public void A_stripe_pattern_is_constant_in_z() { var pattern = new StripePattern(Color.White, Color.Black); Assert.AreEqual(Color.White, pattern.ColorAt(Tuple.Point(0, 0, 0))); Assert.AreEqual(Color.White, pattern.ColorAt(Tuple.Point(0, 0, 1))); Assert.AreEqual(Color.White, pattern.ColorAt(Tuple.Point(0, 0, 2))); }
public void ColorAtZDirection() { var pattern = new StripePattern(); Assert.Equal(Color.White, pattern.ColorAt(new Sphere(), new Point(0, 0, 0))); Assert.Equal(Color.White, pattern.ColorAt(new Sphere(), new Point(0, 0, 1))); Assert.Equal(Color.White, pattern.ColorAt(new Sphere(), new Point(0, 0, 2))); }
public void ColorAt_should_return_the_same_color_for_every_z_coordinate() { var pattern = new StripePattern(Colors.White, Colors.Black); pattern.ColorAt(new Point(0, 0, 0)).Should().Be(Colors.White); pattern.ColorAt(new Point(0, 0, 1)).Should().Be(Colors.White); pattern.ColorAt(new Point(0, 0, 2)).Should().Be(Colors.White); }
public void Pattern_Is_Constant_In_Z_Axis() { var pattern = new StripePattern(Color.White, Color.Black); var unitSphere = new Sphere(); pattern.ColorAt(new Point(0, 0, 0), unitSphere).ShouldBe(Color.White); pattern.ColorAt(new Point(0, 0, 1), unitSphere).ShouldBe(Color.White); pattern.ColorAt(new Point(0, 0, 2), unitSphere).ShouldBe(Color.White); }
public void ColorAt_should_alternate_colors_with_x_coordinates() { var pattern = new StripePattern(Colors.White, Colors.Black); pattern.ColorAt(new Point(0, 0, 0)).Should().Be(Colors.White); pattern.ColorAt(new Point(0.9, 0, 0)).Should().Be(Colors.White); pattern.ColorAt(new Point(1, 0, 0)).Should().Be(Colors.Black); pattern.ColorAt(new Point(-0.1, 0, 0)).Should().Be(Colors.Black); pattern.ColorAt(new Point(-1.1, 0, 0)).Should().Be(Colors.White); }
public void Stripes_With_An_Object_Transformation() { var pattern = new StripePattern(Color.White, Color.Black); var sphere = new Sphere(Matrix4X4.CreateScale(2, 2, 2)); pattern.ColorAt(new Point(1.5, 0, 0), sphere).ShouldBe(Color.White); }
public void ColorAtShapeShapeTransformation() { var sphere = new Sphere(Matrix4x4.Scaling(2, 2, 2)); var pattern = new StripePattern(SolidPattern.White, SolidPattern.Black); Assert.Equal(Color.White, pattern.ColorAt(sphere, new Point(1.5f, 0, 0))); }
public void Stripe_With_Pattern_Transformation() { var pattern = new StripePattern(Color.White, Color.Black) { TransformMatrix = Matrix4X4.CreateScale(2, 2, 2), }; pattern.ColorAt(new Point(1.5, 0, 0), new Sphere()).ShouldBe(Color.White); }
public void Stripe_With_Pattern_And_Object_Transform() { var pattern = new StripePattern(Color.White, Color.Black) { TransformMatrix = Matrix4X4.CreateTranslation(0.5, 0, 0), }; var sphere = new Sphere(Matrix4X4.CreateScale(2, 2, 2)); pattern.ColorAt(new Point(2.5, 0, 0), sphere).ShouldBe(Color.White); }
public void A_stripe_pattern_alternates_in_x() { var pattern = new StripePattern(Color.White, Color.Black); Assert.AreEqual(Color.White, pattern.ColorAt(Tuple.Point(0, 0, 0))); Assert.AreEqual(Color.White, pattern.ColorAt(Tuple.Point(0.9, 0, 0))); Assert.AreEqual(Color.Black, pattern.ColorAt(Tuple.Point(1, 0, 0))); Assert.AreEqual(Color.Black, pattern.ColorAt(Tuple.Point(-0.1, 0, 0))); Assert.AreEqual(Color.Black, pattern.ColorAt(Tuple.Point(-1, 0, 0))); Assert.AreEqual(Color.White, pattern.ColorAt(Tuple.Point(-1.1, 0, 0))); }
public void ColorAtXDirection() { var pattern = new StripePattern(); Assert.Equal(Color.White, pattern.ColorAt(new Sphere(), new Point(0, 0, 0))); Assert.Equal(Color.White, pattern.ColorAt(new Sphere(), new Point(0.9f, 0, 0))); Assert.Equal(Color.Black, pattern.ColorAt(new Sphere(), new Point(1, 0, 0))); Assert.Equal(Color.Black, pattern.ColorAt(new Sphere(), new Point(-0.1f, 0, 0))); Assert.Equal(Color.Black, pattern.ColorAt(new Sphere(), new Point(-1, 0, 0))); Assert.Equal(Color.White, pattern.ColorAt(new Sphere(), new Point(-1.1f, 0, 0))); }
public void Pattern_Alternates_In_X_Axis() { var pattern = new StripePattern(Color.White, Color.Black); var unitSphere = new Sphere(); pattern.ColorAt(new Point(0, 0, 0), unitSphere).ShouldBe(Color.White); pattern.ColorAt(new Point(0.9, 0, 0), unitSphere).ShouldBe(Color.White); pattern.ColorAt(new Point(1, 0, 0), unitSphere).ShouldBe(Color.Black); pattern.ColorAt(new Point(2, 0, 0), unitSphere).ShouldBe(Color.White); pattern.ColorAt(new Point(-0.1, 0, 0), unitSphere).ShouldBe(Color.Black); pattern.ColorAt(new Point(-1.1, 0, 0), unitSphere).ShouldBe(Color.White); }
private static void TestCase02() { // A stripe pattern is constant in y StripePattern pattern = new StripePattern(white, black); Assert.Equal(white, pattern.ColorAt(Tuple.Point(0, 0, 0))); Assert.Equal(white, pattern.ColorAt(Tuple.Point(0, 1, 0))); Assert.Equal(white, pattern.ColorAt(Tuple.Point(0, 2, 0))); // A stripe pattern is constant in z Assert.Equal(white, pattern.ColorAt(Tuple.Point(0, 0, 0))); Assert.Equal(white, pattern.ColorAt(Tuple.Point(0, 0, 1))); Assert.Equal(white, pattern.ColorAt(Tuple.Point(0, 0, 2))); // A stripe pattern alternates in x Assert.Equal(white, pattern.ColorAt(Tuple.Point(0, 0, 0))); Assert.Equal(white, pattern.ColorAt(Tuple.Point(0.9f, 0, 0))); Assert.Equal(black, pattern.ColorAt(Tuple.Point(1, 0, 0))); Assert.Equal(black, pattern.ColorAt(Tuple.Point(-0.1f, 0, 0))); Assert.Equal(black, pattern.ColorAt(Tuple.Point(-1, 0, 0))); Assert.Equal(white, pattern.ColorAt(Tuple.Point(-1.1f, 0, 0))); }