Ejemplo n.º 1
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 internal GuildEventLog(Guild guild)
 {
     this.m_guild = guild;
     this.entries =
         new StaticCircularList <GuildEventLogEntry>(100,
                                                     new Action <GuildEventLogEntry>(GuildEventLog.OnEntryDeleted));
 }
Ejemplo n.º 2
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 internal GuildEventLog(Guild guild)
 {
     m_guild = guild;
     entries =
         new StaticCircularList <GuildEventLogEntry>(100,
                                                     OnEntryDeleted);
 }
Ejemplo n.º 3
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 public GuildBankLog(GuildBank bank)
 {
     Bank           = bank;
     itemLogEntries =
         new StaticCircularList <GuildBankLogEntry>(24,
                                                    OnEntryDeleted);
     moneyLogEntries =
         new StaticCircularList <GuildBankLogEntry>(24,
                                                    OnEntryDeleted);
 }
Ejemplo n.º 4
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 public GuildBankLog(GuildBank bank)
 {
     this.Bank           = bank;
     this.itemLogEntries =
         new StaticCircularList <GuildBankLogEntry>(24,
                                                    new Action <GuildBankLogEntry>(GuildBankLog.OnEntryDeleted));
     this.moneyLogEntries =
         new StaticCircularList <GuildBankLogEntry>(24,
                                                    new Action <GuildBankLogEntry>(GuildBankLog.OnEntryDeleted));
 }
Ejemplo n.º 5
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		public GuildBankLog(GuildBank bank)
		{
			Bank = bank;
			itemLogEntries = new StaticCircularList<GuildBankLogEntry>(MAX_ENTRIES, OnEntryDeleted);
			moneyLogEntries = new StaticCircularList<GuildBankLogEntry>(MAX_ENTRIES, OnEntryDeleted);
		}
Ejemplo n.º 6
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 internal GuildEventLog(Guild guild)
 {
     m_guild = guild;
     entries = new StaticCircularList <GuildEventLogEntry>(MAX_ENTRIES_COUNT, OnEntryDeleted);
 }