Ejemplo n.º 1
0
 public static void addMsgOpt(dynamic friendsList, SteamID steamID, string opt)
 {
     if (friendsList["steamID"][steamID.ToString()] == null)
     {
         friendsList = dumpFriendslist();
     }
     switch (opt.ToLower())
     {
     case "all":
     case "non":
     case "online":
     case "busy":
     case "away":
         friendsList["steamID"][steamID.ToString()]["Message_Conditions"] = opt;
         File.WriteAllText("FriendsList.json", friendsList.ToString());
         SteamBot.SteamBot.steamFriends.SendChatMessage(
             steamID,
             EChatEntryType.ChatMsg,
             string.Format("Announcement conditions set to: {0}", opt)
             );
         return;
     }
     SteamBot.SteamBot.steamFriends.SendChatMessage(
         steamID,
         EChatEntryType.ChatMsg,
         string.Format("Unknown condition: {0}", opt)
         );
 }
Ejemplo n.º 2
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        public static bool Msg_Condition(EPersonaState personaState, SteamID steamID)
        {
            string state = personaState.ToString();

            dynamic friendsList = readFriendsList();

            string condition = "online";

            if (friendsList["steamID"][steamID.ToString()] == null)
            {
                friendsList = dumpFriendslist();
            }

            condition = friendsList["steamID"][steamID.ToString()]["Message_Conditions"];

            switch (condition.ToLower())
            {
            case null:
                if (state == "Online")
                {
                    return(true);
                }
                return(false);

            case "non":
                return(false);

            case "all":
                if (state != "Offline")
                {
                    return(true);
                }
                return(false);

            case "busy":
                if (state != "Away" && state != "Offline")
                {
                    return(true);
                }
                return(false);

            case "away":
                if (state != "Busy" && state != "Offline")
                {
                    return(true);
                }
                return(false);

            case "online":
                if (state == "Online")
                {
                    return(true);
                }
                return(false);
            }
            return(true);
        }
Ejemplo n.º 3
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        /// <summary>
        /// Add the user to the friendslist
        /// Invite the user to our group and the group passed by the admin
        /// Allowed string passed by admin: group url, groupID32 and groupID64, groupID64 is prefered because of error measures
        /// If a url is passed, so get the groupID64 from the grouppage
        /// groupID32 will be converted into a groupID64
        /// Welcome the user to the service and tell him we invited him to our Group
        /// </summary>
        /// <param name="_steamFriends"></param>
        /// <param name="_friendSteamID"></param>
        /// <param name="_groupID"></param>
        /// <param name="_steamUserWebAPI"></param>
        public async Task AcceptFriendRequestAndInviteToGroup(SteamFriends _steamFriends, SteamID _friendSteamID, SteamUserWebAPI _steamUserWebAPI, string _groupID = "")
        {
            _steamFriends.AddFriend(_friendSteamID);

            for (int i = 0; i < _steamFriends.GetClanCount(); i++)
            {
                SteamID groupID = _steamFriends.GetClanByIndex(i);
                if (groupID.ConvertToUInt64().Equals(103582791458407475) && _steamFriends.GetClanName(groupID).ToUpper().Contains("XETAS"))
                {
                    await _steamUserWebAPI.InviteToGroup(groupID.ToString(), _friendSteamID.ConvertToUInt64().ToString()).ConfigureAwait(false);
                }

                if (!string.IsNullOrEmpty(_groupID))
                {
                    string groupID64;
                    if (_groupID.Contains("steamcommunity") && _groupID.Contains("groups"))
                    {
                        groupID64 = await _steamUserWebAPI.GetGroupIDFromGroupAdress(_groupID).ConfigureAwait(false);
                    }
                    else
                    {
                        groupID64 = GetGroupID64String(_groupID);
                    }

                    await _steamUserWebAPI.InviteToGroup(groupID64, _friendSteamID.ConvertToUInt64().ToString()).ConfigureAwait(false);
                }
            }

            _steamFriends.SendChatMessage(_friendSteamID, EChatEntryType.ChatMsg, "Hello and welcome to my Service!" +
                                          "\nI've invited you to my group, where you can check the other bots or get to learn and trade with other steamusers." +
                                          "\nYou can type !c or !commands to see all available commands.");
        }
Ejemplo n.º 4
0
        public void RendersSteam3ByDefault()
        {
            SteamID sid = 76561197969249708;

