protected override Other ConvertRowToModel(int generatedId, OtherRow row) { Other model = new Other(); model.Id = generatedId; model.Description = row.OtherName; model.CharacterName = row.Character; model.SourceName = row.Source; model.SourceType = null; //fill in during merge phase model.SourceId = 0; //fill in during merge phase model.ImagePath = row.ImagePath; model.Name = row.OtherName; model.AbilityType = _abilityTypeConverter.ConvertFromNameToId(row.Type); model.TargetType = _targetTypeConverter.ConvertFromNameToId(row.Target); model.DamageFormulaType = _damageFormulaTypeConverter.ConvertFromNameToId(row.Formula); model.Multiplier = _doubleConverter.ConvertFromStringToDouble(row.Multiplier); model.Elements = _elementConverter.ConvertFromCommaSeparatedListToIds(row.Element); model.CastTime = _doubleConverter.ConvertFromStringToDouble(row.Time); model.Effects = row.Effects; model.IsCounterable = _stringToBooleanConverter.ConvertFromStringToBool(row.Counter); model.AutoTargetType = _autoTargetTypeConverter.ConvertFromNameToId(row.AutoTarget); model.SoulBreakPointsGained = _intConverter.ConvertFromStringToInt(row.SB); model.School = _schoolConverter.ConvertFromNameToId(row.School); model.EnlirId = row.ID; model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); _logger.LogDebug("Converted OtherRow to Other: {Id} - {Description}", model.Id, model.Description); return(model); }
protected override MagiciteSkill ConvertRowToModel(int generatedId, MagiciteSkillRow row) { MagiciteSkill model = new MagiciteSkill(); model.Id = generatedId; model.Description = $"{row.Magicite} - {row.Name}"; model.MagiciteName = row.Magicite; model.MagiciteId = 0; //fill in during merge phase model.SkillName = row.Name; model.JapaneseName = row.JapaneseName; model.ImagePath = row.ImagePath; model.AbilityType = _abilityTypeConverter.ConvertFromNameToId(row.Type); model.AutoTargetType = _autoTargetTypeConverter.ConvertFromNameToId(row.AutoTarget); model.DamageFormulaType = _damageFormulaTypeConverter.ConvertFromNameToId(row.Formula); model.Multiplier = _doubleConverter.ConvertFromStringToDouble(row.Multiplier); model.Element = _elementConverter.ConvertFromNameToId(row.Element); model.CastTime = _doubleConverter.ConvertFromStringToDouble(row.Time); model.Effects = row.Effects; model.IsCounterable = _stringToBooleanConverter.ConvertFromStringToBool(row.Counter); model.EnlirId = row.ID; model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); model.ChanceForSkillUseWith0LevelCapBreaks = _doubleConverter.ConvertFromStringToDouble(row.ChanceToUseTier0); model.ChanceForSkillUseWith1LevelCapBreaks = _doubleConverter.ConvertFromStringToDouble(row.ChanceToUseTier1); model.ChanceForSkillUseWith2LevelCapBreaks = _doubleConverter.ConvertFromStringToDouble(row.ChanceToUseTier2); model.ChanceForSkillUseWith3LevelCapBreaks = _doubleConverter.ConvertFromStringToDouble(row.ChanceToUseTier3); _logger.LogDebug("Converted MagiciteSkillRow to MagiciteSkill: {Id} - {Description}", model.Id, model.Description); return(model); }
protected override LegendMateria ConvertRowToModel(int generatedId, LegendMateriaRow row) { LegendMateria model = new LegendMateria(); model.Id = generatedId; model.Description = row.LegendMateriaName; model.LegendMateriaName = row.LegendMateriaName; model.JapaneseName = row.JapaneseName ?? String.Empty; model.Tier = row.Tier ?? String.Empty; model.LmVer = row.LmVer ?? String.Empty; model.ImagePath = row.ImagePath; model.Realm = _realmConverter.ConvertFromNameToId(row.Realm); model.CharacterName = row.Character; model.CharacterId = 0; //filled in during merge phase model.RelicName = row.Relic != null ? row.Relic : String.Empty; model.RelicId = 0; //filled in during merge phase model.Effect = row.Effect; model.MasteryBonus = row.Master; model.EnlirId = row.ID; model.Anima = row.Anima; model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); _logger.LogDebug("Converted LegendMateriaRow to LegendMateria: {Id} - {Description}", model.Id, model.Description); return(model); }
