder.Append("QuestChapters/");
                        stringBuilder.Append(data.prefabPath);
                        listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                    }
                    if (!UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null))
                    {
                        QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(data.iname);

                        ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                        DataSource.Bind <TowerParam>(((Component)listItemEvents2).get_gameObject(), data);
                        DataSource.Bind <QuestParam>(((Component)listItemEvents2).get_gameObject(), quest);
                        ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                        ((Component)listItemEvents2).get_gameObject().SetActive(true);
                        listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnTowerSelect);
                        this.mItems.Add(listItemEvents2);
                    }
                }
                for (int index = 0; index < availableQuests.Length; ++index)
                {
                    if (availableQuests[index].IsMultiTower && availableQuests[index].IsDateUnlock(serverTime))
                    {
                        ListItemEvents listItemEvents1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                        ChapterParam   chapter         = availableQuests[index].Chapter;
                        if (chapter != null)
                        {
                            if (!string.IsNullOrEmpty(chapter.prefabPath))
                            {
                                StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                                stringBuilder.Append("QuestChapters/");
                                stringBuilder.Append(chapter.prefabPath);
                                listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                            }
                            if (!UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null))
                            {
                                ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                                DataSource.Bind <QuestParam>(((Component)listItemEvents2).get_gameObject(), availableQuests[index]);
                                ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                                ((Component)listItemEvents2).get_gameObject().SetActive(true);
                                listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnMultiTowerSelect);
                                this.mItems.Add(listItemEvents2);
                            }
                        }
                    }
                }
            }
            for (int index = 0; index < availableChapters.Count; ++index)
            {
                ChapterParam   data            = availableChapters[index];
                ListItemEvents listItemEvents1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null) ? (ListItemEvents)null : (ListItemEvents)this.ItemTemplate.GetComponent <ListItemEvents>();
                if (!string.IsNullOrEmpty(data.prefabPath))
                {
                    StringBuilder stringBuilder = GameUtility.GetStringBuilder();
                    stringBuilder.Append("QuestChapters/");
                    stringBuilder.Append(data.prefabPath);
                    listItemEvents1 = AssetManager.Load <ListItemEvents>(stringBuilder.ToString());
                }
                if (!UnityEngine.Object.op_Equality((UnityEngine.Object)listItemEvents1, (UnityEngine.Object)null))
                {
                    ListItemEvents listItemEvents2 = (ListItemEvents)UnityEngine.Object.Instantiate <ListItemEvents>((M0)listItemEvents1);
                    DataSource.Bind <ChapterParam>(((Component)listItemEvents2).get_gameObject(), data);
                    DataSource.Bind <KeyItem>(((Component)listItemEvents2).get_gameObject(), data == null || data.keys.Count <= 0 ? (KeyItem)null : data.keys[0]);
                    KeyQuestBanner component = (KeyQuestBanner)((Component)listItemEvents2).get_gameObject().GetComponent <KeyQuestBanner>();
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                    {
                        component.UpdateValue();
                    }
                    ((Component)listItemEvents2).get_transform().SetParent(this.ItemContainer.get_transform(), false);
                    ((Component)listItemEvents2).get_gameObject().SetActive(true);
                    listItemEvents2.OnSelect = new ListItemEvents.ListItemEvent(this.OnNodeSelect);
                    this.mItems.Add(listItemEvents2);
                }
            }
            this.StableSort <ListItemEvents>(this.mItems, (Comparison <ListItemEvents>)((p1, p2) =>
            {
                ChapterParam chapterParam1 = !UnityEngine.Object.op_Inequality((UnityEngine.Object)p1, (UnityEngine.Object)null) ? (ChapterParam)null : p1.Chapter;
                ChapterParam chapterParam2 = !UnityEngine.Object.op_Inequality((UnityEngine.Object)p2, (UnityEngine.Object)null) ? (ChapterParam)null : p2.Chapter;
                return((chapterParam1 == null ? 1 : (!chapterParam1.IsGpsQuest() ? 1 : 0)).CompareTo(chapterParam2 == null ? 1 : (!chapterParam2.IsGpsQuest() ? 1 : 0)));
            }));
            for (int index = 0; index < this.mItems.Count; ++index)
            {
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.mItems[index], (UnityEngine.Object)null))
                {
                    ((Component)this.mItems[index]).get_gameObject().get_transform().SetSiblingIndex(index);
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BackButton, (UnityEngine.Object)null))
            {
                if (currentChapter != null)
                {
                    this.BackButton.SetActive(true);
                }
                else if (!string.IsNullOrEmpty((string)GlobalVars.SelectedSection))
                {
                    this.BackButton.SetActive(!this.IsSectionHidden((string)GlobalVars.SelectedSection));
                }
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Caution, (UnityEngine.Object)null))
            {
                this.Caution.SetActive(availableChapters.Count == 0 && type != EventQuestList.EventQuestTypes.Tower);
            }
            this.RefreshSwitchButton(type);
            if (type == EventQuestList.EventQuestTypes.Normal)
            {
                this.EnableTab();
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestTypeTextFrame, (UnityEngine.Object)null))
                {
                    this.QuestTypeTextFrame.SetActive(false);
                }
                this.SetToggleIsOn();
            }
            else
            {
                this.DisableTab();
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestTypeTextFrame, (UnityEngine.Object)null))
                {
                    this.QuestTypeTextFrame.SetActive(true);
                }
                this.RefreshQuestTypeText(type);
            }
            this.ResetScroll();
            FlowNode_GameObject.ActivateOutputLinks((Component)this, 50);
        }