private void OnTriggerStay(Collider obj) { if (obj.GetComponent <ObjectID>().ID == SpecifiedID) { StayEvent.Invoke(); } }
private void OnTriggerStay(Collider other) { if (other.CompareTag(tagtocompare)) { StayEvent.Invoke(); } }
public override void StayTriggerAction() { if (EnterEvent != null) { StayEvent.Invoke(); } }
private void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { StayEvent.Invoke(); } }