static bool HandleInstanceGetBossState(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } string param1 = args.NextString(); string param2 = args.NextString(); uint encounterId = 0; Player player = null; // Character name must be provided when using this from console. if (string.IsNullOrEmpty(param1) || (string.IsNullOrEmpty(param2) && handler.GetSession() == null)) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } if (string.IsNullOrEmpty(param2)) { player = handler.GetSession().GetPlayer(); } else { if (ObjectManager.NormalizePlayerName(ref param2)) { player = Global.ObjAccessor.FindPlayerByName(param2); } } if (!player) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } InstanceMap map = player.GetMap().ToInstanceMap(); if (map == null) { handler.SendSysMessage(CypherStrings.NotDungeon); return(false); } if (map.GetInstanceScript() == null) { handler.SendSysMessage(CypherStrings.NoInstanceData); return(false); } encounterId = uint.Parse(param1); if (encounterId > map.GetInstanceScript().GetEncounterCount()) { handler.SendSysMessage(CypherStrings.BadValue); return(false); } EncounterState state = map.GetInstanceScript().GetBossState(encounterId); handler.SendSysMessage(CypherStrings.CommandInstGetBossState, encounterId, state); return(true); }
static bool HandleServerForceRestartCommand(StringArguments args, CommandHandler handler) { return(ShutdownServer(args, handler, ShutdownMask.Force | ShutdownMask.Restart, ShutdownExitCode.Restart)); }
static bool HandleServerForceShutDownCommand(StringArguments args, CommandHandler handler) { return(ShutdownServer(args, handler, ShutdownMask.Force, ShutdownExitCode.Shutdown)); }
static bool HandleGameObjectSetStateCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r string id = handler.ExtractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string type = args.NextString(); if (string.IsNullOrEmpty(type)) { return(false); } if (!int.TryParse(type, out int objectType)) { return(false); } if (objectType < 0) { if (objectType == -1) { obj.SendGameObjectDespawn(); } else if (objectType == -2) { return(false); } return(true); } string state = args.NextString(); if (string.IsNullOrEmpty(state)) { return(false); } if (!uint.TryParse(state, out uint objectState)) { return(false); } switch (objectType) { case 0: obj.SetGoState((GameObjectState)objectState); break; case 1: obj.SetGoType((GameObjectTypes)objectState); break; case 2: obj.SetGoArtKit((byte)objectState); break; case 3: obj.SetGoAnimProgress(objectState); break; case 4: obj.SendCustomAnim(objectState); break; case 5: if (objectState < 0 || objectState > (uint)GameObjectDestructibleState.Rebuilding) { return(false); } obj.SetDestructibleState((GameObjectDestructibleState)objectState); break; default: break; } handler.SendSysMessage("Set gobject type {0} state {1}", objectType, objectState); return(true); }
static bool Corpses(StringArguments args, CommandHandler handler) { Global.WorldMgr.RemoveOldCorpses(); return(true); }
static bool HandleGameObjectTargetCommand(StringArguments args, CommandHandler handler) { Player player = handler.GetSession().GetPlayer(); SQLResult result; var activeEventsList = Global.GameEventMgr.GetActiveEventList(); if (!args.Empty()) { // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r string idStr = handler.ExtractKeyFromLink(args, "Hgameobject_entry"); if (string.IsNullOrEmpty(idStr)) { return(false); } if (!uint.TryParse(idStr, out uint objectId) || objectId != 0) { result = DB.World.Query("SELECT guid, id, position_x, position_y, position_z, orientation, map, PhaseId, PhaseGroup, (POW(position_x - '{0}', 2) + POW(position_y - '{1}', 2) + POW(position_z - '{2}', 2)) AS order_ FROM gameobject WHERE map = '{3}' AND id = '{4}' ORDER BY order_ ASC LIMIT 1", player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), objectId); } else { result = DB.World.Query( "SELECT guid, id, position_x, position_y, position_z, orientation, map, PhaseId, PhaseGroup, (POW(position_x - {0}, 2) + POW(position_y - {1}, 2) + POW(position_z - {2}, 2)) AS order_ " + "FROM gameobject LEFT JOIN gameobject_template ON gameobject_template.entry = gameobject.id WHERE map = {3} AND name LIKE CONCAT('%%', '{4}', '%%') ORDER BY order_ ASC LIMIT 1", player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), objectId); } } else { StringBuilder eventFilter = new StringBuilder(); eventFilter.Append(" AND (eventEntry IS NULL "); bool initString = true; foreach (var entry in activeEventsList) { if (initString) { eventFilter.Append("OR eventEntry IN (" + entry); initString = false; } else { eventFilter.Append(',' + entry); } } if (!initString) { eventFilter.Append("))"); } else { eventFilter.Append(')'); } result = DB.World.Query("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, PhaseId, PhaseGroup, " + "(POW(position_x - {0}, 2) + POW(position_y - {1}, 2) + POW(position_z - {2}, 2)) AS order_ FROM gameobject " + "LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '{3}' {4} ORDER BY order_ ASC LIMIT 10", handler.GetSession().GetPlayer().GetPositionX(), handler.GetSession().GetPlayer().GetPositionY(), handler.GetSession().GetPlayer().GetPositionZ(), handler.GetSession().GetPlayer().GetMapId(), eventFilter.ToString()); } if (result.IsEmpty()) { handler.SendSysMessage(CypherStrings.CommandTargetobjnotfound); return(true); } bool found = false; float x, y, z, o; ulong guidLow; uint id, phaseId, phaseGroup; ushort mapId; uint poolId; do { guidLow = result.Read <ulong>(0); id = result.Read <uint>(1); x = result.Read <float>(2); y = result.Read <float>(3); z = result.Read <float>(4); o = result.Read <float>(5); mapId = result.Read <ushort>(6); phaseId = result.Read <uint>(7); phaseGroup = result.Read <uint>(8); poolId = Global.PoolMgr.IsPartOfAPool <GameObject>(guidLow); if (poolId == 0 || Global.PoolMgr.IsSpawnedObject <GameObject>(guidLow)) { found = true; } } while (result.NextRow() && !found); if (!found) { handler.SendSysMessage(CypherStrings.GameobjectNotExist, id); return(false); } GameObjectTemplate objectInfo = Global.ObjectMgr.GetGameObjectTemplate(id); if (objectInfo == null) { handler.SendSysMessage(CypherStrings.GameobjectNotExist, id); return(false); } GameObject target = handler.GetObjectFromPlayerMapByDbGuid(guidLow); handler.SendSysMessage(CypherStrings.GameobjectDetail, guidLow, objectInfo.name, guidLow, id, x, y, z, mapId, o, phaseId, phaseGroup); if (target) { int curRespawnDelay = (int)(target.GetRespawnTimeEx() - Time.UnixTime); if (curRespawnDelay < 0) { curRespawnDelay = 0; } string curRespawnDelayStr = Time.secsToTimeString((uint)curRespawnDelay, true); string defRespawnDelayStr = Time.secsToTimeString(target.GetRespawnDelay(), true); handler.SendSysMessage(CypherStrings.CommandRawpawntimes, defRespawnDelayStr, curRespawnDelayStr); } return(true); }
static bool HandleGameObjectInfoCommand(StringArguments args, CommandHandler handler) { uint entry = 0; GameObjectTypes type = 0; uint displayId = 0; uint lootId = 0; if (args.Empty()) { return(false); } string param1 = handler.ExtractKeyFromLink(args, "Hgameobject_entry"); if (param1.IsEmpty()) { return(false); } if (param1.Equals("guid")) { string cValue = handler.ExtractKeyFromLink(args, "Hgameobject"); if (cValue.IsEmpty()) { return(false); } if (!ulong.TryParse(cValue, out ulong guidLow)) { return(false); } GameObjectData data = Global.ObjectMgr.GetGOData(guidLow); if (data == null) { return(false); } entry = data.id; } else { if (!uint.TryParse(param1, out entry)) { return(false); } } GameObjectTemplate gameObjectInfo = Global.ObjectMgr.GetGameObjectTemplate(entry); if (gameObjectInfo == null) { return(false); } type = gameObjectInfo.type; displayId = gameObjectInfo.displayId; string name = gameObjectInfo.name; lootId = gameObjectInfo.GetLootId(); handler.SendSysMessage(CypherStrings.GoinfoEntry, entry); handler.SendSysMessage(CypherStrings.GoinfoType, type); handler.SendSysMessage(CypherStrings.GoinfoLootid, lootId); handler.SendSysMessage(CypherStrings.GoinfoDisplayid, displayId); handler.SendSysMessage(CypherStrings.GoinfoName, name); handler.SendSysMessage(CypherStrings.GoinfoSize, gameObjectInfo.size); GameObjectTemplateAddon addon = Global.ObjectMgr.GetGameObjectTemplateAddon(entry); if (addon != null) { handler.SendSysMessage(CypherStrings.GoinfoAddon, addon.faction, addon.flags); } GameObjectDisplayInfoRecord modelInfo = CliDB.GameObjectDisplayInfoStorage.LookupByKey(displayId); if (modelInfo != null) { handler.SendSysMessage(CypherStrings.GoinfoModel, modelInfo.GeoBoxMax.X, modelInfo.GeoBoxMax.Y, modelInfo.GeoBoxMax.Z, modelInfo.GeoBoxMin.X, modelInfo.GeoBoxMin.Y, modelInfo.GeoBoxMin.Z); } return(true); }
static bool HandleModifyTalentCommand(StringArguments args, CommandHandler handler) { return(false); }
