Ejemplo n.º 1
0
    public void Remove(StatusCondition target)
    {
        StatusEffect effect = target.GetComponentInParent <StatusEffect>();

        target.transform.SetParent(null);
        Destroy(target.gameObject);
        StatusCondition condition = effect.GetComponentInChildren <StatusCondition>();

        if (condition == null)
        {
            effect.transform.SetParent(null);
            Destroy(effect.gameObject);
            this.PostNotification(RemovedNotification, effect);
        }
    }
Ejemplo n.º 2
0
    public void Remove(StatusCondition target)
    {
        //unparent before destroying (objects are not destroyed instantly, which could cause ref problems)
        StatusEffect effect = target.GetComponentInParent<StatusEffect>();

        target.transform.SetParent(null);
        Destroy(target.gameObject);

        StatusCondition condition = effect.GetComponentInChildren<StatusCondition>();
        if (condition == null)
        {
            effect.transform.SetParent(null);
            Destroy(effect.gameObject);
            this.PostNotification(RemovedNotification, effect);
        }
    }