Ejemplo n.º 1
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 public StoryIntroState(StorySM stateMachine, PlayerStats stats, Inventory inventory, StoryEventData startingStory)
 {
     _stateMachine  = stateMachine;
     _inventory     = inventory;
     _stats         = stats;
     _startingStory = startingStory;
 }
Ejemplo n.º 2
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 public StoryBeginState(StorySM stateMachine, PlayerStats stats, Inventory inventory)
 {
     _stateMachine = stateMachine;
     _stats        = stats;
     //Debug.Log("Settings stats. Max Health " + _stats.MaxHealth);
     _inventory = inventory;
 }
Ejemplo n.º 3
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 public StoryPageState(StorySM stateMachine, InputManager input,
                       StoryPageController storyController, HUDController hudController)
 {
     _stateMachine   = stateMachine;
     _input          = input;
     _pageController = storyController;
     _hudController  = hudController;
 }
Ejemplo n.º 4
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 public StoryChosenPagesState(StorySM stateMachine, InputManager input,
                              StoryPageController storyController, HUDController hudController,
                              PlayerStats stats, Inventory inventory)
 {
     _stateMachine   = stateMachine;
     _input          = input;
     _pageController = storyController;
     _hudController  = hudController;
     _stats          = stats;
     _inventory      = inventory;
 }
Ejemplo n.º 5
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 public StoryChooseState(StorySM stateMachine, InputManager input, StoryChoiceController decisionController)
 {
     _stateMachine       = stateMachine;
     _input              = input;
     _decisionController = decisionController;
 }
Ejemplo n.º 6
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 public StoryExitState(StorySM stateMachine)
 {
     _stateMachine = stateMachine;
 }