void Start() { //change to inspector later stateMachine = GetComponent <StateMachine2>(); MakeStates(); stateMachine.SetState(StateID2.Idle); anim.SetInteger("AnimState", 0); Debug.Log("done idle"); }
void Start() { //change to inspector later stateMachine = GetComponent <StateMachine2>(); MakeStates(); stateMachine.SetState(StateID2.Idle); anim.SetInteger("AnimState", 0); Debug.Log("done idle"); }