public Earthcaller() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.2) { Title = "the Earthcaller"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName("male"); BaseSoundID = 0; Kills = 10; ShortTermMurders = 10; Item StrawHat = new StrawHat(); StrawHat.Movable = false; StrawHat.Hue = 1021; EquipItem(StrawHat); Item Robe = new Robe(); Robe.Movable = false; Robe.Hue = 1021; EquipItem(Robe); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 1021; EquipItem(Sandals); SetStr(200, 220); SetDex(136, 145); SetDamage(10, 17); SetSkill(SkillName.Wrestling, 95.3, 98.8); SetSkill(SkillName.Tactics, 93.5, 97.0); SetSkill(SkillName.MagicResist, 96.6, 99.8); Fame = 12500; Karma = -12500; VirtualArmor = 50; switch (Utility.Random(125)) { case 0: PackItem(new EnchantedWood()); break; } PackGold(500, 800); PackPotion(); PackItem(new Bandage(Utility.RandomMinMax(5, 10))); PackArmor(0, 5); PackWeapon(0, 5); PackSlayer(); if (0.05 > Utility.RandomDouble()) { PackItem(new Obsidian()); } }
public static Item GetRandomHat() { Item hat = null; switch (Utility.Random(6)) { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } return(hat); }
public void TestHasEquippedNewHelmet() { var strawHat = new StrawHat(); var inventory = new InventoryBuilder().HasHelmetEquipped(strawHat); Assert.True(inventory.WieldedHelmet.Equals(strawHat)); }
public override void InitOutfit() { Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new Shirt(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new LongPants(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new StrawHat(); item.Hue = Utility.RandomNeutralHue(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new Shirt(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new Skirt(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new StrawHat(); item.Hue = Utility.RandomNeutralHue(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } }
public Gambler() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0) { SetStr(10, 30); SetDex(10, 30); SetInt(10, 30); Fame = 50; Karma = 50; SpeechHue = Utility.RandomDyedHue(); Title = "the gambler"; Hue = Utility.RandomSkinHue(); Blessed = true; NameHue = 0x35; if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046, 0x2049); HairHue = Utility.RandomHairHue(); Item hat = null; switch (Utility.Random(5)) { case 0: hat = new FloppyHat(Utility.RandomNeutralHue()); break; case 1: hat = new FeatheredHat(Utility.RandomNeutralHue()); break; case 2: hat = new Bonnet(); break; case 3: hat = new Cap(Utility.RandomNeutralHue()); break; } AddItem(hat); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048); HairHue = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069); FacialHairHue = HairHue; Item hat = null; switch (Utility.Random(7)) { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } AddItem(hat); } AddItem(new LongPants(GetRandomHue())); AddItem(new FancyShirt(GetRandomHue())); AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new Cloak(GetRandomHue())); AddItem(new BodySash(GetRandomHue())); Container pack = new Backpack(); pack.Movable = false; pack.Visible = false; AddItem(pack); //reset stats for (int i = 0; i <= 5; ++i) { gamestats[i] = 0; } }
private static void ApplyHatEffect() { CleanUp(); if (Game1.player.hat.Value != null) { Monitor.Log($"Hat Equipped: {Game1.player.hat.Value.Name}", LogLevel.Trace); switch (Game1.player.hat.Value.Name) { case CowboyHat.Name: CowboyHat.Activate(); DisableHat = CowboyHat.Disable; break; case BowlerHat.Name: BowlerHat.Activate(); DisableHat = BowlerHat.Disable; break; case TopHat.Name: TopHat.Activate(); DisableHat = TopHat.Disable; break; case Sombrero.Name: Sombrero.Activate(); DisableHat = Sombrero.Disable; break; case StrawHat.Name: StrawHat.Activate(); DisableHat = StrawHat.Disable; break; case