public void PauseContinueTimer() { if (_basicData.MultiPlayer == false) { return; //because multiplayer has no timer. } if (Stops !.IsRunning == true) { Stops.PauseTimer(); }
public void PauseContinueTimer() { if (_basicData.MultiPlayer == false) { return; //because multiplayer has no timer. } if (Stops !.IsRunning == true) { Stops.PauseTimer(); }