Ejemplo n.º 1
0
 private void BottonDetectGameOverOk_Click(object sender, RoutedEventArgs e)
 {
     BgRun.IsGameOver = false;
     StoryboardDetectGameOver.Stop();
     StoryboardDetectGameNewScore.Stop();
     StoryboardDetectGameNewScoreZoom.Stop();
 }
Ejemplo n.º 2
0
        private void DetectTimer_Tick(object sender, EventArgs e)
        {
            if (_detectTimes > 3 && (_timePointTemp - _timePoint).TotalMilliseconds / (_detectTimes - 1) < 1000 && DateTime.Now - _timePointTemp > TimeSpan.FromSeconds(1.2))
            {
                DetectStop();
            }
            else if (DateTime.Now - _timePointTemp > TimeSpan.FromSeconds(2.3))
            {
                DetectStop();
            }
            else
            {
                TimeSpan ts = DateTime.Now - _timePoint;
                TextDetect.Text = string.Format("检测时间:{0}:{1}.{2}\r\n检测次数:{3}次\r\n", ts.Minutes, ts.Seconds, ts.Milliseconds, _detectTimes);
                if (_detectTimes > 3)
                {
                    TextDetect.Text += string.Format("测试结果:{0} BPM\r\n", Math.Round(_bpmtemp, 0));
                    string quickTip = "";
                    if (_bpmtemp > 300)
                    {
                        if (_bpmtemp < 380)
                        {
                            quickTip = "你的速度太慢啦!";
                        }
                        else if (_bpmtemp >= 380 && _bpmtemp < 450)
                        {
                            quickTip = "马马虎虎的速度";
                        }
                        else if (_bpmtemp >= 450 && _bpmtemp < 540)
                        {
                            quickTip = "飞一般的速度!";
                        }
                        else if (_bpmtemp >= 540 && _bpmtemp < 630)
                        {
                            quickTip = "闪电般的速度!!";
                        }
                        else if (_bpmtemp >= 630 && _bpmtemp < 750)
                        {
                            quickTip = "神一般的速度!!!";
                        }
                        else if (_bpmtemp >= 750)
                        {
                            quickTip = "神的速度!!!!";
                        }
                        double leftSec = 10 - Math.Floor((DateTime.Now - _timePoint).TotalSeconds);
                        TextDetect.Text += string.Format("{0}\r\n倒计时:{1}秒", quickTip, leftSec);
                        if (leftSec <= 0 && _bpmtemp > 300)
                        {
                            if (_bpmtemp < 380)
                            {
                                quickTip = "休闲玩家";
                            }
                            else if (_bpmtemp >= 380 && _bpmtemp < 450)
                            {
                                quickTip = "萌音战士";
                            }
                            else if (_bpmtemp >= 450 && _bpmtemp < 540)
                            {
                                quickTip = "快刀斗士";
                            }
                            else if (_bpmtemp >= 540 && _bpmtemp < 630)
                            {
                                quickTip = "闪电骑士";
                            }
                            else if (_bpmtemp >= 630 && _bpmtemp < 750)
                            {
                                quickTip = "帕金森患者";
                            }
                            else if (_bpmtemp >= 750)
                            {
                                quickTip = "神之手指";
                            }
                            TextDetectGame.Text = string.Format("游戏结束!\r\n你在10秒内按键次数为{0}次,BPM为{1}\r\n恭喜你获得“{2}”称号!", _detectTimes, Math.Round(_bpmtemp), quickTip);
                            StoryboardDetectGameOver.Begin();

                            if (Math.Round(_bpmtemp) > Convert.ToDouble(settings["HighestScore"]))
                            {
                                StoryboardDetectGameNewScore.Begin();
                                StoryboardDetectGameNewScoreZoom.Begin();
                                TextDetectGameScore.Text = string.Format("新纪录!{0} BPM\r\n原纪录:{1} BPM", Math.Round(_bpmtemp), settings["HighestScore"]);
                                settings["HighestScore"] = Math.Round(_bpmtemp);
                                settings.Save();
                                UpdateTile();
                            }
                            else
                            {
                                StoryboardDetectGameNewScore.Begin();
                                TextDetectGameScore.Text = string.Format("最高纪录:{0} BPM", settings["HighestScore"]);
                            }
                            BgRun.IsGameOver = true;
                            DetectStop();
                        }
                    }
                }
            }
        }
Ejemplo n.º 3
0
 private void BottonDetectGameOverOk_Click(object sender, System.Windows.RoutedEventArgs e)
 {
     StoryboardDetectGameOver.Stop();
 }