Ejemplo n.º 1
0
 public override bool Load(String fileName)
 {
     try {
         using (StructuredTextFile xml = GameFile.LoadFile <StructuredTextFile>(fileName)) {
             return(Load(fileName, xml.Root));
         }
     }
     catch (Exception ex) {
         GameDebugger.Log(LogLevel.Error, "Exception occured while trying to load the font from '{0}':", fileName);
         GameDebugger.Log(LogLevel.Error, ex);
         return(false);
     }
 }
Ejemplo n.º 2
0
 public void Load(string fileName)
 {
     using (StructuredTextFile xml = GameFile.LoadFile <StructuredTextFile>(fileName)) {
         Load(fileName, xml.Root);
     }
 }
Ejemplo n.º 3
0
        public static Shader Load(string fileName)
        {
            StructuredTextFile root = GameFile.LoadFile <StructuredTextFile>(fileName);

            return(Load(root.Root, fileName));
        }
Ejemplo n.º 4
0
 public ComplexImage(string fileName) : base()
 {
     using (StructuredTextFile file = GameFile.LoadFile <StructuredTextFile>(fileName)) {
         Load(fileName, file.Root);
     }
 }