protected override RecordMateria ConvertRowToModel(int generatedId, RecordMateriaRow row) { RecordMateria model = new RecordMateria(); model.Id = generatedId; model.Description = $"{row.Character} - {row.RecordMateriaName}"; model.RecordMateriaName = row.RecordMateriaName; model.JapaneseName = row.JapaneseName ?? String.Empty; model.ImagePath = row.ImagePath; model.Realm = _realmConverter.ConvertFromNameToId(row.Realm); model.CharacterName = row.Character; model.CharacterId = 0; //filled in during merge phase model.Effect = row.Effect; model.UnlockCriteria = row.UnlockCriteria; model.EnlirId = row.ID; model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); _logger.LogDebug("Converted RecordMateriaRow to RecordMateria: {Id} - {Description}", model.Id, model.Description); return(model); }
protected override SoulBreak ConvertRowToModel(int generatedId, SoulBreakRow row) { SoulBreak model = new SoulBreak(); model.Id = generatedId; model.Description = row.SoulBreakName; model.SoulBreakName = row.SoulBreakName; model.JapaneseName = row.JapaneseName; model.ImagePath = row.ImagePath; model.CharacterName = row.Character.Replace(DashCharacter, String.Empty);; model.CharacterId = 0; //fill in during merge phase model.RelicName = row.Relic; model.RelicId = 0; //fill in during merge phase model.Realm = _realmConverter.ConvertFromNameToId(row.Realm); model.Commands = null; //fill in during merge phase model.Statuses = null; //fill in during merge phase model.OtherEffects = null; //fill in during merge phase model.SbVer = row.SbVer; model.AbilityType = _abilityTypeConverter.ConvertFromNameToId(row.Type); model.TargetType = _targetTypeConverter.ConvertFromNameToId(row.Target); model.AutoTargetType = _autoTargetTypeConverter.ConvertFromNameToId(row.AutoTarget); model.DamageFormulaType = _damageFormulaTypeConverter.ConvertFromNameToId(row.Formula); model.Multiplier = _doubleConverter.ConvertFromStringToDouble(row.Multiplier); model.Elements = _elementConverter.ConvertFromCommaSeparatedListToIds(row.Element); model.CastTime = _doubleConverter.ConvertFromStringToDouble(row.Time); model.Effects = row.Effects; model.IsCounterable = _stringToBooleanConverter.ConvertFromStringToBool(row.Counter); model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); model.SoulBreakPointsRequired = _intConverter.ConvertFromStringToInt(row.Points); model.SoulBreakTier = _soulBreakTierConverter.ConvertFromNameToId(row.Tier); model.MasteryBonus = row.Master; model.Anima = row.Anima; model.EnlirId = row.ID; _logger.LogDebug("Converted SoulBreakRow to SoulBreak: {Id} - {Description}", model.Id, model.Description); return(model); }
protected override SynchroCommand ConvertRowToModel(int generatedId, SynchroCommandRow row) { SynchroCommand model = new SynchroCommand(); model.Id = generatedId; model.Description = $"{row.Source} - {row.CommandName}"; model.CommandName = row.CommandName; model.JapaneseName = row.JapaneseName; model.CharacterName = row.Character; model.CharacterId = 0; //fill in during merge phase model.SourceSoulBreakName = row.Source; model.SourceSoulBreakId = 0; //fill in during merge phase model.SbVer = row.SbVer; model.ImagePath = row.ImagePath; model.SynchroAbilitySlot = _intConverter.ConvertFromStringToInt(row.SynchroAbilitySlot); model.SynchroCondition = row.SynchroCondition; model.SynchroConditionId = _intConverter.ConvertFromStringToInt(row.SynchroConditionId); model.AbilityType = _abilityTypeConverter.ConvertFromNameToId(row.Type); model.TargetType = _targetTypeConverter.ConvertFromNameToId(row.Target); model.AutoTargetType = _autoTargetTypeConverter.ConvertFromNameToId(row.AutoTarget); model.DamageFormulaType = _damageFormulaTypeConverter.ConvertFromNameToId(row.Formula); model.Multiplier = _doubleConverter.ConvertFromStringToDouble(row.Multiplier); model.Elements = _elementConverter.ConvertFromCommaSeparatedListToIds(row.Element); model.CastTime = _doubleConverter.ConvertFromStringToDouble(row.Time); model.Effects = row.Effects; model.IsCounterable = _stringToBooleanConverter.ConvertFromStringToBool(row.Counter); model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); model.SoulBreakPointsGained = _intConverter.ConvertFromStringToInt(row.SB); model.School = _schoolConverter.ConvertFromNameToId(row.School); model.EnlirId = row.ID; _logger.LogDebug("Converted SynchroCommandRow to SynchroCommand: {Id} - {Description}", model.Id, model.Description); return(model); }
