Ejemplo n.º 1
0
        public static Structure create(Structure_Type_e type, Team team_, iTile tile)
        {
            Structure st;

            switch(type)
            {
                case Structure_Type_e.SNOWMAN:
                    st =  new Snowman(team_, tile);
                    break;
                case Structure_Type_e.FORT:
                    st =  new Fort(team_, tile);
                    break;
                case Structure_Type_e.SNOW_FACTORY:
                    st =  new Snow_Factory(team_, tile);
                    break;
                case Structure_Type_e.HEALING_POOL:
                    st =  new Healing_Pool(team_, tile);
                    break;
            /*			case Structure_Type_e.TREE:
                    st = new Tree(team_, tile );
                    break;
                case Structure_Type_e.BASE:
                    st = new Base(team_, tile);
                    break;
            */
                default:
                    throw new Exception("Invalid Structure Type");

            }

            tile.build_structure(st, team_);
            GM_Proxy.Instance.add_structure(st);
            return st;
        }
Ejemplo n.º 2
0
        public void build_structure(Structure_Type_e type)
        {
            //My state if we add it...

             	try
            {
                iTile build_on = GM_Proxy.Instance.get_World().get_Tile(center);

                // team.tile_is_ready

                Structure.create(type, my_team, build_on);
                // decrease resourses
                // increment stats

            }
            catch (Exception)
            {
                // add message that you cant build and why

            }
        }