Ejemplo n.º 1
0
    /// <summary>
    /// Refreshes the character and removes expired buffs.
    /// </summary>
    public bool OnStartTurn()
    {
        if (!IsAlive())
        {
            return(false);
        }

        stats.fatigueAmount = 0;
        stats.ClearBoosts(true);
        ForEachSkills(SkillActivation.STARTTURN);
        hasMoved    = false;
        canUndoMove = true;

        // Map tiles
        int diff = (int)(stats.hp * 0.01f * currentTile.terrain.healPercent);

        if (diff > 0 && currentHealth != stats.hp)
        {
            TakeHeals(diff);
            Debug.Log("Heal");
        }
        else if (diff < 0)
        {
            TakeDamage(-diff, false);
            Debug.Log("Damage");
        }
        return(diff != 0);
    }
Ejemplo n.º 2
0
 public void OnStartTurn()
 {
     stats.ClearBoosts(true);
     ForEachSkills(Activation.STARTTURN, playerList);
     hasMoved = false;
 }