protected override Ability ConvertRowToModel(int generatedId, AbilityRow row) { Ability model = new Ability(); model.Id = generatedId; model.Description = row.AbilityName; model.AbilityName = row.AbilityName; model.ImagePath = row.ImagePath; model.School = _schoolConverter.ConvertFromNameToId(row.School ?? "Unknown"); model.Rarity = _intConverter.ConvertFromStringToInt(row.Rarity); model.MinUses = _intConverter.ConvertFromStringToInt(row.Uses); model.MaxUses = _intConverter.ConvertFromStringToInt(row.Max); model.AbilityType = _abilityTypeConverter.ConvertFromNameToId(row.Type); model.TargetType = _targetTypeConverter.ConvertFromNameToId(row.Target); model.AutoTargetType = _autoTargetTypeConverter.ConvertFromNameToId(row.AutoTarget); model.DamageFormulaType = _damageFormulaTypeConverter.ConvertFromNameToId(row.Formula); model.Multiplier = _doubleConverter.ConvertFromStringToDouble(row.Multiplier); model.Elements = _elementConverter.ConvertFromCommaSeparatedListToIds(row.Element); model.CastTime = _doubleConverter.ConvertFromStringToDouble(row.Time); model.Effects = row.Effects; model.IsCounterable = _stringToBooleanConverter.ConvertFromStringToBool(row.Counter); model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); model.SoulBreakPointsGained = _intConverter.ConvertFromStringToInt(row.SB); model.IntroducingEventName = row.IntroducingEvent; model.IntroducingEventId = 0; //filled in during merge phase model.JapaneseName = row.JapaneseName; model.EnlirId = row.ID; model.OrbRequirements = GetOrbRequirements(row); _logger.LogDebug("Converted AbilityRow to Ability: {Id} - {Description}", model.Id, model.Description); return(model); }
private IEnumerable <EquipmentAccessInfo> GetEquipmentAccessInfos(CharacterRow row) { IList <EquipmentAccessInfo> schoolAccessInfos = new List <EquipmentAccessInfo>() { new EquipmentAccessInfo() { EquipmentType = 1, EquipmentName = "Dagger", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.DaggerAccess) }, new EquipmentAccessInfo() { EquipmentType = 2, EquipmentName = "Sword", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.SwordAccess) }, new EquipmentAccessInfo() { EquipmentType = 3, EquipmentName = "Katana", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.KatanaAccess) }, new EquipmentAccessInfo() { EquipmentType = 4, EquipmentName = "Axe", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.AxeAccess) }, new EquipmentAccessInfo() { EquipmentType = 5, EquipmentName = "Hammer", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.HammerAccess) }, new EquipmentAccessInfo() { EquipmentType = 6, EquipmentName = "Spear", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.SpearAccess) }, new EquipmentAccessInfo() { EquipmentType = 7, EquipmentName = "Fist", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.FistAccess) }, new EquipmentAccessInfo() { EquipmentType = 8, EquipmentName = "Rod", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.RodAccess) }, new EquipmentAccessInfo() { EquipmentType = 9, EquipmentName = "Staff", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.StaffAccess) }, new EquipmentAccessInfo() { EquipmentType = 10, EquipmentName = "Bow", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.BowAccess) }, new EquipmentAccessInfo() { EquipmentType = 11, EquipmentName = "Instrument", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.InstrumentAccess) }, new