public GameResult(PlayerIndex selectedPlayerIndex, EndgameSurvivorIcon s1, EndgameSurvivorIcon s2, EndgameSurvivorIcon s3, EndgameSurvivorIcon s4, Stats.GameType gameType) { setSelectedPlayerIndex(selectedPlayerIndex); // Store icons setSurvivorIcon(0, s1); setSurvivorIcon(1, s2); setSurvivorIcon(2, s3); setSurvivorIcon(3, s4); // Store my bloodpoints //setMyBpAmount( myBloodpoints ); // Store game type setGameType(gameType); }
public void setGameType(Stats.GameType gameType) { this._gameType = gameType; }