            Assert.Equal("[U:1:8983980]", sid.Render());
            Assert.Equal("[U:1:8983980]", sid.ToString());
        }
Ejemplo n.º 5
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        static public string accountIDFormat(uint accountID)
        {
            var id = new SteamID();

            id.AccountID = accountID;
            return(id.ToString());
        }
Ejemplo n.º 6
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 /// <summary>
 /// Checks players groups against the config value set in the plugin config to see if they're a VIP.
 /// </summary>
 /// <returns>true if a match is found.</returns>
 public bool IsVip()
 {
     if (!IsValid())
     {
         return(false);
     }
     return(R.Permissions.GetGroups(new RocketPlayer(SteamID.ToString()), true).FirstOrDefault(g => g.Id == PlayerInfoLib.Instance.Configuration.Instance.VipCheckGroupName) != null);
 }
Ejemplo n.º 7
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        /// <summary>
        /// Accepts the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to accept the invite from.</param>
        private void AcceptGroupInvite(SteamID group)
        {
            var acceptMsg = new ClientMsg <CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            acceptMsg.Body.GroupID      = group.ConvertToUInt64();
            acceptMsg.Body.AcceptInvite = true;

            SteamClient.Send(acceptMsg);
            Log.Success("Accepted group invite to {0}.", group.ToString());
        }
Ejemplo n.º 8
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        public string Retrieve(SteamID steamID)
        {
            var account = steamID.ToString();

            if (Data.Cache.ContainsKey(account))
            {
                return(Data.Cache[account]);
            }
            return("");
        }
        public SteamAccountHyperlinkModel(int accountId)
        {
            var steamId = new SteamID((uint)accountId, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();

            this.AccountName =
                SettingsProvider.GetInstance().SteamAccounts.FirstOrDefault(a => a.SteamId == steamId)?.Login
                ?? steamId.ToString();

            this.AccountLink = $"https://steamcommunity.com/profiles/{steamId}/";
        }
Ejemplo n.º 10
0
        /// <summary>
        /// Declines the invite to a Steam Group
        /// </summary>
        /// <param name="group">SteamID of the group to decline the invite from.</param>
        private void DeclineGroupInvite(SteamID group)
        {
            var declineMsg = new ClientMsg <CMsgGroupInviteAction>((int)EMsg.ClientAcknowledgeClanInvite);

            declineMsg.Body.GroupID      = group.ConvertToUInt64();
            declineMsg.Body.AcceptInvite = false;

            SteamClient.Send(declineMsg);
            Log.Info("Declined group invite to {0}.", group.ToString());
        }
Ejemplo n.º 11
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 static public bool checkAdmin(SteamID sid)
 {
     if (admins.Contains(sid.ToString()))
     {
         return(true);
     }
     else
     {
         steamFriends.SendChatMessage(sid, EChatEntryType.ChatMsg, "You cannot use this command because you're not an admin.");
     }
     return(false);
 }
Ejemplo n.º 12
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        public void Steam2RenderIsValid()
        {
            SteamID sid = 76561197969249708;

            Assert.Equal("STEAM_0:0:4491990", sid.Render());
            Assert.Equal(sid.Render(), sid.ToString());

            sid.AccountUniverse = EUniverse.Beta;
            Assert.Equal("STEAM_2:0:4491990", sid.Render());

            sid.AccountType = EAccountType.GameServer;
            Assert.Equal("157625991261918636", sid.Render());
        }
Ejemplo n.º 13
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        public void Store(SteamID steamID, string name)
        {
            var account = steamID.ToString();

            if (!Data.Cache.ContainsKey(account))
            {
                Data.Cache.Add(account, name);
            }
            else
            {
                Data.Cache[account] = name;
            }
            Save();
        }
Ejemplo n.º 14
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        public void HandleMessage(SteamID partenar, string msg)
        {
            if (!bot.Manager.Config.SteamAdmins.Contains(partenar.ToString()))
            {
                if (!bot.Manager.Config.SteamAdmins.Contains(partenar.ConvertToUInt64().ToString()))
                {
                    return;
                }
            }

            string command = msg.Split(' ')[0];
            string message = msg.Replace(command + " ", "");

            if (!command.Equals("STOPHOOK") && !command.Equals("UNHOOK") && bot.ChatListener.ContainsKey(partenar))
            {
                SendMessageToGameServer(-2, partenar, msg);
                return;
            }

            switch (command)
            {
            case "help":
            case "HELP":
                PrintHelp(partenar);
                break;

            case "SERVER":
                PrintServer(partenar, command);
                break;

            case "HOOKCHAT":
            case "HOOKVOICE":
                HookGameServerChat(Networking.NetworkCode.MSG_FOR_ALL_MODULE, partenar, message);
                break;

            case "UNHOOK":
            case "STOPHOOK":
                StopHook(Networking.NetworkCode.MSG_FOR_ALL_MODULE, partenar);
                break;

            case "EXEC":
                ExecuteServerCommand(partenar, message);
                break;

