private void HandlePhysicsInput() { if (!Input.anyKey) { return; } // Dash if (Input.GetKey(KeyCode.Space)) { if (canDash) { Dash(StaticOperations.TargetUnitVec(body.position, cam.ScreenToWorldPoint(Input.mousePosition))); } } // Regular movement if (canMove) { Vector2 vec = GetMovementInput(); if (vec.magnitude > 0) { if (Input.GetKey(KeyCode.LeftShift) && SprintUpdate()) { // sprinting Move(vec, movementForce * 1.5f, sprintMaxVel); } else { Move(vec, movementForce, MAX_VEL); } } } }
protected Vector2 GetDirectionToPlayer() { return(StaticOperations.TargetUnitVec(body.position, player.body.position)); }