EquipmentAccessInfo() { EquipmentType = 12, EquipmentName = "Whip", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.WhipAccess) }, new EquipmentAccessInfo() { EquipmentType = 13, EquipmentName = "Thrown", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.ThrownAccess) }, new EquipmentAccessInfo() { EquipmentType = 14, EquipmentName = "Gun", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.GunAccess) }, new EquipmentAccessInfo() { EquipmentType = 15, EquipmentName = "Book", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.BookAccess) }, new EquipmentAccessInfo() { EquipmentType = 16, EquipmentName = "Blitzball", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.BlitzballAccess) }, new EquipmentAccessInfo() { EquipmentType = 17, EquipmentName = "Hairpin", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.HairpinAccess) }, new EquipmentAccessInfo() { EquipmentType = 18, EquipmentName = "Gun-arm", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.GunarmAccess) }, new EquipmentAccessInfo() { EquipmentType = 19, EquipmentName = "Gambling Gear", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.GamblingGearAccess) }, new EquipmentAccessInfo() { EquipmentType = 20, EquipmentName = "Doll", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.DollAccess) }, new EquipmentAccessInfo() { EquipmentType = 21, EquipmentName = "Keyblade", IsWeapon = true, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.KeybladeAccess) }, new EquipmentAccessInfo() { EquipmentType = 22, EquipmentName = "Shield", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.ShieldAccess) }, new EquipmentAccessInfo() { EquipmentType = 23, EquipmentName = "Hat", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.HatAccess) }, new EquipmentAccessInfo() { EquipmentType = 24, EquipmentName = "Helm", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.HelmAccess) }, new EquipmentAccessInfo() { EquipmentType = 25, EquipmentName = "Light Armor", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.LightArmorAccess) }, new EquipmentAccessInfo() { EquipmentType = 26, EquipmentName = "Heavy Armor", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.HeavyArmorAccess) }, new EquipmentAccessInfo() { EquipmentType = 27, EquipmentName = "Robe", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.RobeAccess) }, new EquipmentAccessInfo() { EquipmentType = 28, EquipmentName = "Bracer", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.BracerAccess) }, new EquipmentAccessInfo() { EquipmentType = 29, EquipmentName = "Accessory", IsWeapon = false, CanAccess = _stringToBooleanConverter.ConvertFromStringToBool(row.AccessoryAccess) } }; return(schoolAccessInfos); }
protected override Relic ConvertRowToModel(int generatedId, RelicRow row) { Relic model = new Relic(); model.Id = generatedId; model.Description = $"{row.RelicName} - {row.Realm}"; model.RelicName = row.RelicName; model.Realm = _realmConverter.ConvertFromNameToId(row.Realm); model.RelicType = _relicTypeConverter.ConvertFromNameToId(row.Type); model.EnlirId = row.ID; model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.CharacterName = row.Character.Replace(DashCharacter, String.Empty); model.CharacterId = 0; //fill during merge phase model.SoulBreakName = row.SoulBreak; model.SoulBreakId = 0; //fill during merge phase model.SoulBreak = null; //fill during merge phase model.LegendMateriaName = row.LegendMateria; model.LegendMateriaId = 0; //fill during merge phase model.HasSynergy = _stringToBooleanConverter.ConvertFromStringToBool(row.Synergy); model.CombineLevel = row.Combine; model.Rarity = _intConverter.ConvertFromStringToInt(row.Rarity); model.Level = _intConverter.ConvertFromStringToInt(row.Level); model.Attack = _intConverter.ConvertFromStringToInt(row.ATK); model.Defense = _intConverter.ConvertFromStringToInt(row.DEF); model.Magic = _intConverter.ConvertFromStringToInt(row.MAG); model.Resistance = _intConverter.ConvertFromStringToInt(row.RES); model.Mind = _intConverter.ConvertFromStringToInt(row.MND); model.Accuracy = _intConverter.ConvertFromStringToInt(row.ACC); model.Evasion = _intConverter.ConvertFromStringToInt(row.EVA); model.Effect = row.Effect; model.BaseRarity = _intConverter.ConvertFromStringToInt(row.BRAR); model.BaseLevel = _intConverter.ConvertFromStringToInt(row.BLV); model.BaseAttack = _intConverter.ConvertFromStringToInt(row.BATK); model.BaseDefense = _intConverter.ConvertFromStringToInt(row.BDEF); model.BaseMagic = _intConverter.ConvertFromStringToInt(row.BMAG); model.BaseResistance = _intConverter.ConvertFromStringToInt(row.BRES); model.BaseMind = _intConverter.ConvertFromStringToInt(row.BMND); model.BaseAccuracy = _intConverter.ConvertFromStringToInt(row.BACC); model.BaseEvasion = _intConverter.ConvertFromStringToInt(row.BEVA); model.MaxRarity = _intConverter.ConvertFromStringToInt(row.MRAR); model.MaxLevel = _intConverter.ConvertFromStringToInt(row.MLV); model.MaxAttack = _intConverter.ConvertFromStringToInt(row.MATK); model.MaxDefense = _intConverter.ConvertFromStringToInt(row.MDEF); model.MaxMagic = _intConverter.ConvertFromStringToInt(row.MMAG); model.MaxResistance = _intConverter.ConvertFromStringToInt(row.MRES); model.MaxMind = _intConverter.ConvertFromStringToInt(row.MMND); model.MaxAccuracy = _intConverter.ConvertFromStringToInt(row.MACC); model.MaxEvasion = _intConverter.ConvertFromStringToInt(row.MEVA); _logger.LogDebug("Converted RelicRow to Relic: {Id} - {Description}", model.Id, model.Description); return(model); }
protected override Magicite ConvertRowToModel(int generatedId, MagiciteRow row) { Magicite model = new Magicite(); //IModelDescriptor model.Id = generatedId; model.Description = row.Name; //core attributes model.MagiciteName = row.Name; model.Element = _elementConverter.ConvertFromNameToId(row.Element); model.Rarity = _intConverter.ConvertFromStringToInt(row.Rarity); model.Realm = _realmConverter.ConvertFromNameToId(row.Realm); model.ImagePath = row.ImagePath; model.IntroducingEventName = row.IntroducingEvent; model.IntroducingEventId = 0; //fill in during merge phase model.IsInGlobal = _stringToBooleanConverter.ConvertFromStringToBool(row.IsInGlobal); model.IsChecked = _stringToBooleanConverter.ConvertFromStringToBool(row.Checked); //stats model.HitPoints = _intConverter.ConvertFromStringToInt(row.HP); model.Attack = _intConverter.ConvertFromStringToInt(row.ATK); model.Defense = _intConverter.ConvertFromStringToInt(row.DEF); model.Magic = _intConverter.ConvertFromStringToInt(row.MAG); model.Resistance = _intConverter.ConvertFromStringToInt(row.RES); model.Mind = _intConverter.ConvertFromStringToInt(row.MND); model.Speed = _intConverter.ConvertFromStringToInt(row.SPD); //passives model.PassiveEffects = GetPassiveEffectsForMagicite(row); //ultra skill if (row.UltraSkill.Length > 1) { UltraSkill ultraSkill = new UltraSkill() { Name = row.UltraSkill, JapaneseName = row.JapaneseName, AbilityType = _abilityTypeConverter.ConvertFromNameToId(row.Type), AutoTargetType = _autoTargetTypeConverter.ConvertFromNameToId(row.AutoTarget), DamageFormulaType = _damageFormulaTypeConverter.ConvertFromNameToId(row.Formula), Multiplier = _doubleConverter.ConvertFromStringToDouble(row.Multiplier), Element = _elementConverter.ConvertFromNameToId(row.Element), CastTime = _doubleConverter.ConvertFromStringToDouble(row.Time), Effects = row.Effects, IsCounterable = _stringToBooleanConverter.ConvertFromStringToBool(row.Counter), Cooldown = _doubleConverter.ConvertFromStringToDouble(row.Cooldown), Duration = _doubleConverter.ConvertFromStringToDouble(row.Duration), EnlirId = row.ID }; model.UltraSkill = ultraSkill; } //magicite skills model.MagiciteSkills = new List <MagiciteSkill>(); //fill in during merge phase _logger.LogDebug("Converted MagiciteRow to Magicite: {Id} - {Description}", model.Id, model.Description); return(model); }