            default:
                //bot.SteamFriends.SendChatMessage(partenar, EChatEntryType.ChatMsg, "Sorry I don't understand you. Yet.");
                PrintChatMessage(partenar, msg);
                break;
            }
        }
Ejemplo n.º 15
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        void OnLoggedOn(SteamUser.LoggedOnCallback callback)
        {
            if (callback.Result == EResult.AccountLogonDenied)
            {
                Console.WriteLine("Steam Guard denied your a(cce)ss!", Console.ForegroundColor = ConsoleColor.Green);
                Console.WriteLine("Please enter code that you got emailed!",
                                  Console.ForegroundColor = ConsoleColor.Green);
                Console.ResetColor();
                Console.Write("AuthCode> ");
                authCode = Console.ReadLine();
                Console.WriteLine("Your Authcode is: " + authCode);
                return;
            }

            if (callback.Result == EResult.AccountLoginDeniedNeedTwoFactor)
            {
                Console.WriteLine("Steam Guard denied your a(cce)ss!", Console.ForegroundColor = ConsoleColor.Green);
                Console.WriteLine("Please enter code from two-factor authentication (ie. from your mobile app)!: ",
                                  Console.ForegroundColor = ConsoleColor.Green);
                Console.ResetColor();
                Console.Write("Two-Factor Code> ");
                twofactor = Console.ReadLine();
                return;
            }

            if (callback.Result == EResult.LogonSessionReplaced || callback.Result == EResult.LoggedInElsewhere ||
                callback.Result == EResult.AlreadyLoggedInElsewhere)
            {
                Console.WriteLine("I'm already logged in elsewhere!  Shut down the other me first!",
                                  Console.ForegroundColor = ConsoleColor.Green);
                Console.ResetColor();
                steamClient.Disconnect();
                return;
            }

            if (callback.Result != EResult.OK)
            {
                Console.WriteLine("Login failed! Reason: " + callback.Result,
                                  Console.ForegroundColor = ConsoleColor.Green);
                return;
            }
            Console.WriteLine("I'm logged in and ready to go!", Console.ForegroundColor = ConsoleColor.Red);
            Console.Write("My SteamID: ");
            Console.WriteLine(steamClient.SteamID.ToString(), Console.ForegroundColor           = ConsoleColor.Yellow);
            Console.Write("Owner SteamID (I'm assuming this is you.):", Console.ForegroundColor = ConsoleColor.Red);
            Console.WriteLine(BotOwnerID.ToString(), Console.ForegroundColor = ConsoleColor.Yellow);
            Console.ResetColor();
            authed = true;
        }
Ejemplo n.º 16
0
        public static void AnnounceServer(dynamic gatherInfo)
        {
            string message = gatherServerInfo_(gatherInfo);

            if (message == "")
            {
                return;
            }

            int friendCount = SteamBot.steamFriends.GetFriendCount();

            for (int x = 0; x < friendCount; x++)
            {
                SteamID steamIdFriend = SteamBot.steamFriends.GetFriendByIndex(x);
                //This prevents bot from messaging people who are in any other state than "Online" - including busy, away etc.
                EPersonaState personaState = SteamBot.steamFriends.GetFriendPersonaState(steamIdFriend);
                bool          condition    = Json.Config.Msg_Condition(personaState, steamIdFriend);
                if (condition == false)
                {
                    continue;
                }

                dynamic ensl_users = gatherInfo["gatherers"];
                string  enslID     = steamIdFriend.ToString().Replace("STEAM_", "");
                foreach (dynamic user in ensl_users)
                {
                    if (user["user"]["steam"]["id"] != enslID)
                    {
                        continue;
                    }

                    SteamBot.steamFriends.SendChatMessage(
                        steamIdFriend,
                        EChatEntryType.ChatMsg,
                        message
                        );
                }
            }
        }
Ejemplo n.º 17
0
        public static String ChatSend(Command command)
        {
            SteamFriends friends = command.Steam.Friends;

            if (command.Parameters.Length == 2)
            {
                int count = friends.GetFriendCount();
                for (int i = 0; i < count; i++)
                {
                    SteamID id = friends.GetFriendByIndex(i);

                    if (id.ToString() == command.Parameters[0])
                    {
                        friends.SendChatMessage(id, EChatEntryType.ChatMsg, command.Parameters[1].Trim('"'));
                        return(Protocol.Server.Success);
                    }
                }

                return(Protocol.Server.NoSuchFriend);
            }

            return(Protocol.Server.InvalidArgument);
        }
Ejemplo n.º 18
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        public static dynamic dumpFriendslist()
        {
            int     friendCount = SteamBot.SteamBot.steamFriends.GetFriendCount();
            dynamic friendsList;

