public void InitWithKey(CharacterKey key) { Key = key; StoryFeed[] _storyFeeds = FindObjectsOfType <StoryFeed>(); foreach (StoryFeed storyFeed in _storyFeeds) { if (storyFeed.CharacterKey == key) { _storyFeed = storyFeed; break; } } TextAsset inkStoryJson = Resources.Load <TextAsset>(ResourcePaths.StoryEngineInkJsonPath); _inkStory = Story.CreateWithJson(inkStoryJson.text); StoryScene debugSceneToPlay = StoryManager.Instance.GetScene(DebugSettings.Instance.LoadIntoScene); if (debugSceneToPlay == null && string.IsNullOrEmpty(DebugSettings.Instance.LoadIntoScene) == false) { int i; if (int.TryParse(DebugSettings.Instance.LoadIntoScene, out i)) { debugSceneToPlay = StoryManager.Instance.GetScene(Key, i); _nextSceneIndex = i + 1; } } if (debugSceneToPlay != null) { StartScene(debugSceneToPlay); } else { // todo - load the first scene! StartScene(StoryManager.Instance.GetScene("intro")); } }
// Use this for initialization void Start() { _inkStory = new Story(StoryAsset.text); _storyFeed = GetComponent <StoryFeed>(); StartCoroutine(ProcessStory()); }