private void Awake() { Static_Resources.LoadResources(); SoundManager.LoadSound(); playerStats = PlayerInstance.playerStats; LoadCanons(); playerStats.mySelf = this.transform; playerMovement = this.GetComponent <Player_Movemement>(); GenerateTargetPoint(); }
private void Awake() { enemyStats = Static_Resources.GenerateBoatStats(enemySize, enemyType); LoadCanons(); }