static bool HandleModifyMoneyCommand(StringArguments args, CommandHandler handler) { Player target = handler.GetSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.NoCharSelected); return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } long moneyToAdd = args.NextInt64(); ulong targetMoney = target.GetMoney(); if (moneyToAdd < 0) { long newmoney = (long)targetMoney + moneyToAdd; Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.CurrentMoney), targetMoney, moneyToAdd, newmoney); if (newmoney <= 0) { handler.SendSysMessage(CypherStrings.YouTakeAllMoney, handler.GetNameLink(target)); if (handler.NeedReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursAllMoneyGone, handler.GetNameLink()); } target.SetMoney(0); } else { ulong moneyToAddMsg = (ulong)(moneyToAdd * -1); if (newmoney > (long)PlayerConst.MaxMoneyAmount) { newmoney = (long)PlayerConst.MaxMoneyAmount; } handler.SendSysMessage(CypherStrings.YouTakeMoney, moneyToAddMsg, handler.GetNameLink(target)); if (handler.NeedReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursMoneyTaken, handler.GetNameLink(), moneyToAddMsg); } target.SetMoney((ulong)newmoney); } } else { handler.SendSysMessage(CypherStrings.YouGiveMoney, moneyToAdd, handler.GetNameLink(target)); if (handler.NeedReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursMoneyGiven, handler.GetNameLink(), moneyToAdd); } if ((ulong)moneyToAdd >= PlayerConst.MaxMoneyAmount) { moneyToAdd = Convert.ToInt64(PlayerConst.MaxMoneyAmount); } moneyToAdd = (long)Math.Min((ulong)moneyToAdd, (PlayerConst.MaxMoneyAmount - targetMoney)); target.ModifyMoney(moneyToAdd); } Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.NewMoney), targetMoney, moneyToAdd, target.GetMoney()); return(true); }
static bool HandleAccountCreateCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } // Parse the command line arguments string accountName = args.NextString(); string password = args.NextString(); if (string.IsNullOrEmpty(accountName) || string.IsNullOrEmpty(password)) { return(false); } if (!accountName.Contains('@')) { handler.SendSysMessage(CypherStrings.AccountInvalidBnetName); return(false); } if (!bool.TryParse(args.NextString(), out bool createGameAccount)) { createGameAccount = true; } string gameAccountName; switch (Global.BNetAccountMgr.CreateBattlenetAccount(accountName, password, createGameAccount, out gameAccountName)) { case AccountOpResult.Ok: if (createGameAccount) { handler.SendSysMessage(CypherStrings.AccountCreatedBnetWithGame, accountName, gameAccountName); } else { handler.SendSysMessage(CypherStrings.AccountCreated, accountName); } if (handler.GetSession() != null) { Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] ({3}) created Battle.net account {4}{5}{6}", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString(), accountName, createGameAccount ? " with game account " : "", createGameAccount ? gameAccountName : ""); } break; case AccountOpResult.NameTooLong: handler.SendSysMessage(CypherStrings.AccountNameTooLong); return(false); case AccountOpResult.PassTooLong: handler.SendSysMessage(CypherStrings.AccountPassTooLong); return(false); case AccountOpResult.NameAlreadyExist: handler.SendSysMessage(CypherStrings.AccountAlreadyExist); return(false); default: break; } return(true); }
static bool HandleModifySpellCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } byte spellflatid = args.NextByte(); if (spellflatid == 0) { return(false); } byte op = args.NextByte(); if (op == 0) { return(false); } ushort val = args.NextUInt16(); if (val == 0) { return(false); } if (!ushort.TryParse(args.NextString(), out ushort mark)) { mark = 65535; } Player target = handler.GetSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.NoCharSelected); return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } handler.SendSysMessage(CypherStrings.YouChangeSpellflatid, spellflatid, val, mark, handler.GetNameLink(target)); if (handler.NeedReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursSpellflatidChanged, handler.GetNameLink(), spellflatid, val, mark); } SetSpellModifier packet = new SetSpellModifier(ServerOpcodes.SetFlatSpellModifier); SpellModifierInfo spellMod = new SpellModifierInfo(); spellMod.ModIndex = op; SpellModifierData modData; modData.ClassIndex = spellflatid; modData.ModifierValue = val; spellMod.ModifierData.Add(modData); packet.Modifiers.Add(spellMod); target.SendPacket(packet); return(true); }
static bool HandleLearnAllMyPetTalentsCommand(StringArguments args, CommandHandler handler) { return(true); }
static bool HandleLearnAllMyClassCommand(StringArguments args, CommandHandler handler) { HandleLearnAllMySpellsCommand(args, handler); HandleLearnAllMyTalentsCommand(args, handler); return(true); }
