private static void SetAffectedByAcid(Creep creep)
 {
     StateChanger.MakeCreepEnfeeble(creep);
 }
 private static void SetAffectedByImpact(Creep creep)
 {
     StateChanger.MakeCreepSlow(creep);
     StateChanger.MakeCreepEnfeeble(creep);
 }