void ToggleUI() { if (inEditing && (int.Parse(AllStoreData[currentStoreIndex].data[currIndex].price) > coinsValue)) { BuyItemB.SetActive(false); } else { BuyItemB.SetActive(inEditing); } SitDownB.SetActive(false); ReturnB.SetActive(inEditing); NextItemB.SetActive(inEditing); PrevItemB.SetActive(inEditing); objectTitle.SetActive(inEditing); price.SetActive(inEditing); GoHomeB.SetActive(!inEditing); if (inEditing) { chatBubbleIsActive = currentChatBubble.activeSelf; RequestSent.SetActive(false); RequestRejected.SetActive(false); AcceptRequest.SetActive(false); SendRequest.SetActive(false); currentChatBubble.SetActive(false); } else { currentChatBubble.SetActive(chatBubbleIsActive); } ScreenshotB.SetActive(!inEditing); joystick.SetActive(!inEditing); StoreB.SetActive(!inEditing); }
static void Main(string[] args) { //WorkPerformer del = new WorkPerformer(First); //WorkPerformer del2 = new WorkPerformer(Second); //del(3, ""); //Console.WriteLine("Hello World!"); Worker worker = new Worker(); Manager manager = new Manager(); Fam fam = new Fam(); worker.WorkPerformed += new EventHandler <WorkerEventArgs>(fam.Worker_WorkPerformed); worker.WorkPerformed += manager.Worker_WorkPerformed; worker.WorkCompleted += manager.Worker_Completed; worker.WorkCompleted += fam.Worker_Completed; worker.DoWork(work: new WorkerEventArgs(5, WorkType.GOLF)); Console.WriteLine("Called first"); StoreWorker storeWorker = new StoreWorker(); StoreA storeA = new StoreA(); StoreB storeB = new StoreB(); storeWorker.storeVisited += storeA.StoreVisitedPerformed; storeWorker.storeVisited += storeB.StoreVisitedPerformed; storeWorker.VisitStore(5); }
void ToggleUI() { if (inEditing && (int.Parse(storeData.data[currIndex].price) > coinsValue)) { BuyItemB.SetActive(false); } else { BuyItemB.SetActive(inEditing); } ReturnB.SetActive(inEditing); NextItemB.SetActive(inEditing); PrevItemB.SetActive(inEditing); objectTitle.SetActive(inEditing); price.SetActive(inEditing); GoHomeB.SetActive(!inEditing); StartChatB.SetActive(!inEditing); joystick.SetActive(!inEditing); StoreB.SetActive(!inEditing); }
public void ActivateStore(bool activate) { StoreB.SetActive(activate); }