void Start() { coroutines = gameObject.AddComponent <StopCoroutines>(); SetRandomColor(); }
void Awake() { stopCoroutines = gameObject.AddComponent <StopCoroutines>(); }
void Start() { coroutines = gameObject.AddComponent <StopCoroutines>(); SetRandomColor(); }
void Awake() { stopCoroutines = gameObject.AddComponent <StopCoroutines>(); }