Ejemplo n.º 1
0
        /// <summary>
        /// Updates the status node.
        /// </summary>
        protected override bool UpdateStatus()
        {
            // get the status from the server.
            ComDaClient     client = DefaultClient;
            OPCSERVERSTATUS?status = client.GetStatus();

            // check the client has been abandoned.
            if (!Object.ReferenceEquals(client, DefaultClient))
            {
                return(false);
            }

            // update the server status.
            lock (StatusNodeLock)
            {
                if (status != null)
                {
                    StatusNode.SetStatusCode(DefaultSystemContext, StatusCodes.Good, DateTime.UtcNow);

                    StatusNode.ServerState.Value     = Utils.Format("{0}", status.Value.dwServerState);
                    StatusNode.CurrentTime.Value     = ComUtils.GetDateTime(status.Value.ftCurrentTime);
                    StatusNode.LastUpdateTime.Value  = ComUtils.GetDateTime(status.Value.ftLastUpdateTime);
                    StatusNode.StartTime.Value       = ComUtils.GetDateTime(status.Value.ftStartTime);
                    StatusNode.VendorInfo.Value      = status.Value.szVendorInfo;
                    StatusNode.SoftwareVersion.Value = Utils.Format("{0}.{1}.{2}", status.Value.wMajorVersion, status.Value.wMinorVersion, status.Value.wBuildNumber);
                }
                else
                {
                    StatusNode.SetStatusCode(DefaultSystemContext, StatusCodes.BadOutOfService, DateTime.UtcNow);
                }

                StatusNode.ClearChangeMasks(DefaultSystemContext, true);
                return(status != null);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Updates the status node.
        /// </summary>
        protected override bool UpdateStatus()
        {
            // get the status from the server.
            ComHdaClient client = DefaultClient;

            ComHdaClient.ServerStatus?status = client.GetStatus();

            // check the client has been abandoned.
            if (!Object.ReferenceEquals(client, DefaultClient))
            {
                return(false);
            }

            // update the server status.
            lock (StatusNodeLock)
            {
                StatusNode.ServerUrl.Value = Configuration.ServerUrl;

                if (status != null)
                {
                    StatusNode.SetStatusCode(DefaultSystemContext, StatusCodes.Good, DateTime.UtcNow);

                    if (String.IsNullOrEmpty(status.Value.szStatusString))
                    {
                        StatusNode.ServerState.Value = Utils.Format("{0}", status.Value.wStatus);
                    }
                    else
                    {
                        StatusNode.ServerState.Value = Utils.Format("{0} '{1}'", status.Value.wStatus, status.Value.szStatusString);
                    }

                    StatusNode.CurrentTime.Value     = status.Value.ftCurrentTime;
                    StatusNode.LastUpdateTime.Value  = DateTime.MinValue;
                    StatusNode.StartTime.Value       = status.Value.ftStartTime;
                    StatusNode.VendorInfo.Value      = status.Value.szVendorInfo;
                    StatusNode.SoftwareVersion.Value = Utils.Format("{0}.{1}.{2}", status.Value.wMajorVersion, status.Value.wMinorVersion, status.Value.wBuildNumber);
                }
                else
                {
                    StatusNode.SetStatusCode(DefaultSystemContext, StatusCodes.BadOutOfService, DateTime.UtcNow);
                }

                StatusNode.ClearChangeMasks(DefaultSystemContext, true);
                return(status != null);
            }
        }