void Start()
    {
        GameObject temp = gameObject.transform.parent.gameObject;

        stickBasicScriptObj1 = temp.GetComponent <StickBasic>();
        healthBar            = healthSquareObj.GetComponent <HealthBar>();
    }
 void Awake()
 {
     stickBasicScript1 = stickMan1.GetComponent <StickBasic>();
     stickBasicScript2 = stickMan2.GetComponent <StickBasic2>();
     winText           = winTextObj.GetComponent <Text>();
     waitText          = waitTextObj.GetComponent <Text>();
     winTextObj.SetActive(false);
     waitTextObj.SetActive(false);
     restartBtn.SetActive(false);
     quitBtn.SetActive(false);
     alreadyWon = false;
     gameOver   = false;
 }