public void stopAfterBounce(StopAfterCollisionModel model) { if (model.collidedWith != null) { var collidedWithCollider = model.collidedWith.GetComponent <Collider2D> (); if (collidedWithCollider != null) { Physics2D.IgnoreCollision(collidedWithCollider, model.subject.GetComponent <Collider2D> (), false); //remove collision ignorance } } movmentLogic.fallDown(); animationLogic.UnSetDashing(); }
public void death(StopAfterCollisionModel s) { //_logic.split (transform.position); _logic.Death(); }