static bool HandleLearnAllRecipesCommand(StringArguments args, CommandHandler handler) { // Learns all recipes of specified profession and sets skill to max // Example: .learn all_recipes enchanting Player target = handler.GetSelectedPlayer(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } if (args.Empty()) { return(false); } // converting string that we try to find to lower case string namePart = args.NextString().ToLower(); string name = ""; uint skillId = 0; foreach (var skillInfo in CliDB.SkillLineStorage.Values) { if ((skillInfo.CategoryID != SkillCategory.Profession && skillInfo.CategoryID != SkillCategory.Secondary) || skillInfo.CanLink == 0) // only prof with recipes have set { continue; } Locale locale = handler.GetSessionDbcLocale(); name = skillInfo.DisplayName[locale]; if (string.IsNullOrEmpty(name)) { continue; } if (!name.Like(namePart)) { locale = 0; for (; locale < Locale.Total; ++locale) { if (locale == handler.GetSessionDbcLocale()) { continue; } name = skillInfo.DisplayName[locale]; if (name.IsEmpty()) { continue; } if (name.Like(namePart)) { break; } } } if (locale < Locale.Total) { skillId = skillInfo.Id; break; } } if (skillId == 0) { return(false); } HandleLearnSkillRecipesHelper(target, skillId); ushort maxLevel = target.GetPureMaxSkillValue((SkillType)skillId); target.SetSkill(skillId, target.GetSkillStep((SkillType)skillId), maxLevel, maxLevel); handler.SendSysMessage(CypherStrings.CommandLearnAllRecipes, name); return(true); }
static bool HandleGoZoneXYCommand(CommandHandler handler, StringArguments args) { if (args.Empty()) { return(false); } Player player = handler.GetSession().GetPlayer(); if (!float.TryParse(args.NextString(), out float x)) { return(false); } if (!float.TryParse(args.NextString(), out float y)) { return(false); } // prevent accept wrong numeric args if (x == 0.0f || y == 0.0f) { return(false); } string idStr = handler.ExtractKeyFromLink(args, "Harea"); // string or [name] Shift-click form |color|Harea:area_id|h[name]|h|r if (!uint.TryParse(idStr, out uint areaId)) { areaId = player.GetZoneId(); } AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId); if (x < 0 || x > 100 || y < 0 || y > 100 || areaEntry == null) { handler.SendSysMessage(CypherStrings.InvalidZoneCoord, x, y, areaId); return(false); } // update to parent zone if exist (client map show only zones without parents) AreaTableRecord zoneEntry = areaEntry.ParentAreaID != 0 ? CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID) : areaEntry; Cypher.Assert(zoneEntry != null); Map map = Global.MapMgr.CreateBaseMap(zoneEntry.ContinentID); if (map.Instanceable()) { handler.SendSysMessage(CypherStrings.InvalidZoneMap, areaId, areaEntry.AreaName[handler.GetSessionDbcLocale()], map.GetId(), map.GetMapName()); return(false); } x /= 100.0f; y /= 100.0f; Global.DB2Mgr.Zone2MapCoordinates(areaEntry.ParentAreaID != 0 ? areaEntry.ParentAreaID : areaId, ref x, ref y); if (!GridDefines.IsValidMapCoord(zoneEntry.ContinentID, x, y)) { handler.SendSysMessage(CypherStrings.InvalidTargetCoord, x, y, zoneEntry.ContinentID); return(false); } // stop flight if need if (player.IsInFlight()) { player.FinishTaxiFlight(); } else { player.SaveRecallPosition(); // save only in non-flight case } float z = Math.Max(map.GetStaticHeight(PhasingHandler.EmptyPhaseShift, x, y, MapConst.MaxHeight), map.GetWaterLevel(PhasingHandler.EmptyPhaseShift, x, y)); player.TeleportTo(zoneEntry.ContinentID, x, y, z, player.GetOrientation()); return(true); }
static bool HandleModifyRepCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } Player target = handler.GetSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } string factionTxt = handler.ExtractKeyFromLink(args, "Hfaction"); if (string.IsNullOrEmpty(factionTxt)) { return(false); } if (!uint.TryParse(factionTxt, out uint factionId)) { return(false); } string rankTxt = args.NextString(); if (factionId == 0 || !int.TryParse(rankTxt, out int amount)) { return(false); } if ((amount == 0) && !(amount < 0) && !rankTxt.IsNumber()) { string rankStr = rankTxt.ToLower(); int r = 0; amount = -42000; for (; r < (int)ReputationRank.Max; ++r) { string rank = handler.GetCypherString(ReputationMgr.ReputationRankStrIndex[r]); if (string.IsNullOrEmpty(rank)) { continue; } if (rank.Equals(rankStr)) { string deltaTxt = args.NextString(); if (!string.IsNullOrEmpty(deltaTxt)) { if (!int.TryParse(deltaTxt, out int delta) || delta < 0 || (delta > ReputationMgr.PointsInRank[r] - 1)) { handler.SendSysMessage(CypherStrings.CommandFactionDelta, (ReputationMgr.PointsInRank[r] - 1)); return(false); } amount += delta; } break; } amount += ReputationMgr.PointsInRank[r]; } if (r >= (int)ReputationRank.Max) { handler.SendSysMessage(CypherStrings.CommandFactionInvparam, rankTxt); return(false); } } FactionRecord factionEntry = CliDB.FactionStorage.LookupByKey(factionId); if (factionEntry == null) { handler.SendSysMessage(CypherStrings.CommandFactionUnknown, factionId); return(false); } if (factionEntry.ReputationIndex < 0) { handler.SendSysMessage(CypherStrings.CommandFactionNorepError, factionEntry.Name[handler.GetSessionDbcLocale()], factionId); return(false); } target.GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false); target.GetReputationMgr().SendState(target.GetReputationMgr().GetState(factionEntry)); handler.SendSysMessage(CypherStrings.CommandModifyRep, factionEntry.Name[handler.GetSessionDbcLocale()], factionId, handler.GetNameLink(target), target.GetReputationMgr().GetReputation(factionEntry)); return(true); }
