Ejemplo n.º 1
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        public virtual GameFrameStory ReadStory(string storyName)
        {
            var storyText = StoryImporter.ReadStory(storyName);
            var story     = new GameFrameStory(storyText);

            return(story);
        }
Ejemplo n.º 2
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        public virtual GameFrameStory Interact()
        {
            var storyText = StoryImporter.ReadStory(Script);
            var story     = new GameFrameStory(storyText);

            return(story);
        }
Ejemplo n.º 3
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        public void StartStory(string battleScriptName)
        {
            var storyFile = StoryImporter.ReadStory(battleScriptName);
            var story     = new GameFrameStory(storyFile);

            story.Continue();
            DialogBox.StartStory(story);
            _activeStory = story;
        }
Ejemplo n.º 4
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        public void Interact(Point interactTarget)
        {
            var validInteraction = FourWayPossibleMovement.FourWayAdjacentLocations(PlayerEntity.Instance.Position.ToPoint()).Contains(interactTarget);

            if (validInteraction)
            {
                PlayerEntity.Instance.FacingDirection = interactTarget.ToVector2() - PlayerEntity.Instance.Position;
                var interactWith = _expiringSpatialHash.ValueAt(interactTarget);
                if (interactWith != null)
                {
                    var story = interactWith.Interact();
                    story.Continue();
                    var entityDialogBox = DialogBox as EntityStoryBoxDialog;
                    entityDialogBox?.StartStory(story, interactWith);
                }
                else if (Flags.AcquireRod)
                {
                    if (WaterCollision(interactTarget))
                    {
                        var random       = new Random();
                        var fishComplete = random.Next(3) == 0;
                        var scriptName   = fishComplete ? "fish_success.ink" : "fish_fail.ink";
                        var fishScript   = StoryImporter.ReadStory(scriptName);
                        var story        = new GameFrameStory(fishScript);
                        if (fishComplete)
                        {
                            Flags.FishCount++;
                            story.ChoosePathString("dialog");
                            story.SetVariableState("fish_count", Flags.FishCount);
                        }
                        story.Continue();
                        DialogBox.StartStory(story);
                    }
                }
            }
        }
Ejemplo n.º 5
0
        public override GameFrameStory Interact()
        {
            GameStory = ReadStory(ScriptName);
            GameStory.ChoosePathString("dialog");
            CompleteEvent completeEvent = win =>
            {
                if (win)
                {
                    var collision = _collision.Invoke(Position.ToPoint(), EndPosition.ToPoint());
                    var endPoint  = collision ? _alternativeEndPoint : EndPosition;
                    MoveDelegate?.Invoke(this, endPoint.ToPoint());
                    GameFlags.SetVariable(FlagName, true);
                    AlreadyMoved = true;
                }
                var dialog      = win ? "victory.ink" : "defeat.ink";
                var storyScript = StoryImporter.ReadStory(dialog);
                var newStory    = new GameFrameStory(storyScript);
                newStory.Continue();
                _say.Invoke(newStory);
            };

            ReadStory(GameStory, completeEvent);
            return(GameStory);
        }