Ejemplo n.º 1
0
    public void LoadDataObjects()
    {
        // Create and load non-persistent objects
        var dataObject = new GameObject("DataObjects");

        LevelData   = dataObject.AddComponent <LevelDataControl>();
        AbilityData = dataObject.AddComponent <AbilityControl>();
        StoryData   = dataObject.AddComponent <StoryEventControl>();

        LevelData.Load();
        AbilityData.Load();
        StoryData.Load();

        // Load persistent data, if not already loaded
        if (_bDataLoaded)
        {
            return;
        }
        Stats = new StatsHandler();

        Stats.LoadStats();
        _bDataLoaded = true;
    }