public StealGameCommandEditorWindowViewModel(StealGameCommandModel command) : base(command) { this.UserSelectionTargeted = command.PlayerSelectionType.HasFlag(GamePlayerSelectionType.Targeted); this.UserSelectionRandom = command.PlayerSelectionType.HasFlag(GamePlayerSelectionType.Random); this.SuccessfulOutcome = new GameOutcomeViewModel(command.SuccessfulOutcome); this.FailedCommand = command.FailedCommand; }
public override async Task UpdateExistingCommand(CommandModelBase command) { await base.UpdateExistingCommand(command); StealGameCommandModel gCommand = (StealGameCommandModel)command; gCommand.PlayerSelectionType = this.GetSelectionType(); gCommand.SuccessfulOutcome = this.SuccessfulOutcome.GetModel(); gCommand.FailedCommand = this.FailedCommand; }