OfficialCap.Name: OfficialCap.Activate(); DisableHat = OfficialCap.Disable; break; case BlueBonnet.Name: BlueBonnet.Activate(); DisableHat = BlueBonnet.Disable; break; case PlumChapeau.Name: PlumChapeau.Activate(); DisableHat = PlumChapeau.Disable; break; case SkeletonMask.Name: SkeletonMask.Activate(); DisableHat = SkeletonMask.Disable; break; case GoblinMask.Name: GoblinMask.Activate(); DisableHat = GoblinMask.Disable; break; case ChickenMask.Name: ChickenMask.Activate(); DisableHat = ChickenMask.Disable; break; case Earmuffs.Name: Earmuffs.Activate(); DisableHat = Earmuffs.Disable; break; case DelicateBow.Name: DelicateBow.Activate(); DisableHat = DelicateBow.Disable; break; case Tropiclip.Name: Tropiclip.Activate(); DisableHat = Tropiclip.Disable; break; case ButterflyBow.Name: ButterflyBow.Activate(); DisableHat = ButterflyBow.Disable; break; case HuntersCap.Name: HuntersCap.Activate(); DisableHat = HuntersCap.Disable; break; case TruckerHat.Name: TruckerHat.Activate(); DisableHat = TruckerHat.Disable; break; case SailorsCap.Name: SailorsCap.Activate(); DisableHat = SailorsCap.Disable; break; case GoodOlCap.Name: GoodOlCap.Activate(); DisableHat = GoodOlCap.Disable; break; case Fedora.Name: Fedora.Activate(); DisableHat = Fedora.Disable; break; case CoolCap.Name: CoolCap.Activate(); DisableHat = CoolCap.Disable; break; case LuckyBow.Name: LuckyBow.Activate(); DisableHat = LuckyBow.Disable; break; case PolkaBow.Name: PolkaBow.Activate(); DisableHat = PolkaBow.Disable; break; case GnomesCap.Name: GnomesCap.Activate(); DisableHat = GnomesCap.Disable; break; case EyePatch.Name: EyePatch.Activate(); DisableHat = EyePatch.Disable; break; case SantaHat.Name: SantaHat.Activate(); DisableHat = SantaHat.Disable; break; case Tiara.Name: Tiara.Activate(); DisableHat = Tiara.Disable; break; case HardHat.Name: HardHat.Activate(); DisableHat = HardHat.Disable; break; case Souwester.Name: Souwester.Activate(); DisableHat = Souwester.Disable; break; case Daisy.Name: Daisy.Activate(); DisableHat = Daisy.Disable; break; case WatermelonBand.Name: WatermelonBand.Activate(); DisableHat = WatermelonBand.Disable; break; case MouseEars.Name: MouseEars.Activate(); DisableHat = MouseEars.Disable; break; case CatEars.Name: CatEars.Activate(); DisableHat = CatEars.Disable; break; case CowgalHat.Name: CowgalHat.Activate(); DisableHat = CowgalHat.Disable; break; case CowpokeHat.Name: CowpokeHat.Activate(); DisableHat = CowpokeHat.Disable; break; case ArchersCap.Name: ArchersCap.Activate(); DisableHat = ArchersCap.Disable; break; case PandaHat.Name: PandaHat.Activate(); DisableHat = PandaHat.Disable; break; case BlueCowboyHat.Name: BlueCowboyHat.Activate(); DisableHat = BlueCowboyHat.Disable; break; case RedCowboyHat.Name: RedCowboyHat.Activate(); DisableHat = RedCowboyHat.Disable; break; case ConeHat.Name: ConeHat.Activate(); DisableHat = ConeHat.Disable; break; case LivingHat.Name: LivingHat.Activate(); DisableHat = LivingHat.Disable; break; case EmilysMagicHat.Name: EmilysMagicHat.Activate(); DisableHat = EmilysMagicHat.Disable; break; case MushroomCap.Name: MushroomCap.Activate(); DisableHat = MushroomCap.Disable; break; case DinosaurHat.Name: DinosaurHat.Activate(); DisableHat = DinosaurHat.Disable; break; case TotemMask.Name: TotemMask.Activate(); DisableHat = TotemMask.Disable; break; case LogoCap.Name: LogoCap.Activate(); DisableHat = LogoCap.Disable; break; case WearableDwarfHelm.Name: WearableDwarfHelm.Activate(); DisableHat = WearableDwarfHelm.Disable; break; case FashionHat.Name: FashionHat.Activate(); DisableHat = FashionHat.Disable; break; case PumpkinMask.Name: PumpkinMask.Activate(); DisableHat = PumpkinMask.Disable; break; case HairBone.Name: HairBone.Activate(); DisableHat = HairBone.Disable; break; case KnightsHelmet.Name: KnightsHelmet.Activate(); DisableHat = KnightsHelmet.Disable; break; case SquiresHelmet.Name: SquiresHelmet.Activate(); DisableHat = SquiresHelmet.Disable; break; case SpottedHeadscarf.Name: SpottedHeadscarf.Activate(); DisableHat = SpottedHeadscarf.Disable; break; case Beanie.Name: Beanie.Activate(); DisableHat = Beanie.Disable; break; case FishingHat.Name: FishingHat.Activate(); DisableHat = FishingHat.Disable; break; case BlobfishMask.Name: BlobfishMask.Activate(); DisableHat = BlobfishMask.Disable; break; case PartyHat.Name: PartyHat.Activate(); DisableHat = PartyHat.Disable; break; case ArcaneHat.Name: ArcaneHat.Activate(); DisableHat = ArcaneHat.Disable; break; case ChefHat.Name: ChefHat.Activate(); DisableHat = ChefHat.Disable; break; case PirateHat.Name: PirateHat.Activate(); DisableHat = PirateHat.Disable; break; case FlatToppedHat.Name: FlatToppedHat.Activate(); DisableHat = FlatToppedHat.Disable; break; case ElegantTurban.Name: ElegantTurban.Activate(); DisableHat = ElegantTurban.Disable; break; case WhiteTurban.Name: WhiteTurban.Activate(); DisableHat = WhiteTurban.Disable; break; case GarbageHat.Name: GarbageHat.Activate(); DisableHat = GarbageHat.Disable; break; case GoldenMask.Name: GoldenMask.Activate(); DisableHat = GoldenMask.Disable; break; case PropellerHat.Name: PropellerHat.Activate(); DisableHat = PropellerHat.Disable; break; case BridalVeil.Name: BridalVeil.Activate(); DisableHat = BridalVeil.Disable; break; case WitchHat.Name: WitchHat.Activate(); DisableHat = WitchHat.Disable; break; case CopperPan.Name: CopperPan.Activate(); DisableHat = CopperPan.Disable; break; case GreenTurban.Name: GreenTurban.Activate(); DisableHat = GreenTurban.Disable; break; case MagicCowboyHat.Name: MagicCowboyHat.Activate(); DisableHat = MagicCowboyHat.Disable; break; case MagicTurban.Name: MagicTurban.Activate(); DisableHat = MagicTurban.Disable; break; default: Monitor.Log($"Hat not found: {Game1.player.hat.Value.Name}", LogLevel.Warn); break; } } }
public XmlQuestNPC(int gender, bool clothes) : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0) { SetStr(10, 30); SetDex(10, 30); SetInt(10, 30); Fame = 50; Karma = 50; CanHearGhosts = true; SpeechHue = Utility.RandomDyedHue(); Title = string.Empty; Hue = Utility.RandomSkinHue(); switch (gender) { case -1: this.Female = Utility.RandomBool(); break; case 0: this.Female = false; break; case 1: this.Female = true; break; } if (clothes) { if (this.Female) { this.Body = 0x191; this.Name = NameList.RandomName("female"); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046, 0x2049)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item hat = null; switch (Utility.Random(5))//4 hats, one empty, for no hat { case 0: hat = new FloppyHat(Utility.RandomNeutralHue()); break; case 1: hat = new FeatheredHat(Utility.RandomNeutralHue()); break; case 2: hat = new Bonnet(); break; case 3: hat = new Cap(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(3)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; case 2: pants = new Skirt(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(7)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyDress(GetRandomHue()); break; case 4: shirt = new PlainDress(GetRandomHue()); break; case 5: shirt = new FancyShirt(GetRandomHue()); break; case 6: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); Item hat = null; switch (Utility.Random(7)) //6 hats, one empty, for no hat { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(2)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(5)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyShirt(GetRandomHue()); break; case 4: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } Item feet = null; switch (Utility.Random(3)) { case 0: feet = new Boots(Utility.RandomNeutralHue()); break; case 1: feet = new Shoes(Utility.RandomNeutralHue()); break; case 2: feet = new Sandals(Utility.RandomNeutralHue()); break; } AddItem(feet); } Container pack = new Backpack(); //pack.DropItem( new Gold( 0, 50 ) ); pack.Movable = false; AddItem(pack); }
