Ejemplo n.º 1
0
        public static int loader(IntPtr L)
        {
            try
            {
                int    top      = LuaDLL.lua_gettop(L);
                string fileName = String.Empty;
                fileName  = LuaDLL.lua_tostring(L, 1);
                fileName  = fileName.Replace('.', '/');
                fileName += ".lua";

                string fullPath = Path.Combine(luaPath, fileName);
                if (File.Exists(fullPath))
                {
                    byte[] fileData = StreamingAssetsHelper.ReadAllBytes(fullPath);
                    if (LuaDLL.luaL_loadbuffer(L, fileData, fileData.Length, "@" + fileName) != LuaDLL.LUA_OK)
                    {
                        UnityEngine.Debug.LogWarning("lua2:" + LuaDLL.lua_tostring(L, -1));
                        throw new LuaException(L, LuaDLL.lua_tostring(L, -1));
                    }

                    LuaDLL.lua_pushvalue(L, 1);
                    if (!LuaExtend.PCall(L, 1, LuaDLL.LUA_MULTRET))
                    {
                        throw new LuaException(L, "require failed:" + fileName);                         //avoid redundancy error msg log, because PCall has log error msg
                    }
                    return(LuaDLL.lua_gettop(L) - top);
                }
                else
                {
                    throw new LuaException(L, "file is not found:" + fileName);
                }
            }
            catch (Exception e)
            {
                return(LuaDLL.wluaL_error(L, e));
            }
        }
Ejemplo n.º 2
0
 public Bullet[] GetAll()
 {
     return(JsonUtility.FromJson <BulletCollection>(StreamingAssetsHelper.GetContent(path)).bullets);
 }
Ejemplo n.º 3
0
 public Player[] GetAll()
 {
     return(JsonUtility.FromJson <PlayerCollection>(StreamingAssetsHelper.GetContent(path)).players);
 }