void Start() { if (!IsPrimary) { _subGun = new SubGun(Name, BaseCapacity, BaseReloadTime, SuitableAmmoName, BaseDamage, BaseDiffusion, BaseRecoil, BaseSpeed); } else { _primaryGun = new PrimaryGun(Name, BaseCapacity, BaseReloadTime, SuitableAmmoName, BaseDamage, BaseDiffusion, BaseRecoil, BaseSpeed); } }
public bool AddGun(SubGun subGun) { return(_character.SetSubGun(subGun)); }