Ejemplo n.º 1
0
        private Street GenerateStreet()
        {
            int          typeOfStreet = rnd.Next(NUMBER_OF_TYPER_STREETS);
            StreetStates lastState    = LastStates();

            last3States.RemoveAt(0); //Removes last occurence of state, so we can put a new one
            if (lastState == StreetStates.Normal)
            {
                return(GenerateRandomStreet());
            }
            else if (lastState == StreetStates.Cars)
            {
                return(GenerateSafeStreet());
            }
            else
            {
                return(GenerateCarStreet());
            }
        }
Ejemplo n.º 2
0
        private StreetStates LastStates()
        {
            StreetStates firstState = last3States[0];
            bool         sameState  = true;

            for (int i = 1; i < NUMBER_MAX_SAME_STREET; i++)
            {
                if (firstState != last3States[i])
                {
                    sameState = false;
                }
            }
            if (sameState)
            {
                return(firstState);
            }
            else
            {
                return(StreetStates.Normal);
            }
        }