static bool HandleGameObjectMoveCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r string id = handler.ExtractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string toX = args.NextString(); string toY = args.NextString(); string toZ = args.NextString(); float x, y, z; if (string.IsNullOrEmpty(toX)) { Player player = handler.GetSession().GetPlayer(); player.GetPosition(out x, out y, out z); } else { if (!float.TryParse(toX, out x)) { return(false); } if (!float.TryParse(toY, out y)) { return(false); } if (!float.TryParse(toZ, out z)) { return(false); } if (!GridDefines.IsValidMapCoord(obj.GetMapId(), x, y, z)) { handler.SendSysMessage(CypherStrings.InvalidTargetCoord, x, y, obj.GetMapId()); return(false); } } Map map = obj.GetMap(); obj.Relocate(x, y, z, obj.GetOrientation()); obj.SaveToDB(); // Generate a completely new spawn with new guid // client caches recently deleted objects and brings them back to life // when CreateObject block for this guid is received again // however it entirely skips parsing that block and only uses already known location obj.Delete(); obj = GameObject.CreateGameObjectFromDB(guidLow, map); if (!obj) { return(false); } handler.SendSysMessage(CypherStrings.CommandMoveobjmessage, obj.GetSpawnId(), obj.GetGoInfo().name, obj.GetGUID().ToString()); return(true); }
static bool HandleModifyGenderCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } Player target = handler.GetSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } PlayerInfo info = Global.ObjectMgr.GetPlayerInfo(target.GetRace(), target.GetClass()); if (info == null) { return(false); } string gender_str = args.NextString(); Gender gender; if (gender_str == "male") // MALE { if (target.GetGender() == Gender.Male) { return(true); } gender = Gender.Male; } else if (gender_str == "female") // FEMALE { if (target.GetGender() == Gender.Female) { return(true); } gender = Gender.Female; } else { handler.SendSysMessage(CypherStrings.MustMaleOrFemale); return(false); } // Set gender target.SetGender(gender); target.SetNativeSex(gender); // Change display ID target.InitDisplayIds(); handler.SendSysMessage(CypherStrings.YouChangeGender, handler.GetNameLink(target), gender); if (handler.NeedReportToTarget(target)) { target.SendSysMessage(CypherStrings.YourGenderChanged, gender, handler.GetNameLink()); } return(true); }
static bool HandleGameObjectTurnCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r string id = handler.ExtractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string orientation = args.NextString(); float oz = 0.0f, oy = 0.0f, ox = 0.0f; if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out oz)) { return(false); } orientation = args.NextString(); if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out oy)) { return(false); } orientation = args.NextString(); if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out ox)) { return(false); } } } } else { Player player = handler.GetPlayer(); oz = player.GetOrientation(); } Map map = obj.GetMap(); obj.Relocate(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ()); obj.SetWorldRotationAngles(oz, oy, ox); obj.SaveToDB(); // Generate a completely new spawn with new guid // client caches recently deleted objects and brings them back to life // when CreateObject block for this guid is received again // however it entirely skips parsing that block and only uses already known location obj.Delete(); obj = GameObject.CreateGameObjectFromDB(guidLow, map); if (!obj) { return(false); } handler.SendSysMessage(CypherStrings.CommandTurnobjmessage, obj.GetSpawnId(), obj.GetGoInfo().name, obj.GetGUID().ToString(), obj.GetOrientation()); return(true); }
static bool HandleModifySpeedCommand(StringArguments args, CommandHandler handler) { return(HandleModifyASpeedCommand(args, handler)); }
