public void Stop() { StaticDisplay.FPSCap = 60; StaticDisplay.RemoveResizeListener(Resize); StaticMouse.RemoveMouseDownListener(MouseDown); StaticKeyboard.RemoveKeyDownListener(KeyDown); }
/// <summary> /// Vytvori a zobrazi okno se statistikami za posledni hru a nastavi akci, ktera se ma provest po zavreni statistik /// </summary> /// <param name="endType">typ konce hry</param> private void ShowEndGameStats(GameEnd endType) { //zrusime static mouse a zabranime dalsimu update - hrac pozna ze je konec StaticMouse.Enable(false); stopUpdating = true; Invoke(new Action(() => { // vytvorime okno se statistikami za posledni hru EndGameStats s = GuiObjectFactory.CreateAndAddPlayerStatsUc(this, currentPlayer, currentPlayer.IsActivePlayer(), new Vector((SharedDef.VIEW_PORT_SIZE.Width - 800) / 2, (SharedDef.VIEW_PORT_SIZE.Height - 500) / 2)); // a vytvorime akci, ktera se zavola pri zavreni statistik s.CloseAction = new Action(() => { // zavreni vyvola bud uzivatel (vlakno gui) nebo GameState (vlakno sceny), proto je potreba synchronizovat Enqueue(new Action(() => { if (endType != GameEnd.TOURNAMENT_FINISHED) { CloseGameWindowAndCleanup(endType); } else { TournamentFinished(); } })); }); })); }
public void OnCanvasClick(Point point, MouseButtonEventArgs e) { if (userActionsDisabled || !isGameInitialized) { return; } if (StaticMouse.Instance != null && StaticMouse.ALLOWED) { point = StaticMouse.GetPosition(); } if (e.ChangedButton == MouseButton.Left && e.ButtonState == MouseButtonState.Pressed && !IsPointInViewPort(point) && StaticMouse.Instance != null && StaticMouse.ALLOWED) { ProcessStaticMouseActionBarClick(point); return; } if (IsPointInViewPort(point)) { clickListeners.ForEach(l => l.OnCanvasClick(point, e)); } else { inputMgr.OnActionBarClick(point, e); } }
private void mainWindow_Activated(object sender, EventArgs e) { if (GameRunning) { StaticMouse.Enable(true); } }
public void Stop() { StaticKeyboard.RemoveKeyUpListener(Events.KeyUp); StaticKeyboard.RemoveKeyDownListener(Events.KeyDown); StaticMouse.RemoveMouseDownListener(Events.MouseClick); StaticMouse.RemoveMouseWheelListener(Events.MouseWheel); }
public virtual void Stop() { StaticMouse.RemoveMouseUpListener(MouseUpListener); Images.Values.ToList().ForEach(i => i.Dispose()); Images.Clear(); UiElements.Clear(); }
private void btnBack_Click(object sender, RoutedEventArgs e) { App.Instance.ClearMenus(); if (App.WindowInstance.GameRunning) { StaticMouse.Enable(true); } }
public void ShowOptionsMenu() { AddMenu(new OptionsUC()); if (GameRunning) { StaticMouse.Enable(false); } }
public override void Update(float tpf) { base.Update(tpf); if (targeting) { endPoint = StaticMouse.GetPosition(); MoveLine(); } }
public virtual void Start(GameMode mode) { if (AssetDirectory != "") { Images = LoadAssets(AssetDirectory, filePath => new Bitmap(filePath), "bmp gif exif jpg png tiff".Split()); } UiElements = new Dictionary <string, UiElement>(); LastMouseUpArgs = null; MouseUpListener = new MouseEventHandler((_, args) => LastMouseUpArgs = args); StaticMouse.AddMouseUpListener(MouseUpListener); }
public void Update(float tpf) { if (ReloadTime > 0) { ReloadTime -= tpf; } else if (shooting) { Shoot(StaticMouse.GetPosition()); } }
public void Stop() { ChangeScreen(null); StaticDisplay.RemoveResizeListener(Resize); StaticMouse.RemoveMouseDownListener(MouseDown); StaticMouse.RemoveMouseUpListener(MouseUp); StaticMouse.RemoveMouseWheelListener(MouseWheel); StaticKeyboard.RemoveKeyDownListener(KeyDown); StaticKeyboard.RemoveKeyUpListener(KeyUp); }
public void Start(GameMode mode) { StaticDisplay.AddResizeListener(Resize); StaticMouse.AddMouseDownListener(MouseDown); StaticMouse.AddMouseUpListener(MouseUp); StaticMouse.AddMouseWheelListener(MouseWheel); StaticKeyboard.AddKeyDownListener(KeyDown); StaticKeyboard.AddKeyUpListener(KeyUp); ChangeScreen(GuiGameMenu); }
public void Start(GameMode mode) { Round.StartHeight = StaticDisplay.DisplayHeight; Round.StartWidth = StaticDisplay.DisplayWidth; StaticDisplay.FPSCap = 150; Textures.LoadTextures(); Round.LoadLevels(); Round.CurrentLevel = Round.Levels[0]; Round.PlayerOne = new Human(); StaticDisplay.AddResizeListener(Resize); StaticMouse.AddMouseDownListener(MouseDown); StaticKeyboard.AddKeyDownListener(KeyDown); }
