public void DuplicatesNotAllowed() { var sc = new StateCollection(); var s = new State(); sc.Add(s); sc.Add(s); }
public void CompositeStateTestWithInitialState() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var t0 = new Transition { SourceState = s0, TargetState = s0, }; t0.Action += (s, e) => _events = _events + "A0"; s0States.InitialState = s01; sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); t0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E01U01U0U01U0X01X0A0E0E01U01U0U01U0", _events); }
public void Test_Count() { string group = "TestGroup"; StateCollection <string> collection = new StateCollection <string>(StateScope.Application, group); string zero = "Zero"; string one = "One"; collection.Add(zero); string key = collection.GetStateKey(); StateAccess.State.SetApplication(key, collection); StateCollection <string> foundCollection0 = (StateCollection <string>)StateAccess.State.GetApplication(key); Assert.AreEqual(1, foundCollection0.Count); collection.Add(one); StateAccess.State.SetApplication(key, collection); StateCollection <string> foundCollection2 = (StateCollection <string>)StateAccess.State.GetApplication(key); Assert.AreEqual(2, foundCollection2.Count); Assert.AreEqual(2, collection.Count); }
public void CompositeStateTest() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var t0 = new Transition { SourceState = s0, TargetState = s0, }; t0.Action += (s, e) => _events = _events + "A0"; sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); t0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0U00U0X00X0A0E0E00U00U0U00U0", _events); }
public void Test_GetEnumerator() { string group = "TestGroup"; StateCollection <string> collection = new StateCollection <string>(StateScope.Application, group); string one = "One"; string two = "Two"; string[] values = new String[] { one, two }; collection.Add(one); collection.Add(two); int i = 0; foreach (string value in collection) { Assert.IsNotNull(value, "Value is null at index position " + i + "."); Assert.AreEqual(values[i], value, "Only value doesn't match what is expected."); i++; } }
public void DuplicatesNotAllowed() { var sc = new StateCollection(); var s = new State(); sc.Add(s); sc.Add(s); }
private StateCollection CreateParserStates(CGTContent content) { rules = CreateRules(content); StateCollection states = new StateCollection(); foreach (LALRStateRecord record in content.LALRStateTable) { State state = new State(record.Index); states.Add(state); } foreach (LALRStateRecord record in content.LALRStateTable) { State state = states[record.Index]; foreach (ActionSubRecord subRecord in record.ActionSubRecords) { Action action = ActionFactory.CreateAction(subRecord, states, symbols, rules); state.Actions.Add(action); } } return states; }
public void CompositeState() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s00 = CreateState("00"); s0States.Add(s00); var t = new Transition { SourceState = s00, TargetState = s0, }; t.Action += (s, e) => _events = _events + "A"; sm.Update(TimeSpan.FromSeconds(1)); t.Fire(); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0X00X0AE0E00U00U0", _events); }
public static StateCollection GetCollection() { StateCollection tempList = null; using (SqlConnection myConnection = new SqlConnection(AppConfiguration.ConnectionString)) { using (SqlCommand myCommand = new SqlCommand("usp_GetState", myConnection)) { myCommand.CommandType = CommandType.StoredProcedure; myCommand.Parameters.AddWithValue("@QueryId", SelectTypeEnum.GetCollection); myConnection.Open(); using (SqlDataReader myReader = myCommand.ExecuteReader()) { if (myReader.HasRows) { tempList = new StateCollection(); while (myReader.Read()) { tempList.Add(FillDataRecord(myReader)); } } myReader.Close(); } } } return(tempList); }
public void Test_Current() { string group = "TestGroup"; StateCollection <string> collection = StateCollection <string> .Current(StateScope.Application, group); string one = "One"; string two = "Two"; collection.Add(one); collection.Add(two); StateCollection <string> foundCollection = StateCollection <string> .Current(StateScope.Application, group); Assert.AreEqual(collection.Count, foundCollection.Count); }
