Ejemplo n.º 1
0
        /// <summary>
        /// Adds a status effect display to the status effect holder
        /// </summary>
        /// <param name="se"></param>
        public void AddStatusEffectDisplay(StatusEffect se)
        {
            GameObject          newSED       = Instantiate(SEDisplayPrefab);
            StatusEffectDisplay SEDComponent = newSED.GetComponent <StatusEffectDisplay>();

            SEDComponent.Init(se);
            SEDComponent.b.interactable = true;

            SEDComponent.transform.SetParent(SEHolder.transform, false);
        }