Ejemplo n.º 1
0
 private void Equip(int ind)                     //equpping item
 {
     if (slots.ContainsKey(inventory[ind].Slot)) //if slot already has item we ask should we replace it
     {
         MainGame.Say("This slot is occupied. Replace?(y/n)", 25);
         if (StrInput.YNInput())
         {//replacin
             Console.Write("\n");
             Item tmp = inventory[ind];
             inventory[ind]             = slots[inventory[ind].Slot];
             slots[inventory[ind].Slot] = tmp;
             MainGame.Say("You replaced ", 25);
             MainGame.Say(inventory[ind].Name, MainGame.GetColor(inventory[ind].Rareness), 25);;
             MainGame.Say(" with ", 25);
             MainGame.Say(slots[inventory[ind].Slot].Name + ".\n", MainGame.GetColor(slots[inventory[ind].Slot].Rareness), 25);
         }
         else//ok den
         {
             Console.Write("\n");
             return;
         }
     }
     else//or we can just equip it
     {
         slots[inventory[ind].Slot] = inventory[ind];
         MainGame.Say("You equipped ", 25);
         MainGame.Say(slots[inventory[ind].Slot].Name + ".\n", MainGame.GetColor(slots[inventory[ind].Slot].Rareness), 25);
         inventory.RemoveAt(ind);
     }
     StatCalc();//recalc stats
 }
Ejemplo n.º 2
0
 public void TakeDamage(int dmg)
 {
     if (dmg < armor)
     {
         dmg = 0;
     }
     else
     {
         dmg -= armor;
     }
     Hp -= dmg;
     MainGame.Say("You recieved ", 25);
     MainGame.Say(dmg + " damage.\n", ConsoleColor.DarkRed, 25);
     if (hp == 0)
     {
         MainGame.Say("----------YOU DIED----------\n", ConsoleColor.DarkRed, 25);
         MainGame.Say("Restart?(y/n)\n", 25);
         if (StrInput.YNInput())
         {
             MainGame.Restart = true;
         }
         else
         {
             MainGame.Restart = false;
         }
     }
 }
Ejemplo n.º 3
0
        //----------------------------------STATS---------------------------------------
        public void GetStats()//askin about stats
        {
            int pts = 15;

            MainGame.Say("-A'right, " + name + ", now I wanna test your skills, wanna se what you're capable of.\n", ConsoleColor.Yellow, 25);
            MainGame.Say("You have 15 point that you can spend in 3 stats: ", 25);
            MainGame.Say("strength", ConsoleColor.Red, 25);
            MainGame.Say(", ", 25);
            MainGame.Say("agility", ConsoleColor.Green, 25);
            MainGame.Say(" and ", 25);
            MainGame.Say("intellect", ConsoleColor.Blue, 25);
            MainGame.Say(".\n", 25);
            MainGame.Say("Each stat affects some of your stats and can maximum have 9 points.\n\n", 25);
            StatField(ref strength, ref pts, ConsoleColor.Red);
            StatField(ref agility, ref pts, ConsoleColor.Green);
            StatField(ref intellect, ref pts, ConsoleColor.Blue);
            StatCalc();
            do
            {
                MainGame.Say("\nSo you have:\n", 25);
                StatOut();
                if (pts != 0)
                {
                    MainGame.Say("You have " + pts + " unused points. ", 25);
                }
                MainGame.Say("Are you sure you want to continue?(y/n)", 25);
                if (StrInput.YNInput())
                {
                    return;
                }
                else
                {
                    Console.Write("\n");
                    StatField(ref intellect, ref pts, ConsoleColor.Blue);
                    StatCalc();
                }
            } while (true);
        }
Ejemplo n.º 4
0
        }                                       //restart flag

        static void Main(string[] args)
        {
            do
            {
                ItemInit();
                EntityInit();
                List <Room> dungeon = new List <Room>();
                DungeonFill(dungeon);
                Player player = new Player();
                player.GetName();
                player.GetStats();
                Say("\n\n-Alright, I have some stuff up here, I think you may need this.\n", ConsoleColor.Yellow, 25);
                //gives player item based on his stats
                if (player.MaxStat() == "strength")
                {
                    player.GetItem(itemListWhite[0]);
                }
                else if (player.MaxStat() == "agility")
                {
                    player.GetItem(itemListWhite[2]);
                }
                else if (player.MaxStat() == "intellect")
                {
                    player.GetItem(itemListWhite[1]);
                }
                //some text+askin if player wants to pen inv
                Say("You come closer to dungeon enteracne. You some mysterious feeling goes through your body.\n", ConsoleColor.White, 25);
                Say("You can open your inventory before entering the dungeon and see what things overseer gave you.\n", ConsoleColor.White, 25);
                MainGame.Say("Would you like to open your inventory?(y/n)", 25);
                if (StrInput.YNInput())
                {
                    Console.Write("\n");
                    player.OpenInventory();
                }
                Say("\nYou enter the dungeon...\n\n\n", 25);
                Say("You encounter your first room!\n", 25);
                //proccecing battle+lotting procces for every room
                foreach (Room room in dungeon)
                {
                    player.currentRoom = room;
                    Say("You enter " + room.Name + "\n", 25);
                    //Entity interaction
                    Battle(player);
                    //death and restart check
                    if (player.Hp == 0)
                    {
                        break;
                    }
                    //Loot interaction
                    LootRoom(player);
                    //Operations before going to next room
                    Say("You picked everything you could take and you're ready to go.\n", 25);
                    Say("You can open your inventory(I), equipment(E), look back to room(L) or move to the next room(N).\n", 25);
                    do
                    {
                        char ind;
                        ind = Console.ReadKey(true).KeyChar;
                        if (ind == 'i' || ind == 'I')//open inventory
                        {
                            player.OpenInventory();
                        }
                        else if (ind == 'e' || ind == 'E')//open equipment
                        {
                            player.OpenEquipment();
                        }
                        else if (ind == 'l' || ind == 'L')//looking back if player forgot smt/threw thing that he needed
                        {
                            LootRoom(player);
                        }
                        else if (ind == 'n' || ind == 'N')//move forward
                        {
                            break;
                        }
                        else//no reaction
                        {
                            continue;
                        }
                        Say("You picked everything you could take and you're ready to go\n", 25);
                        Say("You can open your inventory(I), look back to room(L) or move to the next room(N)\n", 25);
                    } while (true);
                    player.Regen();//hp+mana regen
                }
                if (Restart && player.Hp == 0)
                {
                    continue;
                }
                else if (!Restart && player.Hp == 0)
                {
                    break;
                }
                //ending
                Say("\n\nYou walk through a dungeon. Suddenly you feel wind blowing.\n", 25);
                Say("Exit should be nearby...\n", 25);
                Say("You're looking for exit\n", 25);
                Say("You see the light\n", 25);
                Say("Dungeon ends...\n", 25);
                Say("\n\nYou made it!\n", 25);
                if (StrInput.YNInput())
                {
                    Restart = true;
                }
                else
                {
                    Restart = false;
                }
            } while (Restart);
            Console.ReadKey();
        }