            if (!File.Exists("FriendsList.json"))
            {
                friendsList         = new JObject();
                friendsList.steamID = new JObject();
            }
            else
            {
                friendsList = JsonConvert.DeserializeObject(File.ReadAllText("FriendsList.json"));
            }

            friendsList.usercount = friendCount;

            for (int x = 0; x < friendCount; x++)
            {
                SteamID steamID  = SteamBot.SteamBot.steamFriends.GetFriendByIndex(x);
                string  FriendID = steamID.ToString();
                string  nick     = SteamBot.SteamBot.steamFriends.GetFriendPersonaName(steamID);

                if (friendsList.steamID[FriendID] == null)
                {
                    dynamic obj_name = new JObject();
                    obj_name.name = nick;
                    friendsList.steamID[FriendID] = obj_name;
                }
                if (friendsList.steamID[FriendID]["Message_Conditions"] == null)
                {
                    friendsList.steamID[FriendID]["Message_Conditions"] = "online";
                }
            }
            File.WriteAllText("FriendsList.json", friendsList.ToString());
            return(friendsList);
        }
Ejemplo n.º 19
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		/// <summary>
		/// (Async) (Requires <see cref="SteamSharp.Authenticators.APIKeyAuthenticator"/> or <see cref="SteamSharp.Authenticators.UserAuthenticator"/>)
		/// Returns the friend list of any Steam user, provided the user's Steam Community profile visibility is set to "Public."
		/// Throws <see cref="SteamRequestException"/> on failure.
		/// </summary>
		/// <param name="client"><see cref="SteamClient"/> instance to use.</param>
		/// <param name="steamID">SteamID to return friend's list for.</param>
		/// <returns><see cref="SteamFriendsList"/> object containing a list of <see cref="SteamFriend"/> objects mapping to the Friend's list of the target user.</returns>
		public async static Task<SteamFriendsList> GetFriendsListAsync( SteamClient client, SteamID steamID ) {

			client.IsAuthorizedCall( new Type[] {
				typeof( Authenticators.UserAuthenticator ),
				typeof( Authenticators.APIKeyAuthenticator )
			} );

			SteamRequest request;
			List<SteamFriend> response;

			if( client.Authenticator is Authenticators.UserAuthenticator ) {
				// ISteamUserOAuth provides a higher level of access (with User Authentication), assuming a personal relationship with the target user
				request = new SteamRequest( "ISteamUserOAuth", "GetFriendList", "v0001" );
				request.AddParameter( "steamID", steamID.ToString() );
				response = VerifyAndDeserialize<SteamFriendsListResponse>( ( await client.ExecuteAsync( request ) ) ).Friends;
			} else {
				request = new SteamRequest( "ISteamUser", "GetFriendList", "v0001" );
				request.AddParameter( "steamID", steamID.ToString() );
				response = VerifyAndDeserialize<GetFriendsListResponse>( ( await client.ExecuteAsync( request ) ) ).FriendsList.Friends;
			}

			Dictionary<SteamID, SteamUser> users = new Dictionary<SteamID, SteamUser>();
			foreach( var friend in response ) {
				users.Add( friend.SteamID, new SteamUser {
					SteamID = friend.SteamID,
					FriendSince = friend.FriendSince,
				} );
			}

			return new SteamFriendsList {
				Friends = await GetBulkProfileDataAsync( client, users )
			};

		}
        void OnFriendsList(SteamFriends.FriendsListCallback callback)
        {
            // at this point, the client has received it's friends list

            int friendCount = _steamFriends.GetFriendCount();

            Console.WriteLine("We have {0} friends", friendCount);

            for (int x = 0; x < friendCount; x++)
            {
                // steamids identify objects that exist on the steam network, such as friends, as an example
                SteamID steamIdFriend = _steamFriends.GetFriendByIndex(x);
                // we'll just display the STEAM_ rendered version
                Console.WriteLine("Friend: {0}", steamIdFriend.Render());

