private void setDown() { // start counter currentTime = currentTimeIni; // change state state = StatesEnemy.DOWN; }
// SETS private void setUp() { // start counter currentTime = currentTimeIni; // change state state = StatesEnemy.UP; }
private void setDown() { currentTime = currentTimeIni; state = StatesEnemy.DOWN; }
private void setUp() { currentTime = currentTimeIni; state = StatesEnemy.UP; }