Ejemplo n.º 1
0
        public void UpdateCharacteristics(string package)
        {
            string[] _loc3 = package.Substring(2).Split('|');
            string[] _loc5 = _loc3[0].Split(',');

            experience_actual    = double.Parse(_loc5[0]);
            experience_min_level = double.Parse(_loc5[1]);
            experience_max_level = double.Parse(_loc5[2]);

            _loc5     = _loc3[5].Split(',');
            Health    = int.Parse(_loc5[0]);
            HealthMax = int.Parse(_loc5[1]);

            _loc5      = _loc3[6].Split(',');
            energy     = int.Parse(_loc5[0]);
            energy_max = int.Parse(_loc5[1]);

            if (Initiative != null)
            {
                Initiative.Base = int.Parse(_loc3[7]);
            }
            else
            {
                Initiative = new Stats(int.Parse(_loc3[7]));
            }

            if (Prospection != null)
            {
                Prospection.Base = int.Parse(_loc3[8]);
            }
            else
            {
                Prospection = new Stats(int.Parse(_loc3[8]));
            }

            for (int i = 9; i <= 18; ++i)
            {
                _loc5 = _loc3[i].Split(',');
                int @base     = int.Parse(_loc5[0]);
                int equipment = int.Parse(_loc5[1]);
                int dons      = int.Parse(_loc5[2]);
                int boost     = int.Parse(_loc5[3]);

                switch (i)
                {
                case 9:
                    PA.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 10:
                    PM.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 11:
                    Strenght.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 12:
                    Vitality.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 13:
                    Windsom.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 14:
                    Lucky.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 15:
                    Agility.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 16:
                    Intelligence.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 17:
                    PO.ActualizeStats(@base, equipment, dons, boost);
                    break;

                case 18:
                    Summon.ActualizeStats(@base, equipment, dons, boost);
                    break;
                }
            }
        }