Ejemplo n.º 1
0
    private void ChecksAndFinMovePoint()
    {
        if (Time.time - _OldTime > _TimeAddSpeed)
        {
            _OldTime = Time.time;
            _Speed  += _AddSpeed;
        }

        if (Input.GetKey(KeyCode.D))
        {
            _Racket_1.transform.position += (Vector3)(Vector2.right * (Time.deltaTime * _SpeedRacket));
            _Racket_2.transform.position += (Vector3)(Vector2.right * (Time.deltaTime * _SpeedRacket));

            if (_Racket_1.transform.position.x + (_Length / 2) > _Point[1].x || _Racket_2.transform.position.x + (_Length / 2) > _Point[1].x)
            {
                _Racket_1.transform.position = new Vector2(_Point[1].x - (_Length / 2), _Racket_1.transform.position.y);
                _Racket_2.transform.position = new Vector2(_Point[1].x - (_Length / 2), _Racket_2.transform.position.y);
            }
        }
        if (Input.GetKey(KeyCode.A))
        {
            _Racket_1.transform.position += (Vector3)(Vector2.left * (Time.deltaTime * _SpeedRacket));
            _Racket_2.transform.position += (Vector3)(Vector2.left * (Time.deltaTime * _SpeedRacket));

            if (_Racket_1.transform.position.x - (_Length / 2) < _Point[0].x || _Racket_2.transform.position.x - (_Length / 2) < _Point[0].x)
            {
                _Racket_1.transform.position = new Vector2(_Point[0].x + (_Length / 2), _Racket_1.transform.position.y);
                _Racket_2.transform.position = new Vector2(_Point[0].x + (_Length / 2), _Racket_2.transform.position.y);
            }
        }

        Vector2 nextVect = _Dir * (Time.deltaTime * _Speed);

        Point point = CheckRacket((Vector2)_Ball.transform.position + nextVect);

        if (point != null)
        {
            _Ball.transform.position = new Vector3(point.x, point.y, 0);
            goto m1;
        }

        if (!CheckGameOver((Vector2)_Ball.transform.position + nextVect))
        {
            _StateSission = StateSission.EndSession;
            goto m1;
        }

        point = CheckLineVertical((Vector2)_Ball.transform.position + nextVect);
        if (point != null)
        {
            _Ball.transform.position = new Vector3(point.x, point.y, 0);
            goto m1;
        }

        _Ball.transform.position += (Vector3)nextVect;
        m1 :;
    }
Ejemplo n.º 2
0
    private void EndSession()
    {
        if (_Record < _Experience)
        {
            PlayerPrefs.SetInt("Record", _Experience);
        }

        _Ball.SetActive(false);
        _Racket_1.SetActive(false);
        _Racket_2.SetActive(false);

        _StateSission  = StateSission.None;
        _IsPlaySession = false;

        if (_EndSession != null)
        {
            _EndSession();
        }
    }
Ejemplo n.º 3
0
 public void StartSession()
 {
     _IsPlaySession = true;
     _StateSission  = StateSission.Settings;
 }
Ejemplo n.º 4
0
 private void RandomDir()
 {
     _Dir          = Random.insideUnitCircle.normalized;
     _StateSission = StateSission.ChecksAndFinMovePoint;
 }
Ejemplo n.º 5
0
 private void SleepStart()
 {
     _StateSission = StateSission.RandomDir;
 }
Ejemplo n.º 6
0
    private void Settings()
    {
        _Speed       = _StartSpeed;
        _R           = _StartR;
        _Length      = _StartLength;
        _SpeedRacket = _StartSpeedRacket;
        _Experience  = 0;

        _Record = PlayerPrefs.GetInt("Record");

        if (_BallObj == null)
        {
            _BallObj = (GameObject)Resources.Load("Ball");
        }
        if (_RacketObj == null)
        {
            _RacketObj = (GameObject)Resources.Load("Racket");
        }

        Camera.main.orthographicSize = 1;

        float n = 0;

        if (Screen.height > Screen.width)
        {
            n = 1.0f / (Screen.height / (float)Screen.width);
        }
        else
        {
            n = 1.0f * (Screen.width / (float)Screen.height);
        }

        _Point[0] = new Vector2(n * -1, -1);
        _Point[1] = new Vector2(n, -1);
        _Point[2] = new Vector2(n, 1);
        _Point[3] = new Vector2(n * -1, 1);

        if (_Ball == null)
        {
            _Ball = Instantiate(_BallObj);
            _Ball.transform.localScale = new Vector3(_R * 2, _R * 2, _R * 2);
            _Ball.name                    = "Ball";
            _Ball.transform.parent        = transform;
            _Ball.transform.localPosition = Vector2.zero;
        }
        else
        {
            _Ball.transform.localPosition = Vector2.zero;
            _Ball.SetActive(true);
        }
        _Ball.GetComponent <SpriteRenderer>().color = _ColorBall;

        if (_Racket_1 == null)
        {
            _Racket_1 = Instantiate(_RacketObj);
            _Racket_1.transform.localScale = new Vector3(_Length, 0.05f, 1);
            _Racket_1.name                    = "Racket_1";
            _Racket_1.transform.parent        = transform;
            _Racket_1.transform.localPosition = new Vector2(0, -1 + 0.05f);
        }
        else
        {
            _Racket_1.transform.localPosition = new Vector2(0, -1 + 0.05f);
            _Racket_1.SetActive(true);
        }

        if (_Racket_2 == null)
        {
            _Racket_2 = Instantiate(_RacketObj);
            _Racket_2.transform.localScale = new Vector3(_Length, 0.05f, 1);
            _Racket_2.name                    = "Racket_2";
            _Racket_2.transform.parent        = transform;
            _Racket_2.transform.localPosition = new Vector2(0, 1 - 0.05f);
        }
        else
        {
            _Racket_2.transform.localPosition = new Vector2(0, 1 - 0.05f);
            _Racket_2.SetActive(true);
        }

        _StateSission = StateSission.SleepStart;

        _IsPlaySession = true;
        if (_StartSession != null)
        {
            _StartSession();
        }
    }