//Create a CIMSymbol from style item selected in the results gallery list box and
        //apply this newly created symbol to the feature layer currently selected in Contents pane
        private async void ApplyTheSelectedSymbol(StyleItem selectedStyleItemToApply)
        {
            if (selectedStyleItemToApply == null || string.IsNullOrEmpty(selectedStyleItemToApply.Key))
            {
                return;
            }

            await QueuedTask.Run(() =>
            {
                //Get the feature layer currently selected in the Contents pane
                FeatureLayer ftrLayer = MappingModule.ActiveTOC.MostRecentlySelectedLayer as FeatureLayer;

                if (ftrLayer == null)
                {
                    return;
                }

                //Create symbol from style item.
                CIMSymbol symbolFromStyleItem = selectedStyleItemToApply.GetObject() as CIMSymbol;

                //Set real world setting for created symbol = feature layer's setting
                //so that there isn't a mismatch between symbol and feature layer
                SymbolBuilder.SetRealWorldUnits(symbolFromStyleItem, ftrLayer.UsesRealWorldSymbolSizes);

                //Get simple renderer from feature layer
                CIMSimpleRenderer currentRenderer = ftrLayer.GetRenderer() as CIMSimpleRenderer;

                //Set current renderer's symbol reference = symbol reference of the newly created symbol
                currentRenderer.Symbol = SymbolBuilder.MakeSymbolReference(symbolFromStyleItem);

                //Update feature layer renderer with new symbol
                ftrLayer.SetRenderer(currentRenderer);
            });
        }
Ejemplo n.º 2
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        //Creates a new style item and sets its properties from an existing style item
        public Task <StyleItem> CreateNewStyleItemAsync(StyleItem existingItem)
        {
            if (existingItem == null)
            {
                throw new System.ArgumentNullException();
            }

            return(QueuedTask.Run(() =>
            {
                StyleItem item = new StyleItem();

                //Get object from existing style item
                object obj = existingItem.GetObject();

                //New style item's properties are set from the existing item
                item.SetObject(obj);

                //Key, Name, Tags and Category for the new style item have to be set
                //These values are NOT populated from the object passed in to SetObject
                item.Key = "KeyOfTheNewItem";
                item.Name = "NameOfTheNewItem";
                item.Tags = "TagsForTheNewItem";
                item.Category = "CategoryOfTheNewItem";

                return item;
            }));
        }
        //Create a CIMSymbol from style item selected in the results gallery list box and
        //apply this newly created symbol to the feature layer currently selected in Contents pane
        private async void ApplyTheSelectedSymbol(StyleItem selectedStyleItemToApply)
        {
            if (selectedStyleItemToApply == null || string.IsNullOrEmpty(selectedStyleItemToApply.Key))
                return;

            await QueuedTask.Run(() =>
            {
                //Get the feature layer currently selected in the Contents pane
                FeatureLayer ftrLayer = MappingModule.ActiveTOC.MostRecentlySelectedLayer as FeatureLayer;

                if (ftrLayer == null)
                    return;

                //Create symbol from style item. 
                CIMSymbol symbolFromStyleItem = selectedStyleItemToApply.GetObject() as CIMSymbol;

                //Set real world setting for created symbol = feature layer's setting 
                //so that there isn't a mismatch between symbol and feature layer
                SymbolBuilder.SetRealWorldUnits(symbolFromStyleItem, ftrLayer.UsesRealWorldSymbolSizes);

                //Get simple renderer from feature layer
                CIMSimpleRenderer currentRenderer = ftrLayer.GetRenderer() as CIMSimpleRenderer;

                //Set current renderer's symbol reference = symbol reference of the newly created symbol
                currentRenderer.Symbol = SymbolBuilder.MakeSymbolReference(symbolFromStyleItem);

                //Update feature layer renderer with new symbol
                ftrLayer.SetRenderer(currentRenderer);
            });
        }