private void Awake() { stats = new StatsPersonaje(); objetivoestablecido = false; vivo = true; jugador = GameObject.FindGameObjectWithTag("Player"); optimizador = GetComponent <OptimzarRecurso>(); animator = GetComponent <Animator>(); agente = GetComponent <NavMeshAgent>(); cuerpo = GetComponent <Rigidbody>(); }
private void Awake() { stats = new StatsPersonaje(); character = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); }