                if (_cmd == Command.SendAll)
                {
                    _steamFriends.SendChatMessage(steamIdFriend, EChatEntryType.ChatMsg, _messageText);
                    Thread.Sleep(500);
                }
                else if (_cmd == Command.SendSingle)
                {
                    if (_userId == steamIdFriend.ConvertToUInt64().ToString())
                    {
                        _steamFriends.SendChatMessage(steamIdFriend, EChatEntryType.ChatMsg, _messageText);
                        _isMessageSent = true;
                        break;
                    }
                }
                else if (_cmd == Command.AcceptFriends)
                {
                    foreach (var friend in callback.FriendList)
                    {
                        if (friend.Relationship == EFriendRelationship.RequestRecipient)
                        {
                            // this _user has added us, let's add him back and send him a message
                            _steamFriends.AddFriend(friend.SteamID);
                            _steamFriends.SendChatMessage(friend.SteamID, EChatEntryType.ChatMsg, _messageText);
                            _isMessageSent = true;
                        }
                    }
                }
                else if (_cmd == Command.GetAllIds)
                {
                    foreach (var friend in callback.FriendList)
                    {
                        if (!_friendsIds.ContainsKey(friend.SteamID.ConvertToUInt64().ToString()))
                        {
                            var val = _steamFriends.RequestProfileInfo(friend.SteamID).ToTask().Result;
                            _friendsIds[friend.SteamID.ConvertToUInt64().ToString()] = val.RealName;
                        }
                    }
                    _isMessageSent = true;
                }
                else if (_cmd == Command.GetFriendInfo)
                {
                    if (_userId == steamIdFriend.ConvertToUInt64().ToString())
                    {
                        var val = _steamFriends.RequestProfileInfo(steamIdFriend).ToTask().Result;
                        _friendInfoVm.country    = val.CountryName;
                        _friendInfoVm.summary    = val.Summary;
                        _friendInfoVm.realName   = val.RealName;
                        _friendInfoVm.headline   = val.Headline;
                        _friendInfoVm.state      = val.StateName;
                        _friendInfoVm.steamId    = steamIdFriend.ToString();
                        _friendInfoVm.profileUrl = "https://steamcommunity.com/profiles/" + steamIdFriend.ConvertToUInt64().ToString();
                        string html;
                        using (WebClient client = new WebClient())
                        {
                            client.Headers[HttpRequestHeader.UserAgent] = "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/535.2 (KHTML, like Gecko) Chrome/15.0.874.121 Safari/535.2";
                            html = client.DownloadString("https://steamid.xyz/" + val.SteamID.ConvertToUInt64().ToString());
                        }
                        _friendInfoVm.image_url = GetImagesInHTMLString(html);
                        _isMessageSent          = true;
                    }
                }
            }
            if (_cmd == Command.SendAll)
            {
                _isMessageSent = true;
            }
        }
Ejemplo n.º 21
0
 /// <summary>
 /// Initializes a new instance of the <see cref="SteamTrade.Exceptions.InventoryFetchException"/> class.
 /// </summary>
 /// <param name='steamId'>
 /// Steam identifier that caused the fetch exception.
 /// </param>
 public InventoryFetchException(SteamID steamId)
     : base(String.Format("Failed to fetch inventory for: {0}", steamId.ToString()))
 {
     FailingSteamId = steamId;
 }
Ejemplo n.º 22
0
        public static string returnStatus(string current_state, int gatherers, dynamic ensl_users, SteamID steamID, bool announce = false)
        {
            string announcement = "";

            #region Handles players who have signed up for gather.
            string enslID = steamID.ToString().Replace("STEAM_", "");
            foreach (dynamic user in ensl_users)
            {
                if (user["user"]["steam"]["id"] != enslID)
                {
                    continue;
                }

                switch (current_state)
                {
                case "gathering":
                    announcement = string.Format(
                        "You are signed up for the gather as {0}\n{1}/12 Players\nSee lineup at http://gathers.ensl.org/",
                        user["user"]["username"], gatherers
                        );
                    break;

                case "election":
                    announcement = string.Format(
                        "Gather is starting!\nYou are signed up for the gather as {0}\nElect captains at http://gathers.ensl.org/",
                        user["user"]["username"]
                        );
                    break;

                case "selection":
                    announcement = string.Format(
                        "Gather is starting!\nYou are signed up for the gather as {0}\nSee lineup at http://gathers.ensl.org/",
                        user["user"]["username"]
                        );
                    if (user["leader"] == true)
                    {
                        announcement = announcement + "\nYou have been elected as leader, don't forget to select your team!";
                    }
                    break;
                }
            }
            if (announcement != "")
            {
                return(announcement);
            }
            #endregion

            switch (current_state)
            {
            case "election":
            case "selection":
                if (announce == true)
                {
                    break;
                }
                announcement = "Gather is starting. Sign up for the next one at http://gathers.ensl.org/";
                break;

            case "gathering":
                announcement = string.Format(
                    "{0}/12 Players\nJoin up at http://gathers.ensl.org/",
                    gatherers
                    );
                break;
            }
            return(announcement);
        }
Ejemplo n.º 23
0
        // When the friends list gets updated we need to do things such as add the person back.
        private void OnFriendsList(SteamFriends.FriendsListCallback callback)
        {
            // at this point, the client has receivedh it's friends list

            int friendCount = steamFriends.GetFriendCount();

            for (int x = 0; x < friendCount; x++)
            {
                // Cycle through the friends list, if there's anybody we don't know we're going to keep a tab on him
                SteamID steamIdFriend = steamFriends.GetFriendByIndex(x);
                if (!Program.friends.ContainsKey(steamIdFriend))
                {
                    Program.friends.Add(steamIdFriend, new Chatter(steamIdFriend, this, Program.GetOldChannel(steamIdFriend.ToString())));
                }
            }