static bool HandleGameObjectAddCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r string idStr = handler.ExtractKeyFromLink(args, "Hgameobject_entry"); if (string.IsNullOrEmpty(idStr)) { return(false); } if (!uint.TryParse(idStr, out uint objectId) || objectId == 0) { return(false); } uint spawntimeSecs = args.NextUInt32(); GameObjectTemplate objectInfo = Global.ObjectMgr.GetGameObjectTemplate(objectId); if (objectInfo == null) { handler.SendSysMessage(CypherStrings.GameobjectNotExist, objectId); return(false); } if (objectInfo.displayId != 0 && !CliDB.GameObjectDisplayInfoStorage.ContainsKey(objectInfo.displayId)) { // report to DB errors log as in loading case Log.outError(LogFilter.Sql, "Gameobject (Entry {0} GoType: {1}) have invalid displayId ({2}), not spawned.", objectId, objectInfo.type, objectInfo.displayId); handler.SendSysMessage(CypherStrings.GameobjectHaveInvalidData, objectId); return(false); } Player player = handler.GetPlayer(); Map map = player.GetMap(); GameObject obj = GameObject.CreateGameObject(objectInfo.entry, map, player, Quaternion.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f), 255, GameObjectState.Ready); if (!obj) { return(false); } PhasingHandler.InheritPhaseShift(obj, player); if (spawntimeSecs != 0) { obj.SetRespawnTime((int)spawntimeSecs); } // fill the gameobject data and save to the db obj.SaveToDB(map.GetId(), new List <Difficulty>() { map.GetDifficultyID() }); ulong spawnId = obj.GetSpawnId(); // this will generate a new guid if the object is in an instance obj = GameObject.CreateGameObjectFromDB(spawnId, map); if (!obj) { return(false); } // TODO: is it really necessary to add both the real and DB table guid here ? Global.ObjectMgr.AddGameObjectToGrid(spawnId, Global.ObjectMgr.GetGOData(spawnId)); handler.SendSysMessage(CypherStrings.GameobjectAdd, objectId, objectInfo.name, spawnId, player.GetPositionX(), player.GetPositionY(), player.GetPositionZ()); return(true); }
static bool HandleGroupListCommand(StringArguments args, CommandHandler handler) { // Get ALL the variables! Player playerTarget; ObjectGuid guidTarget; string nameTarget; string zoneName = ""; string onlineState = ""; // Parse the guid to uint32... ObjectGuid parseGUID = ObjectGuid.Create(HighGuid.Player, args.NextUInt64()); // ... and try to extract a player out of it. if (ObjectManager.GetPlayerNameByGUID(parseGUID, out nameTarget)) { playerTarget = Global.ObjAccessor.FindPlayer(parseGUID); guidTarget = parseGUID; } // If not, we return false and end right away. else if (!handler.extractPlayerTarget(args, out playerTarget, out guidTarget, out nameTarget)) { return(false); } // Next, we need a group. So we define a group variable. Group groupTarget = null; // We try to extract a group from an online player. if (playerTarget) { groupTarget = playerTarget.GetGroup(); } // If not, we extract it from the SQL. if (!groupTarget) { PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GROUP_MEMBER); stmt.AddValue(0, guidTarget.GetCounter()); SQLResult resultGroup = DB.Characters.Query(stmt); if (!resultGroup.IsEmpty()) { groupTarget = Global.GroupMgr.GetGroupByDbStoreId(resultGroup.Read <uint>(0)); } } // If both fails, players simply has no party. Return false. if (!groupTarget) { handler.SendSysMessage(CypherStrings.GroupNotInGroup, nameTarget); return(false); } // We get the group members after successfully detecting a group. var members = groupTarget.GetMemberSlots(); // To avoid a cluster f**k, namely trying multiple queries to simply get a group member count... handler.SendSysMessage(CypherStrings.GroupType, (groupTarget.isRaidGroup() ? "raid" : "party"), members.Count); // ... we simply move the group type and member count print after retrieving the slots and simply output it's size. // While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up. foreach (var slot in members) { // Check for given flag and assign it to that iterator string flags = ""; if (slot.flags.HasAnyFlag(GroupMemberFlags.Assistant)) { flags = "Assistant"; } if (slot.flags.HasAnyFlag(GroupMemberFlags.MainTank)) { if (!string.IsNullOrEmpty(flags)) { flags += ", "; } flags += "MainTank"; } if (slot.flags.HasAnyFlag(GroupMemberFlags.MainAssist)) { if (!string.IsNullOrEmpty(flags)) { flags += ", "; } flags += "MainAssist"; } if (string.IsNullOrEmpty(flags)) { flags = "None"; } // Check if iterator is online. If is... Player p = Global.ObjAccessor.FindPlayer(slot.guid); string phases = ""; if (p && p.IsInWorld) { // ... than, it prints information like "is online", where he is, etc... onlineState = "online"; phases = PhasingHandler.FormatPhases(p.GetPhaseShift()); AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(p.GetAreaId()); if (area != null) { AreaTableRecord zone = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID); if (zone != null) { zoneName = zone.AreaName[handler.GetSessionDbcLocale()]; } } } else { // ... else, everything is set to offline or neutral values. zoneName = "<ERROR>"; onlineState = "Offline"; } // Now we can print those informations for every single member of each group! handler.SendSysMessage(CypherStrings.GroupPlayerNameGuid, slot.name, onlineState, zoneName, phases, slot.guid.ToString(), flags, LFGQueue.GetRolesString(slot.roles)); } // And finish after every iterator is done. return(true); }
