Ejemplo n.º 1
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        public Car()
        {
            stoppedState = new StoppedState(this);
            drivingState = new DrivingState(this);

            state = stoppedState;
        }
Ejemplo n.º 2
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        protected override void SetupStates()
        {
            var stoppedState   = new StoppedState(this);
            var followingState = new FollowingTarget(this, tryingToOpenDoorSound,
                                                     () => brokeDoorPercentage, timeToWaitWhenWalkingAndSeePlayer);
            var walkAroundState = new WalkAroundState(this, tryingToOpenDoorSound,
                                                      () => brokeDoorPercentage, timeToWaitWhenWalkingAndSeePlayer,
                                                      () => numberOfFlagsToLookAt,
                                                      () => numberOfFlagsToSkip);
            var killingTargetState = new KillingTargetState(this, macheteSound);

            var seenTargetTransition = new TargetOnSightTransition(this, followingState, seeYou);
            var targetIsCloseToKill  = new TargetIsClose(this, killingTargetState, distanceToKillTarget, () => coolDownAfterCloseDoor > minKillCoolDownAfterCloseDoor);
            var targetUnreachable    = new TargetUnreachable(this, walkAroundState);
            var targetGiveUp         = new TargetGiveUp(this, walkAroundState, () => timeToGiveUp);

            stoppedState.SetTransitions(seenTargetTransition);
            followingState.SetTransitions(
                targetIsCloseToKill,
                targetUnreachable,
                targetGiveUp);
            walkAroundState.SetTransitions(seenTargetTransition);
            SetFirstState(walkAroundState);

            allStates = new State[] { stoppedState, followingState, walkAroundState, killingTargetState };
        }
Ejemplo n.º 3
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 public Vcr()
 {
     StoppedState   = new StoppedState(this);
     PlayingState   = new PlayingState(this);
     RecordingState = new RecordingState(this);
     State          = StoppedState;
 }
Ejemplo n.º 4
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 public Vcr()
 {
     StoppedState = new StoppedState(this);
     PlayingState = new PlayingState(this);
     RecordingState = new RecordingState(this);
     State = StoppedState;
 }
Ejemplo n.º 5
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        public override void Initialize()
        {
            initSprites();

            State = new StoppedState(this);



            base.Initialize();
        }
Ejemplo n.º 6
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        public VideoNodeState SetState(MediaElementState mediaState, IVideoNode context)
        {
            if (_states.ContainsKey(mediaState + "State"))
            {
                return(_states[mediaState + "State"]);
            }

            switch (mediaState)
            {
            case MediaElementState.Buffering:
                var bufferingState = new BufferingState(this, context);
                _states.Add(bufferingState.GetType().Name, bufferingState);
                return(bufferingState);

            case MediaElementState.Playing:
                var playingState = new PlayingState(this, context);
                _states.Add(playingState.GetType().Name, playingState);
                return(playingState);

            case MediaElementState.Stopped:
                var stoppedState = new StoppedState(this, context);
                _states.Add(stoppedState.GetType().Name, stoppedState);
                return(stoppedState);

            case MediaElementState.Opening:
                var openingState = new OpeningState(this, context);
                _states.Add(openingState.GetType().Name, openingState);
                return(openingState);

            case MediaElementState.Paused:
                var pausedState = new PausedState(this, context);
                _states.Add(pausedState.GetType().Name, pausedState);
                return(pausedState);

            default:
                return(null);
            }
        }