            // we can also iterate over our friendslist to accept or decline any pending invites

            foreach (var friend in callback.FriendList)
            {
                try {
                    if (friend.Relationship == EFriendRelationship.Friend)
                    {
                        Program.friends[friend.SteamID].addedToList = true;
                    }
                    else if (friend.Relationship == EFriendRelationship.RequestRecipient)
                    {
                        if (Program.friends[friend.SteamID].addedToList)
                        {
                            steamFriends.IgnoreFriend(friend.SteamID);
                        }
                        else
                        {
                            // this user has added us, let's add him back
                            steamFriends.AddFriend(friend.SteamID);
                            Program.friends[friend.SteamID].addedToList = true;
                        }
                    }
                } catch (System.Collections.Generic.KeyNotFoundException) {
                }
            }
        }
Ejemplo n.º 24
0
        public void OnMessageHandler(string message, EChatEntryType type)
        {
            _lastMessageWasFromTrade = false;
            if (!HandleWaitingOnUserResponse(message))
            {
                if (message[0] == '/')
                {
                    string   command     = message.Substring(1);
                    string   commandName = command.Split(' ')[0];
                    string[] commandArgs = new string[0];
                    if (command.Contains(" "))
                    {
                        commandArgs = command.Split(' ').Skip(1).ToArray();
                    }
                    switch (commandName)
                    {
                    case "dummy":
                        ChatCommand dummyCommand = new ChatCommand(2);
                        Log.Success("Dummycall successful!");
                        dummyCommand.Parse(message);
                        foreach (var s in dummyCommand.GetArguments())
                        {
                            Log.Success(s);
                        }
                        break;

                    case "comment":
                        try
                        {
                            string  comment_id      = commandArgs[0];
                            SteamID comment_steamId = new SteamID((ulong.Parse(comment_id)));
                            string  comment_message = commandArgs[1];
                            var     success         = PostProfileComment(comment_steamId, comment_message);
                            if (success == HttpStatusCode.OK)
                            {
                                SendReplyMessage("Posted comment \"" + comment_message + "\" on " + comment_steamId.ToString() + "'s profile.");
                            }
                            else
                            {
                                SendReplyMessage("Commandexecution failed. Statuscode: " + success);
                            }
                        }
                        catch (Exception e)
                        {
                            SendReplyMessage("Command execution failed. Command requires (string)steamid (string)message.");
                        }
                        break;

                    case "game":
                        ChatCommand gameCommand = new ChatCommand(1);
                        gameCommand.Parse(message);
                        string game_arg = gameCommand.GetArgument(0);
                        if (game_arg == "stop")
                        {
                            Bot.SetGamePlaying(0);
                            SendReplyMessage("Stopped game simulation");
                        }
                        else
                        {
                            try
                            {
                                Bot.SetGamePlaying(int.Parse(game_arg));
                                SendReplyMessage("Started simulating gameplay of " + game_arg);
                            }
                            catch (Exception e)
                            {
                                SendReplyMessage(e.ToString());
                            }
                        }
                        break;

                    default:
                        SendReplyMessage("Command execution failed. Command not found.");
                        break;
                    }
                }
                else if (message.Contains("+csgo_econ_action_preview"))
                {
                    Bot.RequestFloat(message, PrintFloat);
                }
                OnMessage(message, type);
            }
        }
Ejemplo n.º 25
0
 public bool IsAdmin(SteamID id)
 {
     return(config.Data.Admins != null?config.Data.Admins.Contains(id.ToString()) : false);
 }
Ejemplo n.º 26
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 public bool IsUser(SteamID id)
 {
     return(config.Data.Users != null?config.Data.Users.Contains(id.ToString()) : false);
 }
Ejemplo n.º 27
0
        internal async Task Init(string webAPIUserNonce)
        {
            steamID = _bot.steamClient.SteamID;

            sessionID = Convert.ToBase64String(Encoding.UTF8.GetBytes(steamID.ToString()));

            // Generate an AES session key
            byte[] sessionKey = CryptoHelper.GenerateRandomBlock(32);

            // RSA encrypt it with the public key for the universe we're on
            byte[] cryptedSessionKey;
            using (var crypto = new RSACrypto(KeyDictionary.GetPublicKey(_bot.steamClient.ConnectedUniverse)))
            {
                cryptedSessionKey = crypto.Encrypt(sessionKey);
            }
            // Copy our login key
            byte[] loginKey = new byte[webAPIUserNonce.Length];
            Array.Copy(Encoding.ASCII.GetBytes(webAPIUserNonce), loginKey, webAPIUserNonce.Length);

