Ejemplo n.º 1
0
    void applyStasis()
    {
        StaticUntilTouched sut = swapTarget.AddComponent <StaticUntilTouched>();

        sut.onRootedChanged += (rooted) => { if (!rooted)
                                             {
                                                 Destroy(sut);
                                             }
        };
        onStasis?.Invoke(playerController.gameObject, swapTarget);
    }
Ejemplo n.º 2
0
    private void pickupObject(Rigidbody2D collRB2D, bool setPosition)
    {
        //StaticUntilTouched
        StaticUntilTouched sut = collRB2D.GetComponent <StaticUntilTouched>();

        if (sut)
        {
            sut.Rooted = false;
        }
        //Pick up object
        if (setPosition)
        {
            collRB2D.transform.position = clawCollider.bounds.center;
        }
        collRB2D.velocity        = rb2d.velocity;
        collRB2D.angularVelocity = 0;
        heldRB2D = collRB2D;
    }