public void Test_this() { StateCollection <string> collection = new StateCollection <string>(StateScope.Application, "TestGroup"); string zero = "Zero"; string one = "One"; string two = "Two"; collection.Add(zero); collection.Add(one); collection.Add(two); Assert.AreEqual(3, collection.Count); Assert.AreEqual(zero, collection[0]); Assert.AreEqual(one, collection[1]); Assert.AreEqual(two, collection[2]); }
public void TestNoFinalState() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s1 = CreateState("1"); sm.States.Add(s1); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var s02 = CreateState("02"); s0States.Add(s02); Assert.AreEqual(null, s0States.FinalState); var t0 = new Transition { SourceState = s0, TargetState = s1, FireAlways = true, }; t0.Action += (s, e) => _events = _events + "A0"; sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0X00X0A0E1U1", _events); }
public void Test_Add_Separate() { StateCollection <string> collection = new StateCollection <string>(StateScope.Application, "TestGroup1"); string zero = "Zero"; string one = "One"; string two = "Two"; string three = "Three"; collection.Add(zero); collection.Add(one); collection.Add(two); collection.Add(three); StateCollection <string> collection2 = new StateCollection <string>(StateScope.Application, "TestGroup2"); collection2.Add(zero + "2"); collection2.Add(one + "2"); collection2.Add(two + "2"); collection2.Add(three + "2"); Assert.AreEqual(4, collection.Count); Assert.AreEqual(zero, collection[0]); Assert.AreEqual(one, collection[1]); Assert.AreEqual(two, collection[2]); Assert.AreEqual(three, collection[3]); Assert.AreEqual(4, collection2.Count); Assert.AreEqual(zero + "2", collection2[0]); Assert.AreEqual(one + "2", collection2[1]); Assert.AreEqual(two + "2", collection2[2]); Assert.AreEqual(three + "2", collection2[3]); }
public void RegisterDefaultState(GUIElementBase definition, bool full = false) { var key = GetElementHash(definition); var value = new StateCollection(); var props = definition.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public); foreach (var prop in props) { value.Add(prop.Name, prop.GetValue(definition)); } if (full) { var objs = definition.Render(); foreach (var obj in objs) { var name = obj.Name; } } _defaultStates.Add(key, value); }
public void IgnoredHistory() { var sm = new StateMachine(); var s0 = CreateState("0"); sm.States.Add(s0); var s1 = CreateState("1"); var s1States = new StateCollection(); s1States.SaveHistory = true; s1.ParallelSubStates.Add(s1States); sm.States.Add(s1); var s10 = CreateState("10"); s1States.Add(s10); var s11 = CreateState("11"); s1States.Add(s11); var s12 = CreateState("12"); s1States.Add(s12); s1States.InitialState = s11; var t0 = new Transition { SourceState = s0, TargetState = s12, }; t0.Action += (s, e) => _events = _events + "A0"; var t1211 = new Transition { SourceState = s12, TargetState = s11, }; t1211.Action += (s, e) => _events = _events + "A1211"; var t1 = new Transition { SourceState = s1, TargetState = s0, }; t1.Action += (s, e) => _events = _events + "A1"; var t010 = new Transition { SourceState = s0, TargetState = s10, }; t010.Action += (s, e) => _events = _events + "A010"; sm.Update(TimeSpan.FromSeconds(1)); t0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t1211.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t1.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t010.Fire(); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0U0X0A0E1E12U12U1X12A1211E11U11U1X11X1A1E0U0X0A010E1E10U10U1", _events); }