            // AES encrypt the loginkey with our session key
            byte[] cryptedLoginKey = CryptoHelper.SymmetricEncrypt(loginKey, sessionKey);

            _bot.Log("Logging in to ISteamUserAuth", LogType.Info);

            KeyValue autResult;

            using (dynamic iSteamUserAuth = WebAPI.GetInterface("ISteamUserAuth"))
            {
                iSteamUserAuth.Timeout = 60000;
                try
                {
                    autResult = iSteamUserAuth.AuthenticateUser(
                        steamid: steamID.ConvertToUInt64(),
                        sessionkey:
                        Encoding.ASCII.GetString(WebUtility.UrlEncodeToBytes(cryptedSessionKey, 0,
                                                                             cryptedSessionKey.Length)),
                        encrypted_loginkey:
                        Encoding.ASCII.GetString(WebUtility.UrlEncodeToBytes(cryptedLoginKey, 0,
                                                                             cryptedLoginKey.Length)),
                        method: WebRequestMethods.Http.Post,
                        secure: true);
                }
                catch (Exception e)
                {
                    _bot.Log("Cant AuthenticateUser " + e.Message, LogType.Error);
                    return;
                }
            }
            if (autResult == null)
            {
                return;
            }
            _bot.Log("Success", LogType.Info);

            string steamLogin       = autResult["token"].Value;
            string steamLoginSecure = autResult["tokensecure"].Value;

            webClient.cookieContainer.Add(new Cookie("sessionid", sessionID, "/", "." + SteamCommunityHOST));
            webClient.cookieContainer.Add(new Cookie("steamLogin", steamLogin, "/", "." + SteamCommunityHOST));
            webClient.cookieContainer.Add(new Cookie("steamLoginSecure", steamLoginSecure, "/", "." + SteamCommunityHOST));

            gameminerBot = new GameminerBot(webClient, _bot.BotConfig);

            Initialized = true;
            //GiveawayBotInit().Forget();
        }
Ejemplo n.º 28
0
        private bool Respond(SteamID toID, SteamID userID, string message)
        {
            Dictionary <SteamID, Dictionary <SteamID, int> > groups = Options.AntiSpamTriggerOptions.groups;
            AntiSpamTriggerOptions options = Options.AntiSpamTriggerOptions;

            if (!groups.ContainsKey(toID))
            {
                groups[toID] = new Dictionary <SteamID, int>();
            }
            if (!groups[toID].ContainsKey(userID))
            {
                groups[toID][userID] = 0;
            }

            groups[toID][userID] += options.msgPenalty;

            if (groups[toID][userID] >= options.score.warn && groups[toID][userID] <= options.score.warnMax)
            {
                Log("warning", userID, toID);
                SendMessageAfterDelay(userID, options.warnMessage, false);
                return(true);
            }
            else if (groups[toID][userID] >= options.score.kick)
            {
                Log("kicking", userID, toID);
                Bot.steamFriends.KickChatMember(toID, userID);
                return(true);
            }
            else if (groups[toID][userID] >= options.score.ban)
            {
                Log("banning", userID, toID);
                Timer unban = new Timer(options.timers.unban);
                unban.Elapsed += new ElapsedEventHandler((sender, e) => Unban_Elapsed(sender, e, toID, userID));
                return(true);
            }
            else if (groups[toID][userID] >= options.score.tattle && groups[toID][userID] <= options.score.tattleMax)
            {
                Log("tattling on", userID, toID);
                foreach (SteamID admin in options.admins)
                {
                    SendMessageAfterDelay(admin, Bot.steamFriends.GetFriendPersonaName(userID) + " is spamming in https://steamcommunity.com/gid/" + toID.ToString(), false);
                }
                return(true);
            }
            return(false);
        }
Ejemplo n.º 29
0
        /// <summary>
        /// Logs bot actions to the console
        /// </summary>
        /// <param name="prefix">Action that was taken</param>
        /// <param name="userID">The user to act upon</param>
        /// <param name="groupID">The group the action is taking place in</param>
        /// <param name="reason">Reason they had action taken upon them</param>
        private void Log(string prefix, SteamID userID, SteamID groupID, string reason)
        {
            string message = string.Format("{0}/{1}: {2} {3} for spamming in https://steamcommunity.com/gid/{4} to prevent spam ({5})", Bot.username, Name, prefix, Bot.steamFriends.GetFriendPersonaName(userID), groupID.ToString(), reason);

            SteamChatBot.Log.Instance.Info(message);
        }
Ejemplo n.º 30
0
		/// <summary>
		/// Sends a message, with text, to the target user.
		/// </summary>
		/// <param name="destinationUser">Targeted receipient for the message.</param>
		/// <param name="text">Message to send.</param>
		/// <returns>Asynchronous task to be used for tracking request completion.</returns>
		public async Task SendMessage( SteamID destinationUser, string text ) {