public void Start(GameMode mode) { Round.StartHeight = StaticDisplay.DisplayHeight; Round.StartWidth = StaticDisplay.DisplayWidth; StaticDisplay.FPSCap = 80; Textures.LoadTextures(); Round.LoadLevels(); Round.CurrentLevel = Round.Levels[1]; Round.PlayerOne = new Human(); Spider spider = new Spider(new RectangleF(200, 400, 80, 80)); Spider spider1 = new Spider(new RectangleF(800, 400, 80, 80)); Spider spider2 = new Spider(new RectangleF(600, 400, 80, 80)); Spider spider3 = new Spider(new RectangleF(1000, 400, 80, 80)); StaticDisplay.AddResizeListener(Resize); StaticMouse.AddMouseDownListener(MouseDown); StaticKeyboard.AddKeyDownListener(KeyDown); }
public void TournamentFinished() { if (Application.Current == null) { return; } StaticMouse.Enable(false); List <LobbyPlayerData> data = CreateLobbyPlayerData(); RequestStop(); Application.Current.Dispatcher.BeginInvoke(new Action(() => { App.Instance.CreateScoreboardGui(data); })); }
void IGameInstance.Start(GameMode mode) { Auto._globalStepFactor = (double)Config.gameTickBase / Config.gameTicksPS; Auto.objects = new ObjBox[Config.maxObjs]; Auto.player1 = new Point(0, 0); for (int i = 0; i < Auto.objects.Length; i++) { Auto.objects[i] = new ObjBox(Config.rand.Next(-500, 500), Config.rand.Next(-500, 500)); } StaticKeyboard.AddKeyUpListener(Events.KeyUp); StaticKeyboard.AddKeyDownListener(Events.KeyDown); StaticMouse.AddMouseDownListener(Events.MouseClick); StaticMouse.AddMouseWheelListener(Events.MouseWheel); }
private void settings_MouseDown(object sender, MouseButtonEventArgs e) { UIElement esc = LogicalTreeHelper.FindLogicalNode(App.WindowInstance.mainGrid, "escMenu") as UIElement; if (esc != null) { App.WindowInstance.ClearMenus(); if (App.WindowInstance.GameRunning) { StaticMouse.Enable(true); } } else { App.WindowInstance.AddMenu(new EscMenu()); if (App.WindowInstance.GameRunning) { StaticMouse.Enable(false); } } }
public void GameEnded() { ShutdownServerIfExists(); StaticMouse.Enable(false); ShowStartScreen(); }
public void OnCanvasMouseMove(Point point) { point = (StaticMouse.Instance != null && StaticMouse.ALLOWED) ? StaticMouse.GetPosition() : point; moveListeners.ForEach(l => l.OnMouseMove(point)); }
private void OnKeyDown(object sender, KeyEventArgs e) { switch (e.Key) { case Key.Escape: UIElement uc; if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "botSelection") as UIElement) != null) { ClearMenus(); if (GameRunning) { StaticMouse.Enable(true); } } else if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "colorPicker") as UIElement) != null) { AddMenu(new PlayerSettings()); } else if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "mouseMenu") as UIElement) != null) { ShowOptionsMenu(); } else if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "soundMenu") as UIElement) != null) { ShowOptionsMenu(); } else if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "playerSettings") as UIElement) != null) { ShowOptionsMenu(); } else if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "keyBindingsMenu") as UIElement) != null) { ShowOptionsMenu(); } else if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "optionsUC") as UIElement) != null) { AddMenu(new EscMenu()); if (GameRunning) { StaticMouse.Enable(false); } } else if ((uc = LogicalTreeHelper.FindLogicalNode(menuGrid, "escMenu") as UIElement) != null) { ClearMenus(); if (GameRunning) { StaticMouse.Enable(true); } } else if (menuGrid.Children.Count == 0) { AddMenu(new EscMenu()); if (GameRunning) { StaticMouse.Enable(false); } } else { ClearMenus(); } break; case Key.Tab: if (tabDown) { return; } tabDown = true; GameOverviewUC go = LogicalTreeHelper.FindLogicalNode(menuGrid, "gameOverview") as GameOverviewUC; if (go != null) { menuGrid.Children.Remove(go); } break; } App.Instance.OnKeyEvent(e); }
public void InitStaticMouse() { StaticMouse.Init(this); StaticMouse.Enable(true); StateMgr.AddGameState(StaticMouse.Instance); }