static bool ShutdownServer(StringArguments args, CommandHandler handler, ShutdownMask shutdownMask, ShutdownExitCode defaultExitCode) { if (args.Empty()) { return(false); } string delayStr = args.NextString(); if (delayStr.IsEmpty()) { return(false); } int delay; if (int.TryParse(delayStr, out delay)) { // Prevent interpret wrong arg value as 0 secs shutdown time if ((delay == 0 && (delayStr[0] != '0' || delayStr.Length > 1 && delayStr[1] != '\0')) || delay < 0) { return(false); } } else { delay = (int)Time.TimeStringToSecs(delayStr); if (delay == 0) { return(false); } } string reason = ""; string exitCodeStr = ""; string nextToken; while (!(nextToken = args.NextString()).IsEmpty()) { if (nextToken.IsNumber()) { exitCodeStr = nextToken; } else { reason = nextToken; reason += args.NextString("\0"); break; } } int exitCode = (int)defaultExitCode; if (!exitCodeStr.IsEmpty()) { if (!ParseExitCode(exitCodeStr, out exitCode)) { return(false); } } // Override parameter "delay" with the configuration value if there are still players connected and "force" parameter was not specified if (delay < WorldConfig.GetIntValue(WorldCfg.ForceShutdownThreshold) && !shutdownMask.HasAnyFlag(ShutdownMask.Force) && !IsOnlyUser(handler.GetSession())) { delay = WorldConfig.GetIntValue(WorldCfg.ForceShutdownThreshold); handler.SendSysMessage(CypherStrings.ShutdownDelayed, delay); } Global.WorldMgr.ShutdownServ((uint)delay, shutdownMask, (ShutdownExitCode)exitCode, reason); return(true); }
static bool HandleGroupSummonCommand(StringArguments args, CommandHandler handler) { Player target; if (!handler.extractPlayerTarget(args, out target)) { return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } Group group = target.GetGroup(); string nameLink = handler.GetNameLink(target); if (!group) { handler.SendSysMessage(CypherStrings.NotInGroup, nameLink); return(false); } Player gmPlayer = handler.GetSession().GetPlayer(); Group gmGroup = gmPlayer.GetGroup(); Map gmMap = gmPlayer.GetMap(); bool toInstance = gmMap.Instanceable(); // we are in instance, and can summon only player in our group with us as lead if (toInstance && ( !gmGroup || group.GetLeaderGUID() != gmPlayer.GetGUID() || gmGroup.GetLeaderGUID() != gmPlayer.GetGUID())) // the last check is a bit excessive, but let it be, just in case { handler.SendSysMessage(CypherStrings.CannotSummonToInst); return(false); } for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next()) { Player player = refe.GetSource(); if (!player || player == gmPlayer || player.GetSession() == null) { continue; } // check online security if (handler.HasLowerSecurity(player, ObjectGuid.Empty)) { return(false); } string plNameLink = handler.GetNameLink(player); if (player.IsBeingTeleported()) { handler.SendSysMessage(CypherStrings.IsTeleported, plNameLink); return(false); } if (toInstance) { Map playerMap = player.GetMap(); if (playerMap.Instanceable() && playerMap.GetInstanceId() != gmMap.GetInstanceId()) { // cannot summon from instance to instance handler.SendSysMessage(CypherStrings.CannotSummonToInst, plNameLink); return(false); } } handler.SendSysMessage(CypherStrings.Summoning, plNameLink, ""); if (handler.needReportToTarget(player)) { player.SendSysMessage(CypherStrings.SummonedBy, handler.GetNameLink()); } // stop flight if need if (player.IsInFlight()) { player.GetMotionMaster().MovementExpired(); player.CleanupAfterTaxiFlight(); } // save only in non-flight case else { player.SaveRecallPosition(); } // before GM float x, y, z; gmPlayer.GetClosePoint(out x, out y, out z, player.GetObjectSize()); player.TeleportTo(gmPlayer.GetMapId(), x, y, z, player.GetOrientation()); } return(true); }
static bool HandleServerRestartCancelCommand(StringArguments args, CommandHandler handler) { Global.WorldMgr.ShutdownCancel(); return(true); }