public DeerTrapper() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Deer Trapper"; Body = 400; Hue = 1002; SetStr(796, 825); SetDex(86, 105); SetInt(436, 475); SetHits(478, 495); SetDamage(20, 30); Item longpants; longpants = new LongPants(); longpants.Hue = 944; AddItem(longpants); longpants.LootType = LootType.Newbied; Item shirt; shirt = new Tunic(); shirt.Hue = 605; AddItem(shirt); shirt.LootType = LootType.Newbied; Item StrawHat; StrawHat = new StrawHat(); StrawHat.Hue = 944; AddItem(StrawHat); StrawHat.LootType = LootType.Newbied; Item boots; boots = new Boots(); boots.Hue = 1109; AddItem(boots); boots.LootType = LootType.Newbied; this.FacialHairItemID = 0x203F; this.FacialHairHue = 1001; this.HairItemID = 0x2049; this.HairHue = 1001; DoubleAxe weapon = new DoubleAxe(); weapon.Movable = false; AddItem(weapon); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 60); SetResistance(ResistanceType.Fire, 61, 71); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.MagicResist, 99.2, 100); SetSkill(SkillName.Tactics, 97.6, 100); SetSkill(SkillName.Wrestling, 90.1, 92.5); SetSkill(SkillName.Anatomy, 75.1, 78); PackGold(250, 350); }
public Commoner() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0) { SetStr(10, 30); SetDex(10, 30); SetInt(10, 30); Fame = 50; Karma = 50; SpeechHue = Utility.RandomDyedHue(); Title = string.Empty; //Commoner.Titles[Utility.Random( 0, Titles.Length )]; Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046, 0x2049); HairHue = Utility.RandomHairHue(); Item hat = null; switch (Utility.Random(5)) //4 hats, one empty, for no hat { case 0: hat = new FloppyHat(Utility.RandomNeutralHue()); break; case 1: hat = new FeatheredHat(Utility.RandomNeutralHue()); break; case 2: hat = new Bonnet(); break; case 3: hat = new Cap(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(3)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; case 2: pants = new Skirt(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(7)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyDress(GetRandomHue()); break; case 4: shirt = new PlainDress(GetRandomHue()); break; case 5: shirt = new FancyShirt(GetRandomHue()); break; case 6: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048); HairHue = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069); FacialHairHue = HairHue; Item hat = null; switch (Utility.Random(7)) //6 hats, one empty, for no hat { case 0: hat = new SkullCap(GetRandomHue()); break; case 1: hat = new Bandana(GetRandomHue()); break; case 2: hat = new WideBrimHat(); break; case 3: hat = new TallStrawHat(Utility.RandomNeutralHue()); break; case 4: hat = new StrawHat(Utility.RandomNeutralHue()); break; case 5: hat = new TricorneHat(Utility.RandomNeutralHue()); break; } AddItem(hat); Item pants = null; switch (Utility.Random(2)) { case 0: pants = new ShortPants(GetRandomHue()); break; case 1: pants = new LongPants(GetRandomHue()); break; } AddItem(pants); Item shirt = null; switch (Utility.Random(5)) { case 0: shirt = new Doublet(GetRandomHue()); break; case 1: shirt = new Surcoat(GetRandomHue()); break; case 2: shirt = new Tunic(GetRandomHue()); break; case 3: shirt = new FancyShirt(GetRandomHue()); break; case 4: shirt = new Shirt(GetRandomHue()); break; } AddItem(shirt); } Item feet = null; switch (Utility.Random(3)) { case 0: feet = new Boots(Utility.RandomNeutralHue()); break; case 1: feet = new Shoes(Utility.RandomNeutralHue()); break; case 2: feet = new Sandals(Utility.RandomNeutralHue()); break; } AddItem(feet); Container pack = new Backpack(); pack.Movable = false; AddItem(pack); }