private void SetupReferenceData() { var countries = new Country { CountryId = "1", Name = "USA", Code = "USA" }; var states = new State { StateId = "2", CountryId = "1", Name = "Florida" }; var ports = new Port { PortId = "1", City = "Florida", Name = "Miami", State = "Florida", StateId = "2", CountryId = "1" }; var brands = new Brand { BrandId = "1", Name = "Carnival" }; var personTypes = new PersonTypeEntity { PersonTypeId = "1001", Name = "Daniel" }; var loyaltyLevelTypes = new LoyaltyLevelType { LoyaltyLevelTypeId = "1001", Name = "abc", BrandId = "1", NoOfCruiseNights = 3, LogoImageAddress = "abc" }; var documentType = new DocumentType { CountryId = "232", Code = "USA", DocumentTypeId = "1", Name = "Passport" }; var brand = new BrandCollection(); var country = new CountryCollection(); country.Add(countries); var state = new StateCollection(); state.Add(states); var documentTypes = new DocumentTypeCollection(); documentTypes.Add(documentType); var port = new PortCollection(); port.Add(ports); var personTypeEntity = new PersonTypeEntityCollection(); personTypeEntity.Add(personTypes); var loyaltyLevelType = new LoyaltyLevelTypeCollection(); loyaltyLevelType.Add(loyaltyLevelTypes); this.referenceData.AssignBrands(brand); this.referenceData.AssignCountries(country); this.referenceData.AssignStates(state); this.referenceData.AssignDocumentTypes(documentTypes); this.referenceData.AssignLoyaltyLevelTypes(loyaltyLevelType); this.referenceData.AssignPersonTypes(personTypeEntity); this.referenceData.AssignPorts(port); }
public void TestWithFinalState() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s1 = CreateState("1"); sm.States.Add(s1); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var s02 = CreateState("02"); s0States.Add(s02); // Set final state s0States.FinalState = s02; var t0 = new Transition { SourceState = s0, TargetState = s1, FireAlways = true, }; t0.Action += (s, e) => _events = _events + "A0"; var t0001 = new Transition { SourceState = s00, TargetState = s01, }; t0001.Action += (s, e) => _events = _events + "A0001"; var t0102 = new Transition { SourceState = s01, TargetState = s02, }; t0102.Action += (s, e) => _events = _events + "A0102"; sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); t0001.Fire(); sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); t0102.Fire(); sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0U00U0X00A0001E01U01U0U01U0X01A0102E02U02U0X02X0A0E1U1", _events); }
public void TwoCompositeStates() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s1 = CreateState("1"); var s1States = new StateCollection(); s1.ParallelSubStates.Add(s1States); sm.States.Add(s1); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var s10 = CreateState("10"); s1States.Add(s10); var s11 = CreateState("11"); s1States.Add(s11); var t0001 = new Transition { SourceState = s00, TargetState = s01, }; t0001.Action += (s, e) => _events = _events + "A0001"; var t0111 = new Transition { SourceState = s01, TargetState = s11, }; t0111.Action += (s, e) => _events = _events + "A0111"; var t101 = new Transition { SourceState = s1, TargetState = s10, }; t101.Action += (s, e) => _events = _events + "A101"; sm.Update(TimeSpan.FromSeconds(1)); t0001.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t0111.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t101.Fire(null, null); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0X00A0001E01U01U0X01X0A0111E1E11U11U1X11X1A101E1E10U10U1", _events); }
private StateCollection CreateParserStates(CGTContent content) { rules = CreateRules(content); StateCollection states = new StateCollection(); foreach (LALRStateRecord record in content.LALRStateTable) { State state = new State(record.Index); states.Add(state); } foreach (LALRStateRecord record in content.LALRStateTable) { State state = states[record.Index]; foreach (ActionSubRecord subRecord in record.ActionSubRecords) { Action action = ActionFactory.CreateAction(subRecord, states, symbols, rules); state.Actions.Add(action); } } return states; }
public void TestParallelStates2() { var sm = new StateMachine(); var s0 = CreateState("0"); sm.States.Add(s0); var s0A = new StateCollection(); s0.ParallelSubStates.Add(s0A); var s0B = new StateCollection(); s0.ParallelSubStates.Add(s0B); var s0C = new StateCollection(); s0.ParallelSubStates.Add(s0C); var s1 = CreateState("1"); sm.States.Add(s1); var sa0 = CreateState("a0"); s0A.Add(sa0); var sa1 = CreateState("a1"); s0A.Add(sa1); var sb0 = CreateState("b0"); s0B.Add(sb0); var sb1 = CreateState("b1"); s0B.Add(sb1); var sb2 = CreateState("b2"); s0B.Add(sb2); var sc0 = CreateState("c0"); s0C.Add(sc0); var sc1 = CreateState("c1"); s0C.Add(sc1); s0C.InitialState = sc1; // Set final state s0A.FinalState = sa1; s0B.FinalState = sb2; s0C.FinalState = null; var t0 = new Transition { SourceState = s0, TargetState = s1, FireAlways = true, }; t0.Action += (s, e) => _events = _events + "A0"; var ta0a1 = new Transition { SourceState = sa0, TargetState = sa1, FireAlways = true, }; ta0a1.Action += (s, e) => _events = _events + "Aa0a1"; var tb0b1 = new Transition { SourceState = sb0, TargetState = sb1, FireAlways = true, }; tb0b1.Action += (s, e) => _events = _events + "Ab0b1"; var tb1b2 = new Transition { SourceState = sb1, TargetState = sb2, FireAlways = true, }; tb1b2.Action += (s, e) => _events = _events + "Ab1b2"; var tc0c1 = new Transition { SourceState = sc0, TargetState = sc1, FireAlways = true, }; tc0c1.Action += (s, e) => _events = _events + "Ac0c1"; var tc1c0 = new Transition { SourceState = sc1, TargetState = sc0, }; tc1c0.Action += (s, e) => _events = _events + "Ac1c0"; tc1c0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); tc1c0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); tc1c0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); tc1c0.Fire(); // tc1c0 fires --> t0 must not fire. sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0Ea0Eb0Ec1Ua0Ub0Uc1U0Xa0Aa0a1Ea1Xb0Ab0b1Eb1Xc1Ac1c0Ec0Ua1Ub1Uc0U0Xb1Ab1b2Eb2Xc0Ac0c1Ec1Ua1Ub2Uc1U0Xc1Ac1c0Ec0Ua1Ub2Uc0U0", _events); }
public void IgnoredHistory() { var sm = new StateMachine(); var s0 = CreateState("0"); sm.States.Add(s0); var s1 = CreateState("1"); var s1States = new StateCollection(); s1States.SaveHistory = true; s1.ParallelSubStates.Add(s1States); sm.States.Add(s1); var s10 = CreateState("10"); s1States.Add(s10); var s11 = CreateState("11"); s1States.Add(s11); var s12 = CreateState("12"); s1States.Add(s12); s1States.InitialState = s11; var t0 = new Transition { SourceState = s0, TargetState = s12, }; t0.Action += (s, e) => _events = _events + "A0"; var t1211 = new Transition { SourceState = s12, TargetState = s11, }; t1211.Action += (s, e) => _events = _events + "A1211"; var t1 = new Transition { SourceState = s1, TargetState = s0, }; t1.Action += (s, e) => _events = _events + "A1"; var t010 = new Transition { SourceState = s0, TargetState = s10, }; t010.Action += (s, e) => _events = _events + "A010"; sm.Update(TimeSpan.FromSeconds(1)); t0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t1211.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t1.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t010.Fire(); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0U0X0A0E1E12U12U1X12A1211E11U11U1X11X1A1E0U0X0A010E1E10U10U1", _events); }
public void TestNoFinalState() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s1 = CreateState("1"); sm.States.Add(s1); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var s02 = CreateState("02"); s0States.Add(s02); Assert.AreEqual(null, s0States.FinalState); var t0 = new Transition { SourceState = s0, TargetState = s1, FireAlways = true, }; t0.Action += (s, e) => _events = _events + "A0"; sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0X00X0A0E1U1", _events); }
public void TestParallelStates2() { var sm = new StateMachine(); var s0 = CreateState("0"); sm.States.Add(s0); var s0A = new StateCollection(); s0.ParallelSubStates.Add(s0A); var s0B = new StateCollection(); s0.ParallelSubStates.Add(s0B); var s0C = new StateCollection(); s0.ParallelSubStates.Add(s0C); var s1 = CreateState("1"); sm.States.Add(s1); var sa0 = CreateState("a0"); s0A.Add(sa0); var sa1 = CreateState("a1"); s0A.Add(sa1); var sb0 = CreateState("b0"); s0B.Add(sb0); var sb1 = CreateState("b1"); s0B.Add(sb1); var sb2 = CreateState("b2"); s0B.Add(sb2); var sc0 = CreateState("c0"); s0C.Add(sc0); var sc1 = CreateState("c1"); s0C.Add(sc1); s0C.InitialState = sc1; // Set final state s0A.FinalState = sa1; s0B.FinalState = sb2; s0C.FinalState = null; var t0 = new Transition { SourceState = s0, TargetState = s1, FireAlways = true, }; t0.Action += (s, e) => _events = _events + "A0"; var ta0a1 = new Transition { SourceState = sa0, TargetState = sa1, FireAlways = true, }; ta0a1.Action += (s, e) => _events = _events + "Aa0a1"; var tb0b1 = new Transition { SourceState = sb0, TargetState = sb1, FireAlways = true, }; tb0b1.Action += (s, e) => _events = _events + "Ab0b1"; var tb1b2 = new Transition { SourceState = sb1, TargetState = sb2, FireAlways = true, }; tb1b2.Action += (s, e) => _events = _events + "Ab1b2"; var tc0c1 = new Transition { SourceState = sc0, TargetState = sc1, FireAlways = true, }; tc0c1.Action += (s, e) => _events = _events + "Ac0c1"; var tc1c0 = new Transition { SourceState = sc1, TargetState = sc0, }; tc1c0.Action += (s, e) => _events = _events + "Ac1c0"; tc1c0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); tc1c0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); tc1c0.Fire(); sm.Update(TimeSpan.FromSeconds(1)); tc1c0.Fire(); // tc1c0 fires --> t0 must not fire. sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0Ea0Eb0Ec1Ua0Ub0Uc1U0Xa0Aa0a1Ea1Xb0Ab0b1Eb1Xc1Ac1c0Ec0Ua1Ub1Uc0U0Xb1Ab1b2Eb2Xc0Ac0c1Ec1Ua1Ub2Uc1U0Xc1Ac1c0Ec0Ua1Ub2Uc0U0", _events); }
public void TestWithFinalState() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s1 = CreateState("1"); sm.States.Add(s1); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var s02 = CreateState("02"); s0States.Add(s02); // Set final state s0States.FinalState = s02; var t0 = new Transition { SourceState = s0, TargetState = s1, FireAlways = true, }; t0.Action += (s, e) => _events = _events + "A0"; var t0001 = new Transition { SourceState = s00, TargetState = s01, }; t0001.Action += (s, e) => _events = _events + "A0001"; var t0102 = new Transition { SourceState = s01, TargetState = s02, }; t0102.Action += (s, e) => _events = _events + "A0102"; sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); t0001.Fire(); sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); t0102.Fire(); sm.Update(TimeSpan.FromSeconds(1)); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0U00U0X00A0001E01U01U0U01U0X01A0102E02U02U0X02X0A0E1U1", _events); }
public void NullNotAllowed() { var sc = new StateCollection(); sc.Add(null); }
/// <summary> /// Function to retrieve state collection /// </summary> /// <param name="queryStates">states query</param> /// <returns>state collection</returns> private static StateCollection RetrieveStateCollection(IEnumerable<State> queryStates) { StateCollection stateCollection = new StateCollection(); foreach (State state in queryStates) { stateCollection.Add(state); } return stateCollection; }
public void TwoCompositeStates() { var sm = new StateMachine(); var s0 = CreateState("0"); var s0States = new StateCollection(); s0.ParallelSubStates.Add(s0States); sm.States.Add(s0); var s1 = CreateState("1"); var s1States = new StateCollection(); s1.ParallelSubStates.Add(s1States); sm.States.Add(s1); var s00 = CreateState("00"); s0States.Add(s00); var s01 = CreateState("01"); s0States.Add(s01); var s10 = CreateState("10"); s1States.Add(s10); var s11 = CreateState("11"); s1States.Add(s11); var t0001 = new Transition { SourceState = s00, TargetState = s01, }; t0001.Action += (s, e) => _events = _events + "A0001"; var t0111 = new Transition { SourceState = s01, TargetState = s11, }; t0111.Action += (s, e) => _events = _events + "A0111"; var t101 = new Transition { SourceState = s1, TargetState = s10, }; t101.Action += (s, e) => _events = _events + "A101"; sm.Update(TimeSpan.FromSeconds(1)); t0001.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t0111.Fire(); sm.Update(TimeSpan.FromSeconds(1)); t101.Fire(null, null); sm.Update(TimeSpan.FromSeconds(1)); Assert.AreEqual("E0E00U00U0X00A0001E01U01U0X01X0A0111E1E11U11U1X11X1A101E1E10U10U1", _events); }
public void NullNotAllowed() { var sc = new StateCollection(); sc.Add(null); }
/// <summary> /// Maps the states. /// </summary> /// <param name="dataReader">The data reader.</param> /// <returns>State collection.</returns> private static async Task<StateCollection> MapStates(SqlDataReader dataReader) { var stateCollection = new StateCollection(); if (dataReader != null) { while (await dataReader.ReadAsync()) { var state = new State { CountryId = dataReader.Int32Field(CountryId).ToString(), StateId = dataReader.Int32Field(StateId).ToString(), Name = dataReader.StringField(Name) }; stateCollection.Add(state); } } return stateCollection; }