static RBACCommandData ReadParams(StringArguments args, CommandHandler handler, bool checkParams = true) { if (args.Empty()) { return(null); } string param1 = args.NextString(); string param2 = args.NextString(); string param3 = args.NextString(); int realmId = -1; uint accountId; string accountName; uint id = 0; RBACData rdata = null; bool useSelectedPlayer = false; if (checkParams) { if (string.IsNullOrEmpty(param3)) { if (!int.TryParse(param2, out realmId)) { return(null); } if (!uint.TryParse(param1, out id)) { return(null); } useSelectedPlayer = true; } else { if (!uint.TryParse(param2, out id)) { return(null); } if (!int.TryParse(param3, out realmId)) { return(null); } } if (id == 0) { handler.SendSysMessage(CypherStrings.RbacWrongParameterId, id); return(null); } if (realmId < -1 || realmId == 0) { handler.SendSysMessage(CypherStrings.RbacWrongParameterRealm, realmId); return(null); } } else if (string.IsNullOrEmpty(param1)) { useSelectedPlayer = true; } if (useSelectedPlayer) { Player player = handler.GetSelectedPlayer(); if (!player) { return(null); } rdata = player.GetSession().GetRBACData(); accountId = rdata.GetId(); Global.AccountMgr.GetName(accountId, out accountName); } else { accountName = param1; accountId = Global.AccountMgr.GetId(accountName); if (accountId == 0) { handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(null); } } if (checkParams && handler.HasLowerSecurityAccount(null, accountId, true)) { return(null); } RBACCommandData data = new(); if (rdata == null) { data.rbac = new RBACData(accountId, accountName, (int)Global.WorldMgr.GetRealm().Id.Index, (byte)Global.AccountMgr.GetSecurity(accountId, (int)Global.WorldMgr.GetRealm().Id.Index)); data.rbac.LoadFromDB(); data.needDelete = true; } else { data.rbac = rdata; } data.id = id; data.realmId = realmId; return(data); }
static bool Exit(StringArguments args, CommandHandler handler) { handler.SendSysMessage(CypherStrings.CommandExit); Global.WorldMgr.StopNow(ShutdownExitCode.Shutdown); return(true); }
static bool HandleGoQuestCommand(CommandHandler handler, StringArguments args) { if (args.Empty()) { return(false); } Player player = handler.GetSession().GetPlayer(); string id = handler.ExtractKeyFromLink(args, "Hquest"); if (string.IsNullOrEmpty(id)) { return(false); } if (!uint.TryParse(id, out uint questID) || questID == 0) { return(false); } if (Global.ObjectMgr.GetQuestTemplate(questID) == null) { handler.SendSysMessage(CypherStrings.CommandQuestNotfound, questID); return(false); } float x, y, z; uint mapId; var poiData = Global.ObjectMgr.GetQuestPOIData(questID); if (poiData != null) { var data = poiData.Blobs[0]; mapId = (uint)data.MapID; x = data.Points[0].X; y = data.Points[0].Y; } else { handler.SendSysMessage(CypherStrings.CommandQuestNotfound, questID); return(false); } if (!GridDefines.IsValidMapCoord(mapId, x, y) || Global.ObjectMgr.IsTransportMap(mapId)) { handler.SendSysMessage(CypherStrings.InvalidTargetCoord, x, y, mapId); return(false); } // stop flight if need if (player.IsInFlight()) { player.FinishTaxiFlight(); } else { player.SaveRecallPosition(); // save only in non-flight case } Map map = Global.MapMgr.CreateBaseMap(mapId); z = Math.Max(map.GetStaticHeight(PhasingHandler.EmptyPhaseShift, x, y, MapConst.MaxHeight), map.GetWaterLevel(PhasingHandler.EmptyPhaseShift, x, y)); player.TeleportTo(mapId, x, y, z, 0.0f); return(true); }
static bool SetMotd(StringArguments args, CommandHandler handler) { Global.WorldMgr.SetMotd(args.NextString("")); handler.SendSysMessage(CypherStrings.MotdNew, args.GetString()); return(true); }
static bool PLimit(StringArguments args, CommandHandler handler) { if (!args.Empty()) { string paramStr = args.NextString(); if (string.IsNullOrEmpty(paramStr)) { return(false); } switch (paramStr.ToLower()) { case "player": Global.WorldMgr.SetPlayerSecurityLimit(AccountTypes.Player); break; case "moderator": Global.WorldMgr.SetPlayerSecurityLimit(AccountTypes.Moderator); break; case "gamemaster": Global.WorldMgr.SetPlayerSecurityLimit(AccountTypes.GameMaster); break; case "administrator": Global.WorldMgr.SetPlayerSecurityLimit(AccountTypes.Administrator); break; case "reset": Global.WorldMgr.SetPlayerAmountLimit(ConfigMgr.GetDefaultValue <uint>("PlayerLimit", 100)); Global.WorldMgr.LoadDBAllowedSecurityLevel(); break; default: if (!int.TryParse(paramStr, out int value)) { return(false); } if (value < 0) { Global.WorldMgr.SetPlayerSecurityLimit((AccountTypes)(-value)); } else { Global.WorldMgr.SetPlayerAmountLimit((uint)value); } break; } } uint playerAmountLimit = Global.WorldMgr.GetPlayerAmountLimit(); AccountTypes allowedAccountType = Global.WorldMgr.GetPlayerSecurityLimit(); string secName; switch (allowedAccountType) { case AccountTypes.Player: secName = "Player"; break; case AccountTypes.Moderator: secName = "Moderator"; break; case AccountTypes.GameMaster: secName = "Gamemaster"; break; case AccountTypes.Administrator: secName = "Administrator"; break; default: secName = "<unknown>"; break; } handler.SendSysMessage("Player limits: amount {0}, min. security level {1}.", playerAmountLimit, secName); return(true); }