public override void OnInteract() { Debug.Log("Valdis smiles upon you"); effectManager.Healed(healTotal, healDuration, healTick); StartCoroutine(CooldownStart()); }
public override void OnInteract() { Debug.Log("Valdis smiles upon you"); effectManager.Healed(healTotal, healDuration, healTick); StartCoroutine(CooldownStart()); }