Ejemplo n.º 1
0
        public void Add(TimeSpan?time, BoardInfo scan)
        {
            int?   parent;
            double changeCost;

            FindParent(scan, out parent, out changeCost);
            if (changeCost == 0 && parent == Game.Replay.Actions.Count - 1)
            {
                return;
            }
            if (time != null)
            {
                Replay.SetEndTime((TimeSpan)time);
            }
            if (parent == null)
            {
                Replay.AddAction(new CreateBoardAction(scan.Width, scan.Height));
                parent = Replay.Actions.Count - 1;
            }
            else
            {
                Replay.AddAction(new SelectStateAction((int)parent));
            }
            FillImages();
            BoardInfo old = Images[(int)parent];

            Debug.Assert(old.Width == scan.Width && old.Height == scan.Height);
            foreach (GameAction action in StateDelta.Delta(BoardToGameState(old), BoardToGameState(scan)))
            {
                Replay.AddAction(action);
            }
        }
Ejemplo n.º 2
0
        public static string Export(Replay replay)
        {
            Game              game     = new Game(replay);
            GameState         oldState = null;
            List <GameAction> actions  = new List <GameAction>();

            for (int i = 0; i < replay.Actions.Count; i++)
            {
                if (replay.Actions[i] is ReplayTimeAction)
                {
                    actions.Add(replay.Actions[i]);
                }
                game.Seek(i);
                List <GameAction> newActions = StateDelta.Delta(oldState, game.State);
                actions.AddRange(newActions);
                if (game.State != null)
                {
                    oldState = game.State.Clone();
                }
            }
            List <JObject> jActions = new List <JObject>();
            TimeSpan       time     = TimeSpan.Zero;

            foreach (var action in actions)
            {
                if (action is ReplayTimeAction)
                {
                    time = ((ReplayTimeAction)action).Time;
                }
                else
                {
                    jActions.Add(SerializeAction(action, time));
                }
            }
            JObject json = new JObject(new JProperty("changes", new JArray(jActions)));

            return(json.ToString(Newtonsoft.Json.Formatting.None));
        }