Ejemplo n.º 1
0
        public void FadeOut(GameObject _obj, float _fadeTime, float _delayTime)
        {
            iTween.FadeTo(_obj, iTween.Hash("alpha", 0, "time", _fadeTime, "delay", _delayTime));

            StopTween stopTweenNow = _obj.GetComponent <StopTween>();

            if (stopTweenNow == null)
            {
                _obj.AddComponent <StopTween>();
            }
        }
Ejemplo n.º 2
0
        //----------------------------------
        //  fade in / out
        //----------------------------------
        #region fade
        // gameObjectをフェードさせる

        // gameobject
        public void FadeInOut(GameObject _nowObj, GameObject _nextObj, float _fadeTime, float _delayTime)
        {
            iTween.FadeTo(_nowObj, iTween.Hash("alpha", 0, "time", _fadeTime));
            iTween.FadeTo(_nextObj, iTween.Hash("alpha", 1, "time", _fadeTime, "delay", _delayTime));

            StopTween stopTweenNow = _nowObj.GetComponent <StopTween>();

            if (stopTweenNow == null)
            {
                _nowObj.AddComponent <StopTween>();
            }

            StopTween stopTweenNext = _nextObj.GetComponent <StopTween>();

            if (stopTweenNext == null)
            {
                _nextObj.AddComponent <StopTween>();
            }
        }