Ejemplo n.º 1
0
        public void ResolveCodeOrState(StatesInfo statesInfo)
        {
            if (codeOrStateResolved)
            {
                return;
            }

            string code_str = code.AsString().Trim().Replace(" ", "");

            if (PopState == code_str)
            {
                targetState = PopState;
                code        = null;
            }
            else
            {
                string state = statesInfo.StateNames.SingleOrDefault(it => pushState + it == code_str);
                if (state != null)
                {
                    targetState = state;
                    code        = null;
                }
            }

            codeOrStateResolved = true;
        }
Ejemplo n.º 2
0
 public override void UpdateThis()
 {
     base.UpdateThis();
     StateInfo = new StatesInfo(anim.GetCurrentAnimatorStateInfo(0));
     StateInfo.GetStatesInfo(this);
     ShootingObject.GetJsonData();
 }
Ejemplo n.º 3
0
        private static void WriteStates <TObject, TId>(string header, StatesInfo <TObject, TId> info)
        {
            Console.WriteLine(header);

            foreach (var state in info.SetStates)
            {
                Console.WriteLine(state.Id);
            }
        }
Ejemplo n.º 4
0
 public static bool AnySiblingStates <TObject, TId>(this StatesInfo <TObject, TId> statesInfo)
 {
     return(statesInfo.SetStates
            .GroupBy(s => s.Parent)
            .Any(g => g.Count() > 1));
 }
Ejemplo n.º 5
0
 public static bool NoStates <TObject, TId>(this StatesInfo <TObject, TId> statesInfo)
 {
     return(!statesInfo.SetStates.Any());
 }