			SteamRequest request = new SteamRequest( "ISteamWebUserPresenceOAuth", "Message", "v0001", HttpMethod.Post );

			request.AddParameter( "umqid", ChatSession.ChatSessionID, ParameterType.GetOrPost );
			request.AddParameter( "type", ( ( text == null ) ? "typing" : "saytext" ), ParameterType.GetOrPost );
			request.AddParameter( "steamid_dst", destinationUser.ToString(), ParameterType.GetOrPost );

			if( text != null )
				request.AddParameter( "text", text, ParameterType.GetOrPost );

			SteamInterface.VerifyAndDeserialize<SteamChatSendMessageResponse>( ( await ExecuteAsync( request ) ) );

		}
Ejemplo n.º 31
0
        private void ReportPlayer(Bot bot, GameServerRequest gsr)
        {
            GameServer gs = bot.Manager.GetServerByID(gsr.ServerID);

            string[] ids          = gsr.Arguments.Split('/');
            SteamID  steamID      = GetSteamIDFromString(ids[0]);
            SteamID  reportedDude = GetSteamIDFromString(ids[1]);

            SteamProfileInfos spGuy  = bot.GetSteamProfileInfo(steamID);
            SteamProfileInfos spDude = bot.GetSteamProfileInfo(reportedDude);

            if (spDude != null && spGuy != null)
            {
                string firstMsg = String.Format("{0} ({1}) reported {2} ({3}) for \"{4}\" @ {5} ({6}) !", spGuy.Name, steamID.ToString(), spDude.Name, reportedDude.ToString(), ids[2], DateTime.Now.ToString("dd/MM/yyyy"), DateTime.Now.ToString("HH:mm"));

                /*string[] data = { spGuy.Name, steamID.ToString(), spDude.Name, reportedDude.ToString(), ids[2], DateTime.Now.ToString("dd/MM/yyyy"), DateTime.Now.ToString("HH:mm") };
                 * string firstMsg = String.Format("REPORT_MSG_1", data);*/
                string secondMsg = String.Format("Name of server : {0}", gs.Name);
                string thirdMsg  = String.Format("Direct URL : steam://connect/{0}:{1}", gs.IP, gs.Port);

                foreach (SteamID steamid in bot.Friends)
                {
                    if (bot.Config.IsAdmin(steamid) || bot.Config.IsAdmin(steamid))
                    {
                        bot.SteamFriends.SendChatMessage(steamid, EChatEntryType.ChatMsg, firstMsg);
                        Thread.Sleep(100);
                        bot.SteamFriends.SendChatMessage(steamid, EChatEntryType.ChatMsg, secondMsg);
                        Thread.Sleep(100);
                        bot.SteamFriends.SendChatMessage(steamid, EChatEntryType.ChatMsg, thirdMsg);
                    }
                }
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("One of the following steam ID is wrong !");
                Console.WriteLine("> " + ids[0]);
                Console.WriteLine("> " + ids[1]);
                Console.WriteLine("Report was denied !");
                Console.ForegroundColor = ConsoleColor.White;
            }
        }
Ejemplo n.º 32
0
        private void InviteToSteamGroup(Bot bot, GameServerRequest gsr)
        {
            GameServer gs = bot.Manager.GetServerByID(gsr.ServerID);

            string[] steamIDgroupID = gsr.Arguments.Split('/');

            if (steamIDgroupID.Length == 2)
            {
                SteamID steamID = new SteamID(steamIDgroupID[0]);
                SteamID groupID = new SteamID(ulong.Parse(steamIDgroupID[1]));
                if (steamID.IsValid)
                {
                    if (bot.Friends.Contains(steamID))
                    {
                        if (groupID.IsValid)
                        {
                            bot.InviteUserToGroup(steamID, groupID);
                            if (gs != null)
                            {
                                bot.Manager.Send(gsr.ServerID, gsr.ModuleID, NetworkCode.ASteambotCode.InviteSteamGroup, steamID.ToString());
                            }
                            else
                            {
                                Console.WriteLine(">>>> COUDLN'T FIND SERVER; NO REPLY SENT !");
                            }
                        }
                    }
                    else
                    {
                        if (gs != null)
                        {
                            bot.Manager.Send(gsr.ServerID, gsr.ModuleID, NetworkCode.ASteambotCode.NotFriends, steamIDgroupID[0]);
                        }
                        else
                        {
                            Console.WriteLine(">>>> COUDLN'T FIND SERVER; NO REPLY SENT !");